diff options
Diffstat (limited to 'lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c')
-rw-r--r-- | lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c | 41 |
1 files changed, 35 insertions, 6 deletions
diff --git a/lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c b/lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c index 8d23bff5d..c306d988e 100644 --- a/lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c +++ b/lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c @@ -179,11 +179,36 @@ vmw_swc_flush(struct svga_winsys_context *swc, struct pipe_fence_handle **pfence) { struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); + struct vmw_winsys_screen *vws = vswc->vws; struct pipe_fence_handle *fence = NULL; unsigned i; enum pipe_error ret; + /* + * If we hit a retry, lock the mutex and retry immediately. + * If we then still hit a retry, sleep until another thread + * wakes us up after it has released its buffers from the + * validate list. + * + * If we hit another error condition, we still need to broadcast since + * pb_validate_validate releases validated buffers in its error path. + */ + ret = pb_validate_validate(vswc->validate); + if (ret != PIPE_OK) { + mtx_lock(&vws->cs_mutex); + while (ret == PIPE_ERROR_RETRY) { + ret = pb_validate_validate(vswc->validate); + if (ret == PIPE_ERROR_RETRY) { + cnd_wait(&vws->cs_cond, &vws->cs_mutex); + } + } + if (ret != PIPE_OK) { + cnd_broadcast(&vws->cs_cond); + } + mtx_unlock(&vws->cs_mutex); + } + assert(ret == PIPE_OK); if(ret == PIPE_OK) { @@ -210,7 +235,7 @@ vmw_swc_flush(struct svga_winsys_context *swc, } if (vswc->command.used || pfence != NULL) - vmw_ioctl_command(vswc->vws, + vmw_ioctl_command(vws, vswc->base.cid, 0, vswc->command.buffer, @@ -218,6 +243,9 @@ vmw_swc_flush(struct svga_winsys_context *swc, &fence); pb_validate_fence(vswc->validate, fence); + mtx_lock(&vws->cs_mutex); + cnd_broadcast(&vws->cs_cond); + mtx_unlock(&vws->cs_mutex); } vswc->command.used = 0; @@ -528,12 +556,12 @@ vmw_swc_surface_relocation(struct svga_winsys_context *swc, * Make sure backup buffer ends up fenced. */ - pipe_mutex_lock(vsurf->mutex); + mtx_lock(&vsurf->mutex); assert(vsurf->buf != NULL); vmw_swc_mob_relocation(swc, mobid, NULL, (struct svga_winsys_buffer *) vsurf->buf, 0, flags); - pipe_mutex_unlock(vsurf->mutex); + mtx_unlock(&vsurf->mutex); } } @@ -780,11 +808,12 @@ vmw_svga_winsys_context_create(struct svga_winsys_screen *sws) vswc->base.flush = vmw_swc_flush; vswc->base.surface_map = vmw_svga_winsys_surface_map; vswc->base.surface_unmap = vmw_svga_winsys_surface_unmap; + vswc->base.surface_invalidate = vmw_svga_winsys_surface_invalidate; - vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create; - vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy; + vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create; + vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy; - vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind; + vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind; if (sws->have_vgpu10) vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10); |