diff options
Diffstat (limited to 'lib/mesa/src/gallium/auxiliary/nir/nir_draw_helpers.c')
-rw-r--r-- | lib/mesa/src/gallium/auxiliary/nir/nir_draw_helpers.c | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/auxiliary/nir/nir_draw_helpers.c b/lib/mesa/src/gallium/auxiliary/nir/nir_draw_helpers.c new file mode 100644 index 000000000..33fdf4aee --- /dev/null +++ b/lib/mesa/src/gallium/auxiliary/nir/nir_draw_helpers.c @@ -0,0 +1,368 @@ +/************************************************************************** + * + * Copyright 2019 Red Hat. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **************************************************************************/ + +/* + * NIR lowering passes to handle the draw stages for + * - pstipple + * - aaline + * - aapoint. + * + * These are all ported from the equivalent TGSI transforms. + */ + +#include "nir.h" +#include "tgsi/tgsi_from_mesa.h" +#include "nir_builder.h" + +#include "nir_draw_helpers.h" + +typedef struct { + nir_builder b; + nir_shader *shader; + bool fs_pos_is_sysval; + nir_variable *stip_tex; + nir_ssa_def *fragcoord; +} lower_pstipple; + +static nir_ssa_def * +load_frag_coord(nir_builder *b) +{ + nir_foreach_variable(var, &b->shader->inputs) { + if (var->data.location == VARYING_SLOT_POS) + return nir_load_var(b, var); + } + + nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in, + glsl_vec4_type(), NULL); + pos->data.location = VARYING_SLOT_POS; + pos->data.interpolation = INTERP_MODE_NOPERSPECTIVE; + pos->data.driver_location = b->shader->num_inputs++; + return nir_load_var(b, pos); +} + +static void +nir_lower_pstipple_block(nir_block *block, + lower_pstipple *state) +{ + nir_builder *b = &state->b; + nir_ssa_def *texcoord; + + b->cursor = nir_before_block(block); + + nir_ssa_def *div32 = nir_imm_vec2(b, 1.0/32.0, 1.0/32.0); + + nir_ssa_def *frag_coord = state->fs_pos_is_sysval ? nir_load_frag_coord(b) : load_frag_coord(b); + + texcoord = nir_fmul(b, frag_coord, div32); + + nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); + tex->op = nir_texop_tex; + tex->sampler_dim = GLSL_SAMPLER_DIM_2D; + tex->coord_components = 2; + tex->dest_type = nir_type_float; + tex->texture_index = state->stip_tex->data.binding; + tex->sampler_index = state->stip_tex->data.binding; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(texcoord); + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); + + nir_builder_instr_insert(b, &tex->instr); + + nir_ssa_def *condition = nir_f2b32(b, nir_channel(b, &tex->dest.ssa, 3)); + nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); + discard->src[0] = nir_src_for_ssa(condition); + nir_builder_instr_insert(b, &discard->instr); + b->shader->info.fs.uses_discard = true; +} + +static void +nir_lower_pstipple_impl(nir_function_impl *impl, + lower_pstipple *state) +{ + nir_builder *b = &state->b; + + nir_builder_init(b, impl); + + nir_block *start = nir_start_block(impl); + nir_lower_pstipple_block(start, state); +} + +void +nir_lower_pstipple_fs(struct nir_shader *shader, + unsigned *samplerUnitOut, + unsigned fixedUnit, + bool fs_pos_is_sysval) +{ + lower_pstipple state = { + .shader = shader, + .fs_pos_is_sysval = fs_pos_is_sysval, + }; + if (shader->info.stage != MESA_SHADER_FRAGMENT) + return; + + int binding = 0; + nir_foreach_variable(var, &shader->uniforms) { + if (glsl_type_is_sampler(var->type)) { + if (var->data.binding >= binding) + binding = var->data.binding + 1; + } + } + const struct glsl_type *sampler2D = + glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); + + nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex"); + tex_var->data.binding = binding; + tex_var->data.explicit_binding = true; + tex_var->data.how_declared = nir_var_hidden; + + shader->info.textures_used |= (1 << binding); + state.stip_tex = tex_var; + + nir_foreach_function(function, shader) { + if (function->impl) { + nir_lower_pstipple_impl(function->impl, &state); + } + } + *samplerUnitOut = binding; +} + +typedef struct { + nir_builder b; + nir_shader *shader; + nir_variable *line_width_input; +} lower_aaline; + +static void +nir_lower_aaline_block(nir_block *block, + lower_aaline *state) +{ + nir_builder *b = &state->b; + nir_foreach_instr(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + if (intrin->intrinsic != nir_intrinsic_store_deref) + continue; + + nir_variable *var = nir_intrinsic_get_var(intrin, 0); + if (var->data.mode != nir_var_shader_out) + continue; + if (var->data.location != FRAG_RESULT_COLOR) + continue; + + nir_ssa_def *out_input = intrin->src[1].ssa; + b->cursor = nir_before_instr(instr); + nir_ssa_def *lw = nir_load_var(b, state->line_width_input); + nir_ssa_def *tmp = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 1), + nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 0))))); + nir_ssa_def *tmp1 = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 3), + nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 2))))); + + tmp = nir_fmul(b, tmp, tmp1); + tmp = nir_fmul(b, nir_channel(b, out_input, 3), tmp); + + nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0), + nir_channel(b, out_input, 1), + nir_channel(b, out_input, 2), + tmp); + nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out)); + } + +} + +static void +nir_lower_aaline_impl(nir_function_impl *impl, + lower_aaline *state) +{ + nir_builder *b = &state->b; + + nir_builder_init(b, impl); + + nir_foreach_block(block, impl) { + nir_lower_aaline_block(block, state); + } +} + +void +nir_lower_aaline_fs(struct nir_shader *shader, int *varying) +{ + lower_aaline state = { + .shader = shader, + }; + if (shader->info.stage != MESA_SHADER_FRAGMENT) + return; + + int highest_location = -1, highest_drv_location = -1; + nir_foreach_variable(var, &shader->inputs) { + if ((int)var->data.location > highest_location) + highest_location = var->data.location; + if ((int)var->data.driver_location > highest_drv_location) + highest_drv_location = var->data.driver_location; + } + + nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in, + glsl_vec4_type(), "aaline"); + if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) { + line_width->data.location = VARYING_SLOT_VAR0; + line_width->data.driver_location = highest_drv_location + 1; + } else { + line_width->data.location = highest_location + 1; + line_width->data.driver_location = highest_drv_location + 1; + } + shader->num_inputs++; + *varying = tgsi_get_generic_gl_varying_index(line_width->data.location, true); + state.line_width_input = line_width; + + nir_foreach_function(function, shader) { + if (function->impl) { + nir_lower_aaline_impl(function->impl, &state); + } + } +} + +typedef struct { + nir_builder b; + nir_shader *shader; + nir_variable *input; +} lower_aapoint; + +static void +nir_lower_aapoint_block(nir_block *block, + lower_aapoint *state, nir_ssa_def *sel) +{ + nir_builder *b = &state->b; + nir_foreach_instr(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + if (intrin->intrinsic != nir_intrinsic_store_deref) + continue; + + nir_variable *var = nir_intrinsic_get_var(intrin, 0); + if (var->data.mode != nir_var_shader_out) + continue; + if (var->data.location != FRAG_RESULT_COLOR) + continue; + + nir_ssa_def *out_input = intrin->src[1].ssa; + b->cursor = nir_before_instr(instr); + + nir_ssa_def *tmp = nir_fmul(b, nir_channel(b, out_input, 3), sel); + nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0), + nir_channel(b, out_input, 1), + nir_channel(b, out_input, 2), + tmp); + nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out)); + } + +} + +static void +nir_lower_aapoint_impl(nir_function_impl *impl, + lower_aapoint *state) +{ + nir_builder *b = &state->b; + + nir_builder_init(b, impl); + + nir_block *block = nir_start_block(impl); + b->cursor = nir_before_block(block); + + nir_ssa_def *aainput = nir_load_var(b, state->input); + + nir_ssa_def *dist = nir_fadd(b, nir_fmul(b, nir_channel(b, aainput, 0), nir_channel(b, aainput, 0)), + nir_fmul(b, nir_channel(b, aainput, 1), nir_channel(b, aainput, 1))); + + nir_ssa_def *k = nir_channel(b, aainput, 2); + nir_ssa_def *chan_val_one = nir_channel(b, aainput, 3); + nir_ssa_def *comp = nir_flt32(b, chan_val_one, dist); + + nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); + discard->src[0] = nir_src_for_ssa(comp); + nir_builder_instr_insert(b, &discard->instr); + b->shader->info.fs.uses_discard = true; + + /* compute coverage factor = (1-d)/(1-k) */ + /* 1 - k */ + nir_ssa_def *tmp = nir_fadd(b, chan_val_one, nir_fneg(b, k)); + /* 1.0 / (1 - k) */ + tmp = nir_frcp(b, tmp); + + /* 1 - d */ + nir_ssa_def *tmp2 = nir_fadd(b, chan_val_one, nir_fneg(b, dist)); + + /* (1 - d) / (1 - k) */ + nir_ssa_def *coverage = nir_fmul(b, tmp, tmp2); + + /* if (k >= distance) + * sel = coverage; + * else + * sel = 1.0; + */ + nir_ssa_def *sel = nir_b32csel(b, nir_fge32(b, k, dist), coverage, chan_val_one); + + nir_foreach_block(block, impl) { + nir_lower_aapoint_block(block, state, sel); + } +} + +void +nir_lower_aapoint_fs(struct nir_shader *shader, int *varying) +{ + lower_aapoint state = { + .shader = shader, + }; + if (shader->info.stage != MESA_SHADER_FRAGMENT) + return; + + int highest_location = -1, highest_drv_location = -1; + nir_foreach_variable(var, &shader->inputs) { + if ((int)var->data.location > highest_location) + highest_location = var->data.location; + if ((int)var->data.driver_location > highest_drv_location) + highest_drv_location = var->data.driver_location; + } + + nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in, + glsl_vec4_type(), "aapoint"); + if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) { + aapoint_input->data.location = VARYING_SLOT_VAR0; + } else { + aapoint_input->data.location = highest_location + 1; + } + aapoint_input->data.driver_location = highest_drv_location + 1; + + shader->num_inputs++; + *varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, true); + state.input = aapoint_input; + + nir_foreach_function(function, shader) { + if (function->impl) { + nir_lower_aapoint_impl(function->impl, &state); + } + } +} |