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diff --git a/lib/mesa/src/gallium/drivers/r600/sfn/sfn_shader_base.h b/lib/mesa/src/gallium/drivers/r600/sfn/sfn_shader_base.h
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+++ b/lib/mesa/src/gallium/drivers/r600/sfn/sfn_shader_base.h
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+/* -*- mesa-c++ -*-
+ *
+ * Copyright (c) 2019 Collabora LTD
+ *
+ * Author: Gert Wollny <gert.wollny@collabora.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef sfn_shader_from_nir_h
+#define sfn_shader_from_nir_h
+
+
+#include "gallium/drivers/r600/r600_shader.h"
+
+#include "compiler/nir/nir.h"
+#include "compiler/nir_types.h"
+
+#include "sfn_instruction_block.h"
+#include "sfn_instruction_export.h"
+#include "sfn_alu_defines.h"
+#include "sfn_valuepool.h"
+#include "sfn_debug.h"
+#include "sfn_instruction_cf.h"
+#include "sfn_emittexinstruction.h"
+#include "sfn_emitaluinstruction.h"
+#include "sfn_emitssboinstruction.h"
+
+#include <vector>
+#include <set>
+#include <stack>
+#include <unordered_map>
+
+struct nir_instr;
+
+namespace r600 {
+
+extern SfnLog sfn_log;
+
+class ShaderFromNirProcessor : public ValuePool {
+public:
+ ShaderFromNirProcessor(pipe_shader_type ptype, r600_pipe_shader_selector& sel,
+ r600_shader& sh_info, int scratch_size, enum chip_class _chip_class,
+ int atomic_base);
+ virtual ~ShaderFromNirProcessor();
+
+ void emit_instruction(Instruction *ir);
+
+ PValue from_nir_with_fetch_constant(const nir_src& src, unsigned component, int channel = -1);
+ GPRVector vec_from_nir_with_fetch_constant(const nir_src& src, unsigned mask,
+ const GPRVector::Swizzle& swizzle, bool match = false);
+
+ bool emit_instruction(EAluOp opcode, PValue dest,
+ std::vector<PValue> src0,
+ const std::set<AluModifiers>& m_flags);
+ void emit_export_instruction(WriteoutInstruction *ir);
+ void emit_instruction(AluInstruction *ir);
+
+ void split_constants(nir_alu_instr* instr);
+ void remap_registers();
+
+ const nir_variable *get_deref_location(const nir_src& src) const;
+
+ r600_shader& sh_info() {return m_sh_info;}
+ void add_param_output_reg(int loc, const GPRVector *gpr);
+ void set_output(unsigned pos, int sel);
+ const GPRVector *output_register(unsigned location) const;
+ void evaluate_spi_sid(r600_shader_io &io);
+
+ enum chip_class get_chip_class() const;
+
+ int remap_atomic_base(int base) {
+ return m_atomic_base_map[base];
+ }
+
+ void get_array_info(r600_shader& shader) const;
+
+ virtual bool scan_inputs_read(const nir_shader *sh);
+
+protected:
+
+ void set_var_address(nir_deref_instr *instr);
+ void set_input(unsigned pos, PValue var);
+
+ bool scan_instruction(nir_instr *instr);
+
+ virtual bool scan_sysvalue_access(nir_instr *instr) = 0;
+
+ bool emit_if_start(int if_id, nir_if *if_stmt);
+ bool emit_else_start(int if_id);
+ bool emit_ifelse_end(int if_id);
+
+ bool emit_loop_start(int loop_id);
+ bool emit_loop_end(int loop_id);
+ bool emit_jump_instruction(nir_jump_instr *instr);
+
+ bool emit_load_tcs_param_base(nir_intrinsic_instr* instr, int offset);
+ bool emit_load_local_shared(nir_intrinsic_instr* instr);
+ bool emit_store_local_shared(nir_intrinsic_instr* instr);
+ bool emit_atomic_local_shared(nir_intrinsic_instr* instr);
+
+ bool emit_barrier(nir_intrinsic_instr* instr);
+
+ bool load_preloaded_value(const nir_dest& dest, int chan, PValue value,
+ bool as_last = true);
+
+ void inc_atomic_file_count();
+
+ enum ESlots {
+ es_face,
+ es_instanceid,
+ es_invocation_id,
+ es_patch_id,
+ es_pos,
+ es_rel_patch_id,
+ es_sample_mask_in,
+ es_sample_id,
+ es_sample_pos,
+ es_tess_factor_base,
+ es_vertexid,
+ es_tess_coord,
+ es_primitive_id,
+ es_helper_invocation,
+ es_last
+ };
+
+ std::bitset<es_last> m_sv_values;
+
+ bool allocate_reserved_registers();
+
+
+private:
+ virtual bool do_allocate_reserved_registers() = 0;
+
+
+ void emit_instruction_internal(Instruction *ir);
+
+ bool emit_alu_instruction(nir_instr *instr);
+ bool emit_deref_instruction(nir_deref_instr* instr);
+ bool emit_intrinsic_instruction(nir_intrinsic_instr* instr);
+ virtual bool emit_intrinsic_instruction_override(nir_intrinsic_instr* instr);
+ bool emit_tex_instruction(nir_instr* instr);
+ bool emit_discard_if(nir_intrinsic_instr* instr);
+ bool emit_load_ubo_vec4(nir_intrinsic_instr* instr);
+ bool emit_ssbo_atomic_add(nir_intrinsic_instr* instr);
+ bool load_uniform_indirect(nir_intrinsic_instr* instr, PValue addr, int offest, int bufid);
+
+ /* Code creating functions */
+ bool emit_load_function_temp(const nir_variable *var, nir_intrinsic_instr *instr);
+ AluInstruction *emit_load_literal(const nir_load_const_instr *literal, const nir_src& src, unsigned writemask);
+
+ bool load_uniform(nir_intrinsic_instr* instr);
+ bool process_uniforms(nir_variable *uniform);
+
+ void append_block(int nesting_change);
+
+ virtual void emit_shader_start();
+ virtual bool emit_deref_instruction_override(nir_deref_instr* instr);
+
+ bool emit_store_scratch(nir_intrinsic_instr* instr);
+ bool emit_load_scratch(nir_intrinsic_instr* instr);
+ bool emit_shader_clock(nir_intrinsic_instr* instr);
+ virtual void do_finalize() = 0;
+
+ void finalize();
+ friend class ShaderFromNir;
+
+ std::set<nir_variable*> m_arrays;
+
+ std::map<unsigned, PValue> m_inputs;
+ std::map<unsigned, int> m_outputs;
+
+ std::map<unsigned, nir_variable*> m_var_derefs;
+ std::map<const nir_variable *, nir_variable_mode> m_var_mode;
+
+ std::map<unsigned, const glsl_type*> m_uniform_type_map;
+ std::map<int, IfElseInstruction *> m_if_block_start_map;
+ std::map<int, LoopBeginInstruction *> m_loop_begin_block_map;
+
+ pipe_shader_type m_processor_type;
+
+ std::vector<InstructionBlock> m_output;
+ unsigned m_nesting_depth;
+ unsigned m_block_number;
+ InstructionBlock m_export_output;
+ r600_shader& m_sh_info;
+ enum chip_class m_chip_class;
+ EmitTexInstruction m_tex_instr;
+ EmitAluInstruction m_alu_instr;
+ EmitSSBOInstruction m_ssbo_instr;
+ OutputRegisterMap m_output_register_map;
+
+ IfElseInstruction *m_pending_else;
+ int m_scratch_size;
+ int m_next_hwatomic_loc;
+
+ r600_pipe_shader_selector& m_sel;
+ int m_atomic_base ;
+ int m_image_count;
+
+ std::unordered_map<int, int> m_atomic_base_map;
+ AluInstruction *last_emitted_alu;
+};
+
+}
+
+#endif