diff options
Diffstat (limited to 'lib/mesa/src/glx')
30 files changed, 7297 insertions, 5196 deletions
diff --git a/lib/mesa/src/glx/Makefile.am b/lib/mesa/src/glx/Makefile.am index c3d27a67a..df0acdc30 100644 --- a/lib/mesa/src/glx/Makefile.am +++ b/lib/mesa/src/glx/Makefile.am @@ -20,6 +20,7 @@ # IN THE SOFTWARE. if HAVE_SHARED_GLAPI +SHARED_GLAPI_CFLAGS = -DGLX_SHARED_GLAPI SHARED_GLAPI_LIB = $(top_builddir)/src/mapi/shared-glapi/libglapi.la endif @@ -41,6 +42,7 @@ AM_CFLAGS = \ -I$(top_builddir)/src/mapi/glapi \ -I$(top_srcdir)/src/mapi/glapi \ $(VISIBILITY_CFLAGS) \ + $(SHARED_GLAPI_CFLAGS) \ $(EXTRA_DEFINES_XF86VIDMODE) \ -D_REENTRANT \ -DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \ @@ -153,7 +155,7 @@ libglx_la_LIBADD += \ $(builddir)/windows/libwindowsglx.la endif -if USE_LIBGLVND +if USE_LIBGLVND_GLX AM_CFLAGS += \ -DGL_LIB_NAME=\"lib@GL_LIB@.so\" \ $(GLVND_CFLAGS) @@ -172,10 +174,7 @@ AM_CFLAGS += \ GL_LIB_VERSION=1:2 endif -# Push the libdrm furhter up, as due to libtool bug we might end up relinking -# against the system one. GL_LIBS = \ - $(LIBDRM_LIBS) \ libglx.la \ $(top_builddir)/src/mapi/glapi/libglapi.la \ $(SHARED_GLAPI_LIB) \ diff --git a/lib/mesa/src/glx/Makefile.in b/lib/mesa/src/glx/Makefile.in index 891abc9d7..5573174d8 100644 --- a/lib/mesa/src/glx/Makefile.in +++ b/lib/mesa/src/glx/Makefile.in @@ -115,19 +115,19 @@ target_triplet = @target@ @HAVE_WINDOWSDRI_TRUE@ $(builddir)/windows/libwindowsdri.la \ @HAVE_WINDOWSDRI_TRUE@ $(builddir)/windows/libwindowsglx.la -@USE_LIBGLVND_TRUE@am__append_12 = \ -@USE_LIBGLVND_TRUE@ -DGL_LIB_NAME=\"lib@GL_LIB@.so\" \ -@USE_LIBGLVND_TRUE@ $(GLVND_CFLAGS) +@USE_LIBGLVND_GLX_TRUE@am__append_12 = \ +@USE_LIBGLVND_GLX_TRUE@ -DGL_LIB_NAME=\"lib@GL_LIB@.so\" \ +@USE_LIBGLVND_GLX_TRUE@ $(GLVND_CFLAGS) -@USE_LIBGLVND_TRUE@am__append_13 = \ -@USE_LIBGLVND_TRUE@ g_glxglvnddispatchfuncs.c \ -@USE_LIBGLVND_TRUE@ g_glxglvnddispatchindices.h \ -@USE_LIBGLVND_TRUE@ glxglvnd.c \ -@USE_LIBGLVND_TRUE@ glxglvnd.h \ -@USE_LIBGLVND_TRUE@ glxglvnddispatchfuncs.h +@USE_LIBGLVND_GLX_TRUE@am__append_13 = \ +@USE_LIBGLVND_GLX_TRUE@ g_glxglvnddispatchfuncs.c \ +@USE_LIBGLVND_GLX_TRUE@ g_glxglvnddispatchindices.h \ +@USE_LIBGLVND_GLX_TRUE@ glxglvnd.c \ +@USE_LIBGLVND_GLX_TRUE@ glxglvnd.h \ +@USE_LIBGLVND_GLX_TRUE@ glxglvnddispatchfuncs.h -@USE_LIBGLVND_FALSE@am__append_14 = \ -@USE_LIBGLVND_FALSE@ -DGL_LIB_NAME=\"lib@GL_LIB@.so.1\" +@USE_LIBGLVND_GLX_FALSE@am__append_14 = \ +@USE_LIBGLVND_GLX_FALSE@ -DGL_LIB_NAME=\"lib@GL_LIB@.so.1\" @HAVE_WINDOWSDRI_TRUE@am__append_15 = -lgdi32 -lopengl32 -Wl,--disable-stdcall-fixup DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in \ @@ -179,7 +179,7 @@ am__uninstall_files_from_dir = { \ am__installdirs = "$(DESTDIR)$(libdir)" LTLIBRARIES = $(lib_LTLIBRARIES) $(noinst_LTLIBRARIES) am__DEPENDENCIES_1 = -am__DEPENDENCIES_2 = $(am__DEPENDENCIES_1) libglx.la \ +am__DEPENDENCIES_2 = libglx.la \ $(top_builddir)/src/mapi/glapi/libglapi.la $(SHARED_GLAPI_LIB) \ $(am__DEPENDENCIES_1) lib@GL_LIB@_la_DEPENDENCIES = $(am__DEPENDENCIES_2) @@ -222,8 +222,8 @@ am__libglx_la_SOURCES_DIST = clientattrib.c clientinfo.c compsize.c \ @HAVE_DRI3_TRUE@am__objects_4 = dri3_glx.lo @HAVE_APPLEDRI_TRUE@am__objects_5 = applegl_glx.lo @HAVE_WINDOWSDRI_TRUE@am__objects_6 = driwindows_glx.lo -@USE_LIBGLVND_TRUE@am__objects_7 = g_glxglvnddispatchfuncs.lo \ -@USE_LIBGLVND_TRUE@ glxglvnd.lo +@USE_LIBGLVND_GLX_TRUE@am__objects_7 = g_glxglvnddispatchfuncs.lo \ +@USE_LIBGLVND_GLX_TRUE@ glxglvnd.lo am_libglx_la_OBJECTS = clientattrib.lo clientinfo.lo compsize.lo \ create_context.lo eval.lo glxcmds.lo glxconfig.lo \ glxcurrent.lo glx_error.lo glxext.lo glxextensions.lo \ @@ -324,8 +324,6 @@ AMDGPU_CFLAGS = @AMDGPU_CFLAGS@ AMDGPU_LIBS = @AMDGPU_LIBS@ AMTAR = @AMTAR@ AM_DEFAULT_VERBOSITY = @AM_DEFAULT_VERBOSITY@ -ANDROID_CFLAGS = @ANDROID_CFLAGS@ -ANDROID_LIBS = @ANDROID_LIBS@ AR = @AR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ @@ -356,6 +354,8 @@ DLLTOOL = @DLLTOOL@ DLOPEN_LIBS = @DLOPEN_LIBS@ DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@ DRI2PROTO_LIBS = @DRI2PROTO_LIBS@ +DRI3PROTO_CFLAGS = @DRI3PROTO_CFLAGS@ +DRI3PROTO_LIBS = @DRI3PROTO_LIBS@ DRIGL_CFLAGS = @DRIGL_CFLAGS@ DRIGL_LIBS = @DRIGL_LIBS@ DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@ @@ -368,11 +368,10 @@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGL_CFLAGS = @EGL_CFLAGS@ +EGL_CLIENT_APIS = @EGL_CLIENT_APIS@ EGL_LIB_DEPS = @EGL_LIB_DEPS@ EGL_NATIVE_PLATFORM = @EGL_NATIVE_PLATFORM@ EGREP = @EGREP@ -ETNAVIV_CFLAGS = @ETNAVIV_CFLAGS@ -ETNAVIV_LIBS = @ETNAVIV_LIBS@ EXEEXT = @EXEEXT@ EXPAT_CFLAGS = @EXPAT_CFLAGS@ EXPAT_LIBS = @EXPAT_LIBS@ @@ -399,8 +398,6 @@ GL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@ GL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@ GREP = @GREP@ HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@ -I915_CFLAGS = @I915_CFLAGS@ -I915_LIBS = @I915_LIBS@ INDENT = @INDENT@ INDENT_FLAGS = @INDENT_FLAGS@ INSTALL = @INSTALL@ @@ -408,40 +405,45 @@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ +INTEL_CFLAGS = @INTEL_CFLAGS@ +INTEL_LIBS = @INTEL_LIBS@ LD = @LD@ LDFLAGS = @LDFLAGS@ LD_NO_UNDEFINED = @LD_NO_UNDEFINED@ LEX = @LEX@ LEXLIB = @LEXLIB@ LEX_OUTPUT_ROOT = @LEX_OUTPUT_ROOT@ -LIBATOMIC_LIBS = @LIBATOMIC_LIBS@ LIBCLC_INCLUDEDIR = @LIBCLC_INCLUDEDIR@ LIBCLC_LIBEXECDIR = @LIBCLC_LIBEXECDIR@ LIBDRM_CFLAGS = @LIBDRM_CFLAGS@ LIBDRM_LIBS = @LIBDRM_LIBS@ LIBELF_CFLAGS = @LIBELF_CFLAGS@ LIBELF_LIBS = @LIBELF_LIBS@ -LIBGLVND_DATADIR = @LIBGLVND_DATADIR@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ -LIBSENSORS_LIBS = @LIBSENSORS_LIBS@ +LIBSENSORS_LDFLAGS = @LIBSENSORS_LDFLAGS@ +LIBSHA1_CFLAGS = @LIBSHA1_CFLAGS@ +LIBSHA1_LIBS = @LIBSHA1_LIBS@ LIBTOOL = @LIBTOOL@ -LIBUNWIND_CFLAGS = @LIBUNWIND_CFLAGS@ -LIBUNWIND_LIBS = @LIBUNWIND_LIBS@ LIB_DIR = @LIB_DIR@ LIB_EXT = @LIB_EXT@ LIPO = @LIPO@ +LLVM_BINDIR = @LLVM_BINDIR@ LLVM_CFLAGS = @LLVM_CFLAGS@ LLVM_CONFIG = @LLVM_CONFIG@ +LLVM_CPPFLAGS = @LLVM_CPPFLAGS@ LLVM_CXXFLAGS = @LLVM_CXXFLAGS@ LLVM_INCLUDEDIR = @LLVM_INCLUDEDIR@ LLVM_LDFLAGS = @LLVM_LDFLAGS@ +LLVM_LIBDIR = @LLVM_LIBDIR@ LLVM_LIBS = @LLVM_LIBS@ +LLVM_VERSION = @LLVM_VERSION@ LN_S = @LN_S@ LTLIBOBJS = @LTLIBOBJS@ MAINT = @MAINT@ MAKEINFO = @MAKEINFO@ MANIFEST_TOOL = @MANIFEST_TOOL@ +MESA_LLVM = @MESA_LLVM@ MKDIR_P = @MKDIR_P@ MSVC2013_COMPAT_CFLAGS = @MSVC2013_COMPAT_CFLAGS@ MSVC2013_COMPAT_CXXFLAGS = @MSVC2013_COMPAT_CXXFLAGS@ @@ -462,6 +464,8 @@ OMX_LIBS = @OMX_LIBS@ OMX_LIB_INSTALL_DIR = @OMX_LIB_INSTALL_DIR@ OPENCL_LIBNAME = @OPENCL_LIBNAME@ OPENCL_VERSION = @OPENCL_VERSION@ +OPENSSL_CFLAGS = @OPENSSL_CFLAGS@ +OPENSSL_LIBS = @OPENSSL_LIBS@ OSMESA_LIB = @OSMESA_LIB@ OSMESA_LIB_DEPS = @OSMESA_LIB_DEPS@ OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@ @@ -481,6 +485,8 @@ PKG_CONFIG = @PKG_CONFIG@ PKG_CONFIG_LIBDIR = @PKG_CONFIG_LIBDIR@ PKG_CONFIG_PATH = @PKG_CONFIG_PATH@ POSIX_SHELL = @POSIX_SHELL@ +PRESENTPROTO_CFLAGS = @PRESENTPROTO_CFLAGS@ +PRESENTPROTO_LIBS = @PRESENTPROTO_LIBS@ PTHREADSTUBS_CFLAGS = @PTHREADSTUBS_CFLAGS@ PTHREADSTUBS_LIBS = @PTHREADSTUBS_LIBS@ PTHREAD_CC = @PTHREAD_CC@ @@ -496,6 +502,8 @@ SED = @SED@ SELINUX_CFLAGS = @SELINUX_CFLAGS@ SELINUX_LIBS = @SELINUX_LIBS@ SET_MAKE = @SET_MAKE@ +SHA1_CFLAGS = @SHA1_CFLAGS@ +SHA1_LIBS = @SHA1_LIBS@ SHELL = @SHELL@ SIMPENROSE_CFLAGS = @SIMPENROSE_CFLAGS@ SIMPENROSE_LIBS = @SIMPENROSE_LIBS@ @@ -504,8 +512,7 @@ STRIP = @STRIP@ SWR_AVX2_CXXFLAGS = @SWR_AVX2_CXXFLAGS@ SWR_AVX_CXXFLAGS = @SWR_AVX_CXXFLAGS@ SWR_CXX11_CXXFLAGS = @SWR_CXX11_CXXFLAGS@ -SWR_KNL_CXXFLAGS = @SWR_KNL_CXXFLAGS@ -SWR_SKX_CXXFLAGS = @SWR_SKX_CXXFLAGS@ +TIMESTAMP_CMD = @TIMESTAMP_CMD@ VALGRIND_CFLAGS = @VALGRIND_CFLAGS@ VALGRIND_LIBS = @VALGRIND_LIBS@ VA_CFLAGS = @VA_CFLAGS@ @@ -513,12 +520,15 @@ VA_LIBS = @VA_LIBS@ VA_LIB_INSTALL_DIR = @VA_LIB_INSTALL_DIR@ VA_MAJOR = @VA_MAJOR@ VA_MINOR = @VA_MINOR@ +VC4_CFLAGS = @VC4_CFLAGS@ +VC4_LIBS = @VC4_LIBS@ VDPAU_CFLAGS = @VDPAU_CFLAGS@ VDPAU_LIBS = @VDPAU_LIBS@ VDPAU_LIB_INSTALL_DIR = @VDPAU_LIB_INSTALL_DIR@ VDPAU_MAJOR = @VDPAU_MAJOR@ VDPAU_MINOR = @VDPAU_MINOR@ VERSION = @VERSION@ +VG_LIB_DEPS = @VG_LIB_DEPS@ VISIBILITY_CFLAGS = @VISIBILITY_CFLAGS@ VISIBILITY_CXXFLAGS = @VISIBILITY_CXXFLAGS@ VL_CFLAGS = @VL_CFLAGS@ @@ -526,7 +536,6 @@ VL_LIBS = @VL_LIBS@ VULKAN_ICD_INSTALL_DIR = @VULKAN_ICD_INSTALL_DIR@ WAYLAND_CFLAGS = @WAYLAND_CFLAGS@ WAYLAND_LIBS = @WAYLAND_LIBS@ -WAYLAND_PROTOCOLS_DATADIR = @WAYLAND_PROTOCOLS_DATADIR@ WAYLAND_SCANNER = @WAYLAND_SCANNER@ WAYLAND_SCANNER_CFLAGS = @WAYLAND_SCANNER_CFLAGS@ WAYLAND_SCANNER_LIBS = @WAYLAND_SCANNER_LIBS@ @@ -548,10 +557,9 @@ XVMC_LIBS = @XVMC_LIBS@ XVMC_LIB_INSTALL_DIR = @XVMC_LIB_INSTALL_DIR@ XVMC_MAJOR = @XVMC_MAJOR@ XVMC_MINOR = @XVMC_MINOR@ +XXD = @XXD@ YACC = @YACC@ YFLAGS = @YFLAGS@ -ZLIB_CFLAGS = @ZLIB_CFLAGS@ -ZLIB_LIBS = @ZLIB_LIBS@ abs_builddir = @abs_builddir@ abs_srcdir = @abs_srcdir@ abs_top_builddir = @abs_top_builddir@ @@ -612,6 +620,7 @@ target_vendor = @target_vendor@ top_build_prefix = @top_build_prefix@ top_builddir = @top_builddir@ top_srcdir = @top_srcdir@ +@HAVE_SHARED_GLAPI_TRUE@SHARED_GLAPI_CFLAGS = -DGLX_SHARED_GLAPI @HAVE_SHARED_GLAPI_TRUE@SHARED_GLAPI_LIB = $(top_builddir)/src/mapi/shared-glapi/libglapi.la SUBDIRS = $(am__append_7) $(am__append_10) . tests EXTRA_DIST = SConscript @@ -621,10 +630,11 @@ AM_CFLAGS = -I$(top_srcdir)/include \ -I$(top_srcdir)/src/loader -I$(top_builddir)/src/mapi \ -I$(top_srcdir)/src/mapi -I$(top_builddir)/src/mapi/glapi \ -I$(top_srcdir)/src/mapi/glapi $(VISIBILITY_CFLAGS) \ - $(EXTRA_DEFINES_XF86VIDMODE) -D_REENTRANT \ - -DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" $(DEFINES) \ - $(LIBDRM_CFLAGS) $(DRI2PROTO_CFLAGS) $(GLPROTO_CFLAGS) \ - $(X11_INCLUDES) $(am__append_12) $(am__append_14) + $(SHARED_GLAPI_CFLAGS) $(EXTRA_DEFINES_XF86VIDMODE) \ + -D_REENTRANT -DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \ + $(DEFINES) $(LIBDRM_CFLAGS) $(DRI2PROTO_CFLAGS) \ + $(GLPROTO_CFLAGS) $(X11_INCLUDES) $(am__append_12) \ + $(am__append_14) lib_LTLIBRARIES = lib@GL_LIB@.la noinst_LTLIBRARIES = libglx.la libglx_la_SOURCES = clientattrib.c clientinfo.c compsize.c \ @@ -643,13 +653,9 @@ libglx_la_SOURCES = clientattrib.c clientinfo.c compsize.c \ $(am__append_9) $(am__append_13) libglx_la_LIBADD = $(top_builddir)/src/loader/libloader.la \ $(am__append_5) $(am__append_8) $(am__append_11) -@USE_LIBGLVND_FALSE@GL_LIB_VERSION = 1:2 -@USE_LIBGLVND_TRUE@GL_LIB_VERSION = 0 - -# Push the libdrm furhter up, as due to libtool bug we might end up relinking -# against the system one. +@USE_LIBGLVND_GLX_FALSE@GL_LIB_VERSION = 1:2 +@USE_LIBGLVND_GLX_TRUE@GL_LIB_VERSION = 0 GL_LIBS = \ - $(LIBDRM_LIBS) \ libglx.la \ $(top_builddir)/src/mapi/glapi/libglapi.la \ $(SHARED_GLAPI_LIB) \ diff --git a/lib/mesa/src/glx/SConscript b/lib/mesa/src/glx/SConscript index 619e4c373..9727803d5 100644 --- a/lib/mesa/src/glx/SConscript +++ b/lib/mesa/src/glx/SConscript @@ -83,6 +83,7 @@ sources = [ 'dri2_glx.c', 'dri2.c', 'dri_common_query_renderer.c', + 'dri_common_interop.c', #'dri3_glx.c', 'applegl_glx.c', ] @@ -108,14 +109,14 @@ env.CodeGenerate( ) env.CodeGenerate( - target = 'indirect_size.c', + target = 'indirect_size.c', script = GLAPI + 'gen/glX_proto_size.py', source = sources, command = python_cmd + ' $SCRIPT -f $SOURCE -m size_c --only-set > $TARGET' ) env.CodeGenerate( - target = 'indirect_init.c', + target = 'indirect_init.c', script = GLAPI + 'gen/glX_proto_send.py', source = sources, command = python_cmd + ' $SCRIPT -f $SOURCE -m init_c > $TARGET' diff --git a/lib/mesa/src/glx/apple/Makefile.am b/lib/mesa/src/glx/apple/Makefile.am index 2cbff9ea9..ca74aa7b9 100644 --- a/lib/mesa/src/glx/apple/Makefile.am +++ b/lib/mesa/src/glx/apple/Makefile.am @@ -6,11 +6,11 @@ AM_CFLAGS = \ -I$(top_srcdir)/src \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src/glx \ - -I$(top_srcdir)/src/mesa \ -I$(top_builddir)/src/mesa \ + -I$(top_srcdir)/src/mesa \ -I$(top_srcdir)/src/mapi \ - -I$(top_srcdir)/src/mapi/glapi \ -I$(top_builddir)/src/mapi/glapi \ + -I$(top_srcdir)/src/mapi/glapi \ $(VISIBILITY_CFLAGS) \ $(SHARED_GLAPI_CFLAGS) \ $(DEFINES) \ diff --git a/lib/mesa/src/glx/apple/Makefile.in b/lib/mesa/src/glx/apple/Makefile.in index f509a4cd5..8e3ae3417 100644 --- a/lib/mesa/src/glx/apple/Makefile.in +++ b/lib/mesa/src/glx/apple/Makefile.in @@ -135,8 +135,6 @@ AMDGPU_CFLAGS = @AMDGPU_CFLAGS@ AMDGPU_LIBS = @AMDGPU_LIBS@ AMTAR = @AMTAR@ AM_DEFAULT_VERBOSITY = @AM_DEFAULT_VERBOSITY@ -ANDROID_CFLAGS = @ANDROID_CFLAGS@ -ANDROID_LIBS = @ANDROID_LIBS@ AR = @AR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ @@ -167,6 +165,8 @@ DLLTOOL = @DLLTOOL@ DLOPEN_LIBS = @DLOPEN_LIBS@ DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@ DRI2PROTO_LIBS = @DRI2PROTO_LIBS@ +DRI3PROTO_CFLAGS = @DRI3PROTO_CFLAGS@ +DRI3PROTO_LIBS = @DRI3PROTO_LIBS@ DRIGL_CFLAGS = @DRIGL_CFLAGS@ DRIGL_LIBS = @DRIGL_LIBS@ DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@ @@ -179,11 +179,10 @@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGL_CFLAGS = @EGL_CFLAGS@ +EGL_CLIENT_APIS = @EGL_CLIENT_APIS@ EGL_LIB_DEPS = @EGL_LIB_DEPS@ EGL_NATIVE_PLATFORM = @EGL_NATIVE_PLATFORM@ EGREP = @EGREP@ -ETNAVIV_CFLAGS = @ETNAVIV_CFLAGS@ -ETNAVIV_LIBS = @ETNAVIV_LIBS@ EXEEXT = @EXEEXT@ EXPAT_CFLAGS = @EXPAT_CFLAGS@ EXPAT_LIBS = @EXPAT_LIBS@ @@ -210,8 +209,6 @@ GL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@ GL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@ GREP = @GREP@ HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@ -I915_CFLAGS = @I915_CFLAGS@ -I915_LIBS = @I915_LIBS@ INDENT = @INDENT@ INDENT_FLAGS = @INDENT_FLAGS@ INSTALL = @INSTALL@ @@ -219,40 +216,45 @@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ +INTEL_CFLAGS = @INTEL_CFLAGS@ +INTEL_LIBS = @INTEL_LIBS@ LD = @LD@ LDFLAGS = @LDFLAGS@ LD_NO_UNDEFINED = @LD_NO_UNDEFINED@ LEX = @LEX@ LEXLIB = @LEXLIB@ LEX_OUTPUT_ROOT = @LEX_OUTPUT_ROOT@ -LIBATOMIC_LIBS = @LIBATOMIC_LIBS@ LIBCLC_INCLUDEDIR = @LIBCLC_INCLUDEDIR@ LIBCLC_LIBEXECDIR = @LIBCLC_LIBEXECDIR@ LIBDRM_CFLAGS = @LIBDRM_CFLAGS@ LIBDRM_LIBS = @LIBDRM_LIBS@ LIBELF_CFLAGS = @LIBELF_CFLAGS@ LIBELF_LIBS = @LIBELF_LIBS@ -LIBGLVND_DATADIR = @LIBGLVND_DATADIR@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ -LIBSENSORS_LIBS = @LIBSENSORS_LIBS@ +LIBSENSORS_LDFLAGS = @LIBSENSORS_LDFLAGS@ +LIBSHA1_CFLAGS = @LIBSHA1_CFLAGS@ +LIBSHA1_LIBS = @LIBSHA1_LIBS@ LIBTOOL = @LIBTOOL@ -LIBUNWIND_CFLAGS = @LIBUNWIND_CFLAGS@ -LIBUNWIND_LIBS = @LIBUNWIND_LIBS@ LIB_DIR = @LIB_DIR@ LIB_EXT = @LIB_EXT@ LIPO = @LIPO@ +LLVM_BINDIR = @LLVM_BINDIR@ LLVM_CFLAGS = @LLVM_CFLAGS@ LLVM_CONFIG = @LLVM_CONFIG@ +LLVM_CPPFLAGS = @LLVM_CPPFLAGS@ LLVM_CXXFLAGS = @LLVM_CXXFLAGS@ LLVM_INCLUDEDIR = @LLVM_INCLUDEDIR@ LLVM_LDFLAGS = @LLVM_LDFLAGS@ +LLVM_LIBDIR = @LLVM_LIBDIR@ LLVM_LIBS = @LLVM_LIBS@ +LLVM_VERSION = @LLVM_VERSION@ LN_S = @LN_S@ LTLIBOBJS = @LTLIBOBJS@ MAINT = @MAINT@ MAKEINFO = @MAKEINFO@ MANIFEST_TOOL = @MANIFEST_TOOL@ +MESA_LLVM = @MESA_LLVM@ MKDIR_P = @MKDIR_P@ MSVC2013_COMPAT_CFLAGS = @MSVC2013_COMPAT_CFLAGS@ MSVC2013_COMPAT_CXXFLAGS = @MSVC2013_COMPAT_CXXFLAGS@ @@ -273,6 +275,8 @@ OMX_LIBS = @OMX_LIBS@ OMX_LIB_INSTALL_DIR = @OMX_LIB_INSTALL_DIR@ OPENCL_LIBNAME = @OPENCL_LIBNAME@ OPENCL_VERSION = @OPENCL_VERSION@ +OPENSSL_CFLAGS = @OPENSSL_CFLAGS@ +OPENSSL_LIBS = @OPENSSL_LIBS@ OSMESA_LIB = @OSMESA_LIB@ OSMESA_LIB_DEPS = @OSMESA_LIB_DEPS@ OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@ @@ -292,6 +296,8 @@ PKG_CONFIG = @PKG_CONFIG@ PKG_CONFIG_LIBDIR = @PKG_CONFIG_LIBDIR@ PKG_CONFIG_PATH = @PKG_CONFIG_PATH@ POSIX_SHELL = @POSIX_SHELL@ +PRESENTPROTO_CFLAGS = @PRESENTPROTO_CFLAGS@ +PRESENTPROTO_LIBS = @PRESENTPROTO_LIBS@ PTHREADSTUBS_CFLAGS = @PTHREADSTUBS_CFLAGS@ PTHREADSTUBS_LIBS = @PTHREADSTUBS_LIBS@ PTHREAD_CC = @PTHREAD_CC@ @@ -307,6 +313,8 @@ SED = @SED@ SELINUX_CFLAGS = @SELINUX_CFLAGS@ SELINUX_LIBS = @SELINUX_LIBS@ SET_MAKE = @SET_MAKE@ +SHA1_CFLAGS = @SHA1_CFLAGS@ +SHA1_LIBS = @SHA1_LIBS@ SHELL = @SHELL@ SIMPENROSE_CFLAGS = @SIMPENROSE_CFLAGS@ SIMPENROSE_LIBS = @SIMPENROSE_LIBS@ @@ -315,8 +323,7 @@ STRIP = @STRIP@ SWR_AVX2_CXXFLAGS = @SWR_AVX2_CXXFLAGS@ SWR_AVX_CXXFLAGS = @SWR_AVX_CXXFLAGS@ SWR_CXX11_CXXFLAGS = @SWR_CXX11_CXXFLAGS@ -SWR_KNL_CXXFLAGS = @SWR_KNL_CXXFLAGS@ -SWR_SKX_CXXFLAGS = @SWR_SKX_CXXFLAGS@ +TIMESTAMP_CMD = @TIMESTAMP_CMD@ VALGRIND_CFLAGS = @VALGRIND_CFLAGS@ VALGRIND_LIBS = @VALGRIND_LIBS@ VA_CFLAGS = @VA_CFLAGS@ @@ -324,12 +331,15 @@ VA_LIBS = @VA_LIBS@ VA_LIB_INSTALL_DIR = @VA_LIB_INSTALL_DIR@ VA_MAJOR = @VA_MAJOR@ VA_MINOR = @VA_MINOR@ +VC4_CFLAGS = @VC4_CFLAGS@ +VC4_LIBS = @VC4_LIBS@ VDPAU_CFLAGS = @VDPAU_CFLAGS@ VDPAU_LIBS = @VDPAU_LIBS@ VDPAU_LIB_INSTALL_DIR = @VDPAU_LIB_INSTALL_DIR@ VDPAU_MAJOR = @VDPAU_MAJOR@ VDPAU_MINOR = @VDPAU_MINOR@ VERSION = @VERSION@ +VG_LIB_DEPS = @VG_LIB_DEPS@ VISIBILITY_CFLAGS = @VISIBILITY_CFLAGS@ VISIBILITY_CXXFLAGS = @VISIBILITY_CXXFLAGS@ VL_CFLAGS = @VL_CFLAGS@ @@ -337,7 +347,6 @@ VL_LIBS = @VL_LIBS@ VULKAN_ICD_INSTALL_DIR = @VULKAN_ICD_INSTALL_DIR@ WAYLAND_CFLAGS = @WAYLAND_CFLAGS@ WAYLAND_LIBS = @WAYLAND_LIBS@ -WAYLAND_PROTOCOLS_DATADIR = @WAYLAND_PROTOCOLS_DATADIR@ WAYLAND_SCANNER = @WAYLAND_SCANNER@ WAYLAND_SCANNER_CFLAGS = @WAYLAND_SCANNER_CFLAGS@ WAYLAND_SCANNER_LIBS = @WAYLAND_SCANNER_LIBS@ @@ -359,10 +368,9 @@ XVMC_LIBS = @XVMC_LIBS@ XVMC_LIB_INSTALL_DIR = @XVMC_LIB_INSTALL_DIR@ XVMC_MAJOR = @XVMC_MAJOR@ XVMC_MINOR = @XVMC_MINOR@ +XXD = @XXD@ YACC = @YACC@ YFLAGS = @YFLAGS@ -ZLIB_CFLAGS = @ZLIB_CFLAGS@ -ZLIB_LIBS = @ZLIB_LIBS@ abs_builddir = @abs_builddir@ abs_srcdir = @abs_srcdir@ abs_top_builddir = @abs_top_builddir@ @@ -435,6 +443,7 @@ AM_CFLAGS = \ -I$(top_builddir)/src/mapi/glapi \ -I$(top_srcdir)/src/mapi/glapi \ $(VISIBILITY_CFLAGS) \ + $(SHARED_GLAPI_CFLAGS) \ $(DEFINES) \ $(X11_INCLUDES) diff --git a/lib/mesa/src/glx/apple/glx_empty.c b/lib/mesa/src/glx/apple/glx_empty.c index 33fffb5f6..1e9593c6d 100644 --- a/lib/mesa/src/glx/apple/glx_empty.c +++ b/lib/mesa/src/glx/apple/glx_empty.c @@ -263,3 +263,19 @@ glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * visinfo) return NULL; } #endif + + +_X_EXPORT +GLX_ALIAS_VOID(glXDestroyGLXPbufferSGIX, + (Display * dpy, GLXDrawable pbuf), + (dpy, pbuf), glXDestroyPbuffer) + + _X_EXPORT GLX_ALIAS_VOID(glXSelectEventSGIX, + (Display * dpy, GLXDrawable drawable, + unsigned long mask), (dpy, drawable, mask), + glXSelectEvent) + + _X_EXPORT GLX_ALIAS_VOID(glXGetSelectedEventSGIX, + (Display * dpy, GLXDrawable drawable, + unsigned long *mask), (dpy, drawable, mask), + glXGetSelectedEvent) diff --git a/lib/mesa/src/glx/dri2.c b/lib/mesa/src/glx/dri2.c index f00b96525..9ebd00ac8 100644 --- a/lib/mesa/src/glx/dri2.c +++ b/lib/mesa/src/glx/dri2.c @@ -94,6 +94,7 @@ DRI2WireToEvent(Display *dpy, XEvent *event, xEvent *wire) switch ((wire->u.u.type & 0x7f) - info->codes->first_event) { +#ifdef X_DRI2SwapBuffers case DRI2_BufferSwapComplete: { GLXBufferSwapComplete *aevent = (GLXBufferSwapComplete *)event; @@ -142,6 +143,8 @@ DRI2WireToEvent(Display *dpy, XEvent *event, xEvent *wire) return True; } +#endif +#ifdef DRI2_InvalidateBuffers case DRI2_InvalidateBuffers: { xDRI2InvalidateBuffers *awire = (xDRI2InvalidateBuffers *)wire; @@ -149,6 +152,7 @@ DRI2WireToEvent(Display *dpy, XEvent *event, xEvent *wire) dri2InvalidateBuffers(dpy, awire->drawable); return False; } +#endif default: /* client doesn't support server event */ break; @@ -281,6 +285,7 @@ DRI2Connect(Display * dpy, XID window, char **driverName, char **deviceName) req->window = window; req->driverType = DRI2DriverDRI; +#ifdef DRI2DriverPrimeShift { char *prime = getenv("DRI_PRIME"); if (prime) { @@ -292,6 +297,7 @@ DRI2Connect(Display * dpy, XID window, char **driverName, char **deviceName) ((primeid & DRI2DriverPrimeMask) << DRI2DriverPrimeShift); } } +#endif if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) { UnlockDisplay(dpy); diff --git a/lib/mesa/src/glx/dri2_glx.c b/lib/mesa/src/glx/dri2_glx.c index ae8cb11ef..d6eb281cf 100644 --- a/lib/mesa/src/glx/dri2_glx.c +++ b/lib/mesa/src/glx/dri2_glx.c @@ -74,7 +74,7 @@ struct dri2_display __glxHashTable *dri2Hash; - const __DRIextension *loader_extensions[5]; + const __DRIextension *loader_extensions[4]; }; struct dri2_drawable @@ -946,25 +946,6 @@ dri2GetSwapInterval(__GLXDRIdrawable *pdraw) return priv->swap_interval; } -static void -driSetBackgroundContext(void *loaderPrivate) -{ - struct dri2_context *pcp = (struct dri2_context *) loaderPrivate; - __glXSetCurrentContext(&pcp->base); -} - -static GLboolean -driIsThreadSafe(void *loaderPrivate) -{ - struct dri2_context *pcp = (struct dri2_context *) loaderPrivate; - /* Check Xlib is running in thread safe mode - * - * 'lock_fns' is the XLockDisplay function pointer of the X11 display 'dpy'. - * It wll be NULL if XInitThreads wasn't called. - */ - return pcp->base.psc->dpy->lock_fns != NULL; -} - static const __DRIdri2LoaderExtension dri2LoaderExtension = { .base = { __DRI_DRI2_LOADER, 3 }, @@ -985,13 +966,6 @@ static const __DRIuseInvalidateExtension dri2UseInvalidate = { .base = { __DRI_USE_INVALIDATE, 1 } }; -static const __DRIbackgroundCallableExtension driBackgroundCallable = { - .base = { __DRI_BACKGROUND_CALLABLE, 2 }, - - .setBackgroundContext = driSetBackgroundContext, - .isThreadSafe = driIsThreadSafe, -}; - _X_HIDDEN void dri2InvalidateBuffers(Display *dpy, XID drawable) { @@ -1311,17 +1285,12 @@ dri2CreateScreen(int screen, struct glx_display * priv) psp->getBufferAge = NULL; if (pdp->driMinor >= 2) { - unsigned char disable; - psp->getDrawableMSC = dri2DrawableGetMSC; psp->waitForMSC = dri2WaitForMSC; psp->waitForSBC = dri2WaitForSBC; psp->setSwapInterval = dri2SetSwapInterval; psp->getSwapInterval = dri2GetSwapInterval; - if (psc->config->configQueryb(psc->driScreen, - "glx_disable_oml_sync_control", - &disable) || !disable) - __glXEnableDirectExtension(&psc->base, "GLX_OML_sync_control"); + __glXEnableDirectExtension(&psc->base, "GLX_OML_sync_control"); } /* DRI2 supports SubBuffer through DRI2CopyRegion, so it's always @@ -1424,9 +1393,9 @@ dri2CreateDisplay(Display * dpy) else pdp->loader_extensions[i++] = &dri2LoaderExtension.base; - pdp->loader_extensions[i++] = &dri2UseInvalidate.base; + pdp->loader_extensions[i++] = &systemTimeExtension.base; - pdp->loader_extensions[i++] = &driBackgroundCallable.base; + pdp->loader_extensions[i++] = &dri2UseInvalidate.base; pdp->loader_extensions[i++] = NULL; diff --git a/lib/mesa/src/glx/dri3_glx.c b/lib/mesa/src/glx/dri3_glx.c index d3a7ea57c..42a94f9f2 100644 --- a/lib/mesa/src/glx/dri3_glx.c +++ b/lib/mesa/src/glx/dri3_glx.c @@ -235,11 +235,6 @@ dri3_bind_context(struct glx_context *context, struct glx_context *old, if (!(*psc->core->bindContext) (pcp->driContext, dri_draw, dri_read)) return GLXBadContext; - if (dri_draw) - (*psc->f->invalidate)(dri_draw); - if (dri_read && dri_read != dri_draw) - (*psc->f->invalidate)(dri_read); - return Success; } @@ -353,10 +348,9 @@ dri3_create_context(struct glx_screen *base, struct glx_context *shareList, int renderType) { unsigned int error; - uint32_t attribs[2] = { GLX_RENDER_TYPE, renderType }; return dri3_create_context_attribs(base, config_base, shareList, - 1, attribs, &error); + 0, NULL, &error); } static void @@ -499,26 +493,9 @@ dri3_flush_front_buffer(__DRIdrawable *driDrawable, void *loaderPrivate) loader_dri3_flush(draw, __DRI2_FLUSH_DRAWABLE, __DRI2_THROTTLE_FLUSHFRONT); - (*psc->f->invalidate)(driDrawable); loader_dri3_wait_gl(draw); } -static void -dri_set_background_context(void *loaderPrivate) -{ - struct dri3_context *pcp = (struct dri3_context *)loaderPrivate; - __glXSetCurrentContext(&pcp->base); -} - -static GLboolean -dri_is_thread_safe(void *loaderPrivate) -{ - /* Unlike DRI2, DRI3 doesn't call GetBuffers/GetBuffersWithFormat - * during draw so we're safe here. - */ - return true; -} - /* The image loader extension record for DRI3 */ static const __DRIimageLoaderExtension imageLoaderExtension = { @@ -532,17 +509,10 @@ const __DRIuseInvalidateExtension dri3UseInvalidate = { .base = { __DRI_USE_INVALIDATE, 1 } }; -static const __DRIbackgroundCallableExtension driBackgroundCallable = { - .base = { __DRI_BACKGROUND_CALLABLE, 2 }, - - .setBackgroundContext = dri_set_background_context, - .isThreadSafe = dri_is_thread_safe, -}; - static const __DRIextension *loader_extensions[] = { &imageLoaderExtension.base, + &systemTimeExtension.base, &dri3UseInvalidate.base, - &driBackgroundCallable.base, NULL }; @@ -795,9 +765,8 @@ dri3_create_screen(int screen, struct glx_display * priv) struct dri3_screen *psc; __GLXDRIscreen *psp; struct glx_config *configs = NULL, *visuals = NULL; - char *driverName, *tmp; + char *driverName, *deviceName, *tmp; int i; - unsigned char disable; psc = calloc(1, sizeof *psc); if (psc == NULL) @@ -825,6 +794,7 @@ dri3_create_screen(int screen, struct glx_display * priv) } psc->fd = loader_get_user_preferred_fd(psc->fd, &psc->is_different_gpu); + deviceName = NULL; driverName = loader_get_driver_for_fd(psc->fd); if (!driverName) { @@ -935,21 +905,16 @@ dri3_create_screen(int screen, struct glx_display * priv) psp->waitForSBC = dri3_wait_for_sbc; psp->setSwapInterval = dri3_set_swap_interval; psp->getSwapInterval = dri3_get_swap_interval; - if (psc->config->configQueryb(psc->driScreen, - "glx_disable_oml_sync_control", - &disable) || !disable) - __glXEnableDirectExtension(&psc->base, "GLX_OML_sync_control"); + __glXEnableDirectExtension(&psc->base, "GLX_OML_sync_control"); psp->copySubBuffer = dri3_copy_sub_buffer; __glXEnableDirectExtension(&psc->base, "GLX_MESA_copy_sub_buffer"); psp->getBufferAge = dri3_get_buffer_age; - if (psc->config->configQueryb(psc->driScreen, - "glx_disable_ext_buffer_age", - &disable) || !disable) - __glXEnableDirectExtension(&psc->base, "GLX_EXT_buffer_age"); + __glXEnableDirectExtension(&psc->base, "GLX_EXT_buffer_age"); free(driverName); + free(deviceName); tmp = getenv("LIBGL_SHOW_FPS"); psc->show_fps_interval = tmp ? atoi(tmp) : 0; @@ -976,6 +941,7 @@ handle_error: dlclose(psc->driver); free(driverName); + free(deviceName); glx_screen_cleanup(&psc->base); free(psc); diff --git a/lib/mesa/src/glx/dri3_priv.h b/lib/mesa/src/glx/dri3_priv.h index 160444907..082237781 100644 --- a/lib/mesa/src/glx/dri3_priv.h +++ b/lib/mesa/src/glx/dri3_priv.h @@ -59,50 +59,14 @@ #include <xcb/present.h> #include <xcb/sync.h> +#include "loader_dri3_helper.h" + /* From xmlpool/options.h, user exposed so should be stable */ #define DRI_CONF_VBLANK_NEVER 0 #define DRI_CONF_VBLANK_DEF_INTERVAL_0 1 #define DRI_CONF_VBLANK_DEF_INTERVAL_1 2 #define DRI_CONF_VBLANK_ALWAYS_SYNC 3 -enum dri3_buffer_type { - dri3_buffer_back = 0, - dri3_buffer_front = 1 -}; - -struct dri3_buffer { - __DRIimage *image; - __DRIimage *linear_buffer; - uint32_t pixmap; - - /* Synchronization between the client and X server is done using an - * xshmfence that is mapped into an X server SyncFence. This lets the - * client check whether the X server is done using a buffer with a simple - * xshmfence call, rather than going to read X events from the wire. - * - * However, we can only wait for one xshmfence to be triggered at a time, - * so we need to know *which* buffer is going to be idle next. We do that - * by waiting for a PresentIdleNotify event. When that event arrives, the - * 'busy' flag gets cleared and the client knows that the fence has been - * triggered, and that the wait call will not block. - */ - - uint32_t sync_fence; /* XID of X SyncFence object */ - struct xshmfence *shm_fence; /* pointer to xshmfence object */ - GLboolean busy; /* Set on swap, cleared on IdleNotify */ - GLboolean own_pixmap; /* We allocated the pixmap ID, free on destroy */ - void *driverPrivate; - - uint32_t size; - uint32_t pitch; - uint32_t cpp; - uint32_t flags; - uint32_t width, height; - uint64_t last_swap; - - enum dri3_buffer_type buffer_type; -}; - struct dri3_display { __GLXDRIdisplay base; @@ -132,6 +96,7 @@ struct dri3_screen { const __DRI2configQueryExtension *config; const __DRItexBufferExtension *texBuffer; const __DRI2rendererQueryExtension *rendererQuery; + const __DRI2interopExtension *interop; const __DRIconfig **driver_configs; void *driver; @@ -139,6 +104,8 @@ struct dri3_screen { int is_different_gpu; int show_fps_interval; + + struct loader_dri3_extensions loader_dri3_ext; }; struct dri3_context @@ -147,60 +114,10 @@ struct dri3_context __DRIcontext *driContext; }; -#define DRI3_MAX_BACK 4 -#define DRI3_BACK_ID(i) (i) -#define DRI3_FRONT_ID (DRI3_MAX_BACK) - -static inline int -dri3_pixmap_buf_id(enum dri3_buffer_type buffer_type) -{ - if (buffer_type == dri3_buffer_back) - return DRI3_BACK_ID(0); - else - return DRI3_FRONT_ID; -} - -#define DRI3_NUM_BUFFERS (1 + DRI3_MAX_BACK) - struct dri3_drawable { __GLXDRIdrawable base; - __DRIdrawable *driDrawable; - int width, height, depth; + struct loader_dri3_drawable loader_drawable; int swap_interval; - uint8_t have_back; - uint8_t have_fake_front; - uint8_t is_pixmap; - uint8_t flipping; - - /* Present extension capabilities - */ - uint32_t present_capabilities; - - /* SBC numbers are tracked by using the serial numbers - * in the present request and complete events - */ - uint64_t send_sbc; - uint64_t recv_sbc; - - /* Last received UST/MSC values for pixmap present complete */ - uint64_t ust, msc; - - /* Last received UST/MSC values from present notify msc event */ - uint64_t notify_ust, notify_msc; - - /* Serial numbers for tracking wait_for_msc events */ - uint32_t send_msc_serial; - uint32_t recv_msc_serial; - - struct dri3_buffer *buffers[DRI3_NUM_BUFFERS]; - int cur_back; - int num_back; - - uint32_t *stamp; - - xcb_present_event_t eid; - xcb_gcontext_t gc; - xcb_special_event_t *special_event; /* LIBGL_SHOW_FPS support */ uint64_t previous_ust; @@ -215,3 +132,12 @@ dri3_query_renderer_integer(struct glx_screen *base, int attribute, _X_HIDDEN int dri3_query_renderer_string(struct glx_screen *base, int attribute, const char **value); + +_X_HIDDEN int +dri3_interop_query_device_info(struct glx_context *ctx, + struct mesa_glinterop_device_info *out); + +_X_HIDDEN int +dri3_interop_export_object(struct glx_context *ctx, + struct mesa_glinterop_export_in *in, + struct mesa_glinterop_export_out *out); diff --git a/lib/mesa/src/glx/dri_common.c b/lib/mesa/src/glx/dri_common.c index 10c3f13df..ee9a48a54 100644 --- a/lib/mesa/src/glx/dri_common.c +++ b/lib/mesa/src/glx/dri_common.c @@ -165,9 +165,10 @@ driGetDriverExtensions(void *handle, const char *driver_name) { const __DRIextension **extensions = NULL; const __DRIextension **(*get_extensions)(void); - char *get_extensions_name = loader_get_extensions_name(driver_name); + char *get_extensions_name; - if (get_extensions_name) { + if (asprintf(&get_extensions_name, "%s_%s", + __DRI_DRIVER_GET_EXTENSIONS, driver_name) != -1) { get_extensions = dlsym(handle, get_extensions_name); if (get_extensions) { free(get_extensions_name); diff --git a/lib/mesa/src/glx/dri_glx.c b/lib/mesa/src/glx/dri_glx.c index ae7e11c17..d61ffa3b0 100644 --- a/lib/mesa/src/glx/dri_glx.c +++ b/lib/mesa/src/glx/dri_glx.c @@ -199,6 +199,8 @@ glXGetDriverConfig(const char *driverName) return dlsym(handle, "__driConfigOptions"); } +#ifdef XDAMAGE_1_1_INTERFACE + static GLboolean has_damage_post(Display * dpy) { @@ -272,6 +274,8 @@ static const __DRIdamageExtension damageExtension = { .reportDamage = __glXReportDamage, }; +#endif + static GLboolean __glXDRIGetDrawableInfo(__DRIdrawable * drawable, unsigned int *index, unsigned int *stamp, diff --git a/lib/mesa/src/glx/drisw_glx.c b/lib/mesa/src/glx/drisw_glx.c index cc9957769..241ac7f6d 100644 --- a/lib/mesa/src/glx/drisw_glx.c +++ b/lib/mesa/src/glx/drisw_glx.c @@ -219,6 +219,7 @@ static const __DRIswrastLoaderExtension swrastLoaderExtension = { }; static const __DRIextension *loader_extensions[] = { + &systemTimeExtension.base, &swrastLoaderExtension.base, NULL }; @@ -255,9 +256,11 @@ drisw_bind_context(struct glx_context *context, struct glx_context *old, driReleaseDrawables(&pcp->base); + if (pdraw == NULL || pread == NULL) + return GLXBadDrawable; + if ((*psc->core->bindContext) (pcp->driContext, - pdraw ? pdraw->driDrawable : NULL, - pread ? pread->driDrawable : NULL)) + pdraw->driDrawable, pread->driDrawable)) return Success; return GLXBadContext; diff --git a/lib/mesa/src/glx/g_glxglvnddispatchfuncs.c b/lib/mesa/src/glx/g_glxglvnddispatchfuncs.c index 56d894eda..b5e33981a 100644 --- a/lib/mesa/src/glx/g_glxglvnddispatchfuncs.c +++ b/lib/mesa/src/glx/g_glxglvnddispatchfuncs.c @@ -4,7 +4,6 @@ */ #include <stdlib.h> -#include "glxclient.h" #include "glxglvnd.h" #include "glxglvnddispatchfuncs.h" #include "g_glxglvnddispatchindices.h" @@ -51,7 +50,6 @@ const char * const __glXDispatchTableStrings[DI_LAST_INDEX] = { __ATTRIB(GetCurrentDisplayEXT), // glXGetCurrentDrawable implemented by libglvnd // glXGetCurrentReadDrawable implemented by libglvnd - __ATTRIB(GetDriverConfig), // glXGetFBConfigAttrib implemented by libglvnd __ATTRIB(GetFBConfigAttribSGIX), __ATTRIB(GetFBConfigFromVisualSGIX), @@ -336,17 +334,6 @@ static Display *dispatch_GetCurrentDisplayEXT(void) -static const char *dispatch_GetDriverConfig(const char *driverName) -{ - /* - * The options are constant for a given driverName, so we do not need - * a context (and apps expect to be able to call this without one). - */ - return glXGetDriverConfig(driverName); -} - - - static int dispatch_GetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value_return) { @@ -952,7 +939,6 @@ const void * const __glXDispatchFunctions[DI_LAST_INDEX + 1] = { __ATTRIB(DestroyGLXPbufferSGIX), __ATTRIB(GetContextIDEXT), __ATTRIB(GetCurrentDisplayEXT), - __ATTRIB(GetDriverConfig), __ATTRIB(GetFBConfigAttribSGIX), __ATTRIB(GetFBConfigFromVisualSGIX), __ATTRIB(GetMscRateOML), diff --git a/lib/mesa/src/glx/g_glxglvnddispatchindices.h b/lib/mesa/src/glx/g_glxglvnddispatchindices.h index 3ba50a74a..05a2c8cf3 100644 --- a/lib/mesa/src/glx/g_glxglvnddispatchindices.h +++ b/lib/mesa/src/glx/g_glxglvnddispatchindices.h @@ -39,7 +39,6 @@ typedef enum __GLXdispatchIndex { DI_GetCurrentDisplayEXT, // GetCurrentDrawable implemented by libglvnd // GetCurrentReadDrawable implemented by libglvnd - DI_GetDriverConfig, // GetFBConfigAttrib implemented by libglvnd DI_GetFBConfigAttribSGIX, DI_GetFBConfigFromVisualSGIX, diff --git a/lib/mesa/src/glx/glx_pbuffer.c b/lib/mesa/src/glx/glx_pbuffer.c index 933b5d9ec..24c073cb9 100644 --- a/lib/mesa/src/glx/glx_pbuffer.c +++ b/lib/mesa/src/glx/glx_pbuffer.c @@ -901,7 +901,7 @@ glXGetSelectedEvent(Display * dpy, GLXDrawable drawable, unsigned long *mask) __glXSendError(dpy, GLXBadDrawable, drawable, X_GLXGetDrawableAttributes, true); #else - unsigned int value = 0; + unsigned int value; /* The non-sense with value is required because on LP64 platforms @@ -992,6 +992,7 @@ glXDestroyWindow(Display * dpy, GLXWindow win) #endif } +#ifndef GLX_USE_APPLEGL _GLX_PUBLIC GLX_ALIAS_VOID(glXDestroyGLXPbufferSGIX, (Display * dpy, GLXPbufferSGIX pbuf), @@ -1007,3 +1008,4 @@ GLX_ALIAS_VOID(glXGetSelectedEventSGIX, (Display * dpy, GLXDrawable drawable, unsigned long *mask), (dpy, drawable, mask), glXGetSelectedEvent) +#endif diff --git a/lib/mesa/src/glx/glxclient.h b/lib/mesa/src/glx/glxclient.h index 0d29e5635..70733acb2 100644 --- a/lib/mesa/src/glx/glxclient.h +++ b/lib/mesa/src/glx/glxclient.h @@ -56,7 +56,7 @@ #include "glxextensions.h" -#if defined(USE_LIBGLVND) +#if defined(USE_LIBGLVND_GLX) #define _GLX_PUBLIC _X_HIDDEN #else #define _GLX_PUBLIC _X_EXPORT diff --git a/lib/mesa/src/glx/glxcmds.c b/lib/mesa/src/glx/glxcmds.c index 44992f18c..afeecb4ee 100644 --- a/lib/mesa/src/glx/glxcmds.c +++ b/lib/mesa/src/glx/glxcmds.c @@ -820,7 +820,7 @@ glXSwapBuffers(Display * dpy, GLXDrawable drawable) { #ifdef GLX_USE_APPLEGL struct glx_context * gc = __glXGetCurrentContext(); - if(gc != &dummyContext && apple_glx_is_current_drawable(dpy, gc->driContext, drawable)) { + if(gc != &DummyContext && apple_glx_is_current_drawable(dpy, gc->driContext, drawable)) { apple_glx_swap_buffers(gc->driContext); } else { __glXSendError(dpy, GLXBadCurrentWindow, 0, X_GLXSwapBuffers, false); @@ -1014,7 +1014,6 @@ fbconfigs_compatible(const struct glx_config * const a, MATCH_MASK(drawableType); MATCH_MASK(renderType); - MATCH_DONT_CARE(sRGBCapable); /* There is a bug in a few of the XFree86 DDX drivers. They contain * visuals with a "transparent type" of 0 when they really mean GLX_NONE. @@ -2652,7 +2651,7 @@ _GLX_PUBLIC void (*glXGetProcAddressARB(const GLubyte * procName)) (void) f = (gl_function) get_glx_proc_address((const char *) procName); if ((f == NULL) && (procName[0] == 'g') && (procName[1] == 'l') && (procName[2] != 'X')) { -#ifdef GLX_INDIRECT_RENDERING +#ifdef GLX_SHARED_GLAPI f = (gl_function) __indirect_get_proc_address((const char *) procName); #endif if (!f) @@ -2676,10 +2675,19 @@ _GLX_PUBLIC void (*glXGetProcAddressARB(const GLubyte * procName)) (void) * * \sa glXGetProcAddressARB */ -_GLX_PUBLIC -GLX_ALIAS(__GLXextFuncPtr, glXGetProcAddress, - (const GLubyte * procName), - (procName), glXGetProcAddressARB) +_GLX_PUBLIC void (*glXGetProcAddress(const GLubyte * procName)) (void) +#if defined(__GNUC__) && !defined(GLX_ALIAS_UNSUPPORTED) +# if defined(USE_MGL_NAMESPACE) + __attribute__ ((alias("mglXGetProcAddressARB"))); +# else + __attribute__ ((alias("glXGetProcAddressARB"))); +# endif +#else +{ + return glXGetProcAddressARB(procName); +} +#endif /* __GNUC__ */ + #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) /** diff --git a/lib/mesa/src/glx/glxconfig.c b/lib/mesa/src/glx/glxconfig.c index 0e1643fcd..e5718b143 100644 --- a/lib/mesa/src/glx/glxconfig.c +++ b/lib/mesa/src/glx/glxconfig.c @@ -32,6 +32,7 @@ */ #include <GL/glx.h> +#include "GL/glxint.h" #include <stdlib.h> #include <string.h> diff --git a/lib/mesa/src/glx/glxextensions.h b/lib/mesa/src/glx/glxextensions.h index 21ad02a44..743ed97fe 100644 --- a/lib/mesa/src/glx/glxextensions.h +++ b/lib/mesa/src/glx/glxextensions.h @@ -281,7 +281,11 @@ typedef void (*PFNGLXDISABLEEXTENSIONPROC) (const char *name); /* GLX_ALIAS should be used for functions with a non-void return type. GLX_ALIAS_VOID is for functions with a void return type. */ -# ifdef HAVE_FUNC_ATTRIBUTE_ALIAS +#ifdef GLX_NO_STATIC_EXTENSION_FUNCTIONS +# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) +# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) +#else +# if defined(__GNUC__) && !defined(GLX_ALIAS_UNSUPPORTED) /* GLX_ALIAS and GLX_ALIAS_VOID both expand to the macro GLX_ALIAS2. Using the * extra expansion means that the name mangling macros in glx_mangle.h will * apply before stringification, so the alias attribute will have a string like @@ -300,7 +304,8 @@ typedef void (*PFNGLXDISABLEEXTENSIONPROC) (const char *name); # define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \ void real_func proto_args \ { aliased_func args ; } -# endif /* HAVE_FUNC_ATTRIBUTE_ALIAS */ +# endif /* __GNUC__ */ +#endif /* GLX_NO_STATIC_EXTENSION_FUNCTIONS */ #ifdef __cplusplus } diff --git a/lib/mesa/src/glx/glxglvnd.c b/lib/mesa/src/glx/glxglvnd.c index b6b415114..2fc9b0080 100644 --- a/lib/mesa/src/glx/glxglvnd.c +++ b/lib/mesa/src/glx/glxglvnd.c @@ -1,11 +1,11 @@ #include <string.h> -#include <stdlib.h> #include <X11/Xlib.h> #include "glvnd/libglxabi.h" #include "glxglvnd.h" + static Bool __glXGLVNDIsScreenSupported(Display *dpy, int screen) { /* TODO: Think of a better heuristic... */ @@ -17,24 +17,26 @@ static void *__glXGLVNDGetProcAddress(const GLubyte *procName) return glXGetProcAddressARB(procName); } -static int -compare(const void *l, const void *r) -{ - const char *s = *(const char **)r; - return strcmp(l, s); -} - static unsigned FindGLXFunction(const GLubyte *name) { - const char **match; - - match = bsearch(name, __glXDispatchTableStrings, DI_FUNCTION_COUNT, - sizeof(const char *), compare); - - if (match == NULL) - return DI_FUNCTION_COUNT; + int first = 0; + int last = DI_FUNCTION_COUNT - 1; + + while (first <= last) { + int middle = (first + last) / 2; + int comp = strcmp(__glXDispatchTableStrings[middle], + (const char *) name); + + if (comp < 0) + first = middle + 1; + else if (comp > 0) + last = middle - 1; + else + return middle; + } - return match - __glXDispatchTableStrings; + /* Just point to the dummy entry at the end of the respective table */ + return DI_FUNCTION_COUNT; } static void *__glXGLVNDGetDispatchAddress(const GLubyte *procName) diff --git a/lib/mesa/src/glx/indirect.c b/lib/mesa/src/glx/indirect.c index d13a30440..b86e28d55 100644 --- a/lib/mesa/src/glx/indirect.c +++ b/lib/mesa/src/glx/indirect.c @@ -37,40 +37,52 @@ #include <xcb/glx.h> #include <limits.h> -# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) -# define FASTCALL __attribute__((fastcall)) -# else -# define FASTCALL -# endif -# if defined(__GNUC__) -# define NOINLINE __attribute__((noinline)) -# else -# define NOINLINE -# endif - -static _X_INLINE int safe_add(int a, int b) -{ - if (a < 0 || b < 0) return -1; - if (INT_MAX - a < b) return -1; +#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +#define FASTCALL __attribute__((fastcall)) +#else +#define FASTCALL +#endif +#if defined(__GNUC__) +#define NOINLINE __attribute__((noinline)) +#else +#define NOINLINE +#endif + +static _X_INLINE int +safe_add(int a, int b) +{ + if (a < 0 || b < 0) + return -1; + if (INT_MAX - a < b) + return -1; return a + b; } -static _X_INLINE int safe_mul(int a, int b) + +static _X_INLINE int +safe_mul(int a, int b) { - if (a < 0 || b < 0) return -1; - if (a == 0 || b == 0) return 0; - if (a > INT_MAX / b) return -1; + if (a < 0 || b < 0) + return -1; + if (a == 0 || b == 0) + return 0; + if (a > INT_MAX / b) + return -1; return a * b; } -static _X_INLINE int safe_pad(int a) + +static _X_INLINE int +safe_pad(int a) { int ret; - if (a < 0) return -1; - if ((ret = safe_add(a, 3)) < 0) return -1; - return ret & (GLuint)~3; + if (a < 0) + return -1; + if ((ret = safe_add(a, 3)) < 0) + return -1; + return ret & (GLuint) ~ 3; } #ifndef __GNUC__ -# define __builtin_expect(x, y) x +#define __builtin_expect(x, y) x #endif /* If the size and opcode values are known at compile-time, this will, on @@ -82,24 +94,24 @@ static _X_INLINE int safe_pad(int a) *((int *)(dest)) = temp.i; } while(0) NOINLINE CARD32 -__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ) +__glXReadReply(Display * dpy, size_t size, void *dest, + GLboolean reply_is_always_array) { xGLXSingleReply reply; - + (void) _XReply(dpy, (xReply *) & reply, 0, False); if (size != 0) { if ((reply.length > 0) || reply_is_always_array) { - const GLint bytes = (reply_is_always_array) - ? (4 * reply.length) : (reply.size * size); + const GLint bytes = (reply_is_always_array) + ? (4 * reply.length) : (reply.size * size); const GLint extra = 4 - (bytes & 3); _XRead(dpy, dest, bytes); - if ( extra < 4 ) { + if (extra < 4) { _XEatData(dpy, extra); } - } - else { - (void) memcpy( dest, &(reply.pad3), size); + } else { + (void) memcpy(dest, &(reply.pad3), size); } } @@ -107,37 +119,40 @@ __glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_alway } NOINLINE void -__glXReadPixelReply( Display *dpy, struct glx_context * gc, unsigned max_dim, - GLint width, GLint height, GLint depth, GLenum format, GLenum type, - void * dest, GLboolean dimensions_in_reply ) +__glXReadPixelReply(Display * dpy, struct glx_context *gc, unsigned max_dim, + GLint width, GLint height, GLint depth, GLenum format, + GLenum type, void *dest, GLboolean dimensions_in_reply) { xGLXSingleReply reply; GLint size; - + (void) _XReply(dpy, (xReply *) & reply, 0, False); - if ( dimensions_in_reply ) { - width = reply.pad3; + if (dimensions_in_reply) { + width = reply.pad3; height = reply.pad4; - depth = reply.pad5; - - if ((height == 0) || (max_dim < 2)) { height = 1; } - if ((depth == 0) || (max_dim < 3)) { depth = 1; } + depth = reply.pad5; + + if ((height == 0) || (max_dim < 2)) { + height = 1; + } + if ((depth == 0) || (max_dim < 3)) { + depth = 1; + } } size = reply.length * 4; if (size != 0) { - void * buf = malloc( size ); + void *buf = malloc(size); - if ( buf == NULL ) { + if (buf == NULL) { _XEatData(dpy, size); __glXSetError(gc, GL_OUT_OF_MEMORY); - } - else { + } else { const GLint extra = 4 - (size & 3); _XRead(dpy, buf, size); - if ( extra < 4 ) { + if (extra < 4) { _XEatData(dpy, extra); } @@ -151,10 +166,10 @@ __glXReadPixelReply( Display *dpy, struct glx_context * gc, unsigned max_dim, #define X_GLXSingle 0 NOINLINE FASTCALL GLubyte * -__glXSetupSingleRequest( struct glx_context * gc, GLint sop, GLint cmdlen ) +__glXSetupSingleRequest(struct glx_context *gc, GLint sop, GLint cmdlen) { - xGLXSingleReq * req; - Display * const dpy = gc->currentDpy; + xGLXSingleReq *req; + Display *const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); @@ -162,14 +177,15 @@ __glXSetupSingleRequest( struct glx_context * gc, GLint sop, GLint cmdlen ) req->reqType = gc->majorOpcode; req->contextTag = gc->currentContextTag; req->glxCode = sop; - return (GLubyte *)(req) + sz_xGLXSingleReq; + return (GLubyte *) (req) + sz_xGLXSingleReq; } NOINLINE FASTCALL GLubyte * -__glXSetupVendorRequest( struct glx_context * gc, GLint code, GLint vop, GLint cmdlen ) +__glXSetupVendorRequest(struct glx_context *gc, GLint code, GLint vop, + GLint cmdlen) { - xGLXVendorPrivateReq * req; - Display * const dpy = gc->currentDpy; + xGLXVendorPrivateReq *req; + Display *const dpy = gc->currentDpy; (void) __glXFlushRenderBuffer(gc, gc->pc); LockDisplay(dpy); @@ -178,7 +194,7 @@ __glXSetupVendorRequest( struct glx_context * gc, GLint code, GLint vop, GLint c req->glxCode = code; req->vendorCode = vop; req->contextTag = gc->currentContextTag; - return (GLubyte *)(req) + sz_xGLXVendorPrivateReq; + return (GLubyte *) (req) + sz_xGLXVendorPrivateReq; } const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; @@ -195,106 +211,123 @@ const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; #define default_pixel_store_4D_size 36 static FASTCALL NOINLINE void -generic_3_byte( GLint rop, const void * ptr ) +generic_3_byte(GLint rop, const void *ptr) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 4); + (void) memcpy((void *) (gc->pc + 4), ptr, 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_4_byte( GLint rop, const void * ptr ) +generic_4_byte(GLint rop, const void *ptr) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 4); + (void) memcpy((void *) (gc->pc + 4), ptr, 4); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_6_byte( GLint rop, const void * ptr ) +generic_6_byte(GLint rop, const void *ptr) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 8); + (void) memcpy((void *) (gc->pc + 4), ptr, 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_8_byte( GLint rop, const void * ptr ) +generic_8_byte(GLint rop, const void *ptr) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 8); + (void) memcpy((void *) (gc->pc + 4), ptr, 8); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_12_byte( GLint rop, const void * ptr ) +generic_12_byte(GLint rop, const void *ptr) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 12); + (void) memcpy((void *) (gc->pc + 4), ptr, 12); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_16_byte( GLint rop, const void * ptr ) +generic_16_byte(GLint rop, const void *ptr) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 16); + (void) memcpy((void *) (gc->pc + 4), ptr, 16); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_24_byte( GLint rop, const void * ptr ) +generic_24_byte(GLint rop, const void *ptr) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 24); + (void) memcpy((void *) (gc->pc + 4), ptr, 24); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static FASTCALL NOINLINE void -generic_32_byte( GLint rop, const void * ptr ) +generic_32_byte(GLint rop, const void *ptr) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; emit_header(gc->pc, rop, cmdlen); - (void) memcpy((void *)(gc->pc + 4), ptr, 32); + (void) memcpy((void *) (gc->pc + 4), ptr, 32); gc->pc += cmdlen; - if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_NewList 101 -void __indirect_glNewList(GLuint list, GLenum mode) +void +__indirect_glNewList(GLuint list, GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -304,20 +337,23 @@ void __indirect_glNewList(GLuint list, GLenum mode) (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_new_list(c, gc->currentContextTag, list, mode); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&list), 4); -(void) memcpy((void *)(pc + 4), (void *)(&mode), 4); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&list), 4); + (void) memcpy((void *) (pc + 4), (void *) (&mode), 4); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_EndList 102 -void __indirect_glEndList(void) +void +__indirect_glEndList(void) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 0; #endif @@ -328,27 +364,32 @@ void __indirect_glEndList(void) xcb_glx_end_list(c, gc->currentContextTag); #else (void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_CallList 1 -void __indirect_glCallList(GLuint list) +void +__indirect_glCallList(GLuint list) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_CallList, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&list), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CallList, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&list), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CallLists 2 -void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) +void +__indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glCallLists_size(type); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, n)); if (0 + safe_pad(safe_mul(compsize, n)) < 0) { @@ -360,35 +401,38 @@ void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) return; } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_CallLists, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&type), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(lists), safe_mul(compsize, n)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_CallLists; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(pc + 12), (void *)(&type), 4); - __glXSendLargeCommand(gc, pc, 16, lists, safe_mul(compsize, n)); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_CallLists, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&type), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (lists), + safe_mul(compsize, n)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_CallLists; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (pc + 12), (void *) (&type), 4); + __glXSendLargeCommand(gc, pc, 16, lists, safe_mul(compsize, n)); + } } } #define X_GLsop_DeleteLists 103 -void __indirect_glDeleteLists(GLuint list, GLsizei range) +void +__indirect_glDeleteLists(GLuint list, GLsizei range) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -398,20 +442,23 @@ void __indirect_glDeleteLists(GLuint list, GLsizei range) (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_lists(c, gc->currentContextTag, list, range); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&list), 4); -(void) memcpy((void *)(pc + 4), (void *)(&range), 4); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&list), 4); + (void) memcpy((void *) (pc + 4), (void *) (&range), 4); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GenLists 104 -GLuint __indirect_glGenLists(GLsizei range) +GLuint +__indirect_glGenLists(GLsizei range) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLuint retval = (GLuint) 0; #ifndef USE_XCB const GLuint cmdlen = 4; @@ -420,2637 +467,3251 @@ GLuint __indirect_glGenLists(GLsizei range) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_gen_lists_reply_t *reply = xcb_glx_gen_lists_reply(c, xcb_glx_gen_lists(c, gc->currentContextTag, range), NULL); + xcb_glx_gen_lists_reply_t *reply = + xcb_glx_gen_lists_reply(c, + xcb_glx_gen_lists(c, + gc->currentContextTag, + range), NULL); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&range), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&range), 4); retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_ListBase 3 -void __indirect_glListBase(GLuint base) +void +__indirect_glListBase(GLuint base) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ListBase, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ListBase, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&base), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Begin 4 -void __indirect_glBegin(GLenum mode) +void +__indirect_glBegin(GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Begin, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Begin, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Bitmap 5 -void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) -{ - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; +void +__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, + GLfloat yorig, GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap) +{ + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, + GL_BITMAP, 0) : 0; const GLuint cmdlen = 48 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_Bitmap, cmdlen); -(void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4); -(void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4); -if (compsize > 0) { - gc->fillImage(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_Bitmap; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 28), (void *)(&width), 4); -(void) memcpy((void *)(pc + 32), (void *)(&height), 4); -(void) memcpy((void *)(pc + 36), (void *)(&xorig), 4); -(void) memcpy((void *)(pc + 40), (void *)(&yorig), 4); -(void) memcpy((void *)(pc + 44), (void *)(&xmove), 4); -(void) memcpy((void *)(pc + 48), (void *)(&ymove), 4); -__glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_Bitmap, cmdlen); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&xorig), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&yorig), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&xmove), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&ymove), 4); + if (compsize > 0) { + (*gc->fillImage) (gc, 2, width, height, 1, GL_COLOR_INDEX, + GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_Bitmap; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&width), 4); + (void) memcpy((void *) (pc + 32), (void *) (&height), 4); + (void) memcpy((void *) (pc + 36), (void *) (&xorig), 4); + (void) memcpy((void *) (pc + 40), (void *) (&yorig), 4); + (void) memcpy((void *) (pc + 44), (void *) (&xmove), 4); + (void) memcpy((void *) (pc + 48), (void *) (&ymove), 4); + __glXSendLargeImage(gc, compsize, 2, width, height, 1, + GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, + pc + 8); + } } } #define X_GLrop_Color3bv 6 -void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) +void +__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); -(void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); -(void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3bv 6 -void __indirect_glColor3bv(const GLbyte * v) +void +__indirect_glColor3bv(const GLbyte *v) { - generic_3_byte( X_GLrop_Color3bv, v ); + generic_3_byte(X_GLrop_Color3bv, v); } #define X_GLrop_Color3dv 7 -void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) +void +__indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3dv 7 -void __indirect_glColor3dv(const GLdouble * v) +void +__indirect_glColor3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_Color3dv, v ); + generic_24_byte(X_GLrop_Color3dv, v); } #define X_GLrop_Color3fv 8 -void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) +void +__indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3fv 8 -void __indirect_glColor3fv(const GLfloat * v) +void +__indirect_glColor3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_Color3fv, v ); + generic_12_byte(X_GLrop_Color3fv, v); } #define X_GLrop_Color3iv 9 -void __indirect_glColor3i(GLint red, GLint green, GLint blue) +void +__indirect_glColor3i(GLint red, GLint green, GLint blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3iv 9 -void __indirect_glColor3iv(const GLint * v) +void +__indirect_glColor3iv(const GLint * v) { - generic_12_byte( X_GLrop_Color3iv, v ); + generic_12_byte(X_GLrop_Color3iv, v); } #define X_GLrop_Color3sv 10 -void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) +void +__indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3sv 10 -void __indirect_glColor3sv(const GLshort * v) +void +__indirect_glColor3sv(const GLshort * v) { - generic_6_byte( X_GLrop_Color3sv, v ); + generic_6_byte(X_GLrop_Color3sv, v); } #define X_GLrop_Color3ubv 11 -void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +void +__indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); -(void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); -(void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3ubv 11 -void __indirect_glColor3ubv(const GLubyte * v) +void +__indirect_glColor3ubv(const GLubyte *v) { - generic_3_byte( X_GLrop_Color3ubv, v ); + generic_3_byte(X_GLrop_Color3ubv, v); } #define X_GLrop_Color3uiv 12 -void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) +void +__indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3uiv 12 -void __indirect_glColor3uiv(const GLuint * v) +void +__indirect_glColor3uiv(const GLuint * v) { - generic_12_byte( X_GLrop_Color3uiv, v ); + generic_12_byte(X_GLrop_Color3uiv, v); } #define X_GLrop_Color3usv 13 -void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue) +void +__indirect_glColor3us(GLushort red, GLushort green, GLushort blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color3usv 13 -void __indirect_glColor3usv(const GLushort * v) +void +__indirect_glColor3usv(const GLushort * v) { - generic_6_byte( X_GLrop_Color3usv, v ); + generic_6_byte(X_GLrop_Color3usv, v); } #define X_GLrop_Color4bv 14 -void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +void +__indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); -(void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); -(void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); -(void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4bv 14 -void __indirect_glColor4bv(const GLbyte * v) +void +__indirect_glColor4bv(const GLbyte *v) { - generic_4_byte( X_GLrop_Color4bv, v ); + generic_4_byte(X_GLrop_Color4bv, v); } #define X_GLrop_Color4dv 15 -void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +void +__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, + GLdouble alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&alpha), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4dv 15 -void __indirect_glColor4dv(const GLdouble * v) +void +__indirect_glColor4dv(const GLdouble * v) { - generic_32_byte( X_GLrop_Color4dv, v ); + generic_32_byte(X_GLrop_Color4dv, v); } #define X_GLrop_Color4fv 16 -void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +void +__indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4fv 16 -void __indirect_glColor4fv(const GLfloat * v) +void +__indirect_glColor4fv(const GLfloat * v) { - generic_16_byte( X_GLrop_Color4fv, v ); + generic_16_byte(X_GLrop_Color4fv, v); } #define X_GLrop_Color4iv 17 -void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +void +__indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4iv 17 -void __indirect_glColor4iv(const GLint * v) +void +__indirect_glColor4iv(const GLint * v) { - generic_16_byte( X_GLrop_Color4iv, v ); + generic_16_byte(X_GLrop_Color4iv, v); } #define X_GLrop_Color4sv 18 -void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +void +__indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4sv 18 -void __indirect_glColor4sv(const GLshort * v) +void +__indirect_glColor4sv(const GLshort * v) { - generic_8_byte( X_GLrop_Color4sv, v ); + generic_8_byte(X_GLrop_Color4sv, v); } #define X_GLrop_Color4ubv 19 -void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +void +__indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); -(void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); -(void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); -(void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4ubv 19 -void __indirect_glColor4ubv(const GLubyte * v) +void +__indirect_glColor4ubv(const GLubyte *v) { - generic_4_byte( X_GLrop_Color4ubv, v ); + generic_4_byte(X_GLrop_Color4ubv, v); } #define X_GLrop_Color4uiv 20 -void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +void +__indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4uiv 20 -void __indirect_glColor4uiv(const GLuint * v) +void +__indirect_glColor4uiv(const GLuint * v) { - generic_16_byte( X_GLrop_Color4uiv, v ); + generic_16_byte(X_GLrop_Color4uiv, v); } #define X_GLrop_Color4usv 21 -void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +void +__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, + GLushort alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Color4usv 21 -void __indirect_glColor4usv(const GLushort * v) +void +__indirect_glColor4usv(const GLushort * v) { - generic_8_byte( X_GLrop_Color4usv, v ); + generic_8_byte(X_GLrop_Color4usv, v); } #define X_GLrop_EdgeFlagv 22 -void __indirect_glEdgeFlag(GLboolean flag) +void +__indirect_glEdgeFlag(GLboolean flag) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EdgeFlagv 22 -void __indirect_glEdgeFlagv(const GLboolean * flag) +void +__indirect_glEdgeFlagv(const GLboolean * flag) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(flag), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_End 23 -void __indirect_glEnd(void) +void +__indirect_glEnd(void) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; -emit_header(gc->pc, X_GLrop_End, cmdlen); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_End, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexdv 24 -void __indirect_glIndexd(GLdouble c) +void +__indirect_glIndexd(GLdouble c) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&c), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexdv 24 -void __indirect_glIndexdv(const GLdouble * c) +void +__indirect_glIndexdv(const GLdouble * c) { - generic_8_byte( X_GLrop_Indexdv, c ); + generic_8_byte(X_GLrop_Indexdv, c); } #define X_GLrop_Indexfv 25 -void __indirect_glIndexf(GLfloat c) +void +__indirect_glIndexf(GLfloat c) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexfv 25 -void __indirect_glIndexfv(const GLfloat * c) +void +__indirect_glIndexfv(const GLfloat * c) { - generic_4_byte( X_GLrop_Indexfv, c ); + generic_4_byte(X_GLrop_Indexfv, c); } #define X_GLrop_Indexiv 26 -void __indirect_glIndexi(GLint c) +void +__indirect_glIndexi(GLint c) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexiv 26 -void __indirect_glIndexiv(const GLint * c) +void +__indirect_glIndexiv(const GLint * c) { - generic_4_byte( X_GLrop_Indexiv, c ); + generic_4_byte(X_GLrop_Indexiv, c); } #define X_GLrop_Indexsv 27 -void __indirect_glIndexs(GLshort c) +void +__indirect_glIndexs(GLshort c) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&c), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexsv 27 -void __indirect_glIndexsv(const GLshort * c) +void +__indirect_glIndexsv(const GLshort * c) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(c), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (c), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3bv 28 -void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +void +__indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 1); -(void) memcpy((void *)(gc->pc + 5), (void *)(&ny), 1); -(void) memcpy((void *)(gc->pc + 6), (void *)(&nz), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&ny), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&nz), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3bv 28 -void __indirect_glNormal3bv(const GLbyte * v) +void +__indirect_glNormal3bv(const GLbyte *v) { - generic_3_byte( X_GLrop_Normal3bv, v ); + generic_3_byte(X_GLrop_Normal3bv, v); } #define X_GLrop_Normal3dv 29 -void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +void +__indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&ny), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&nz), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&ny), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&nz), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3dv 29 -void __indirect_glNormal3dv(const GLdouble * v) +void +__indirect_glNormal3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_Normal3dv, v ); + generic_24_byte(X_GLrop_Normal3dv, v); } #define X_GLrop_Normal3fv 30 -void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +void +__indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3fv 30 -void __indirect_glNormal3fv(const GLfloat * v) +void +__indirect_glNormal3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_Normal3fv, v ); + generic_12_byte(X_GLrop_Normal3fv, v); } #define X_GLrop_Normal3iv 31 -void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz) +void +__indirect_glNormal3i(GLint nx, GLint ny, GLint nz) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3iv 31 -void __indirect_glNormal3iv(const GLint * v) +void +__indirect_glNormal3iv(const GLint * v) { - generic_12_byte( X_GLrop_Normal3iv, v ); + generic_12_byte(X_GLrop_Normal3iv, v); } #define X_GLrop_Normal3sv 32 -void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) +void +__indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&ny), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&nz), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&ny), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&nz), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Normal3sv 32 -void __indirect_glNormal3sv(const GLshort * v) +void +__indirect_glNormal3sv(const GLshort * v) { - generic_6_byte( X_GLrop_Normal3sv, v ); + generic_6_byte(X_GLrop_Normal3sv, v); } #define X_GLrop_RasterPos2dv 33 -void __indirect_glRasterPos2d(GLdouble x, GLdouble y) +void +__indirect_glRasterPos2d(GLdouble x, GLdouble y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos2dv 33 -void __indirect_glRasterPos2dv(const GLdouble * v) +void +__indirect_glRasterPos2dv(const GLdouble * v) { - generic_16_byte( X_GLrop_RasterPos2dv, v ); + generic_16_byte(X_GLrop_RasterPos2dv, v); } #define X_GLrop_RasterPos2fv 34 -void __indirect_glRasterPos2f(GLfloat x, GLfloat y) +void +__indirect_glRasterPos2f(GLfloat x, GLfloat y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos2fv 34 -void __indirect_glRasterPos2fv(const GLfloat * v) +void +__indirect_glRasterPos2fv(const GLfloat * v) { - generic_8_byte( X_GLrop_RasterPos2fv, v ); + generic_8_byte(X_GLrop_RasterPos2fv, v); } #define X_GLrop_RasterPos2iv 35 -void __indirect_glRasterPos2i(GLint x, GLint y) +void +__indirect_glRasterPos2i(GLint x, GLint y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos2iv 35 -void __indirect_glRasterPos2iv(const GLint * v) +void +__indirect_glRasterPos2iv(const GLint * v) { - generic_8_byte( X_GLrop_RasterPos2iv, v ); + generic_8_byte(X_GLrop_RasterPos2iv, v); } #define X_GLrop_RasterPos2sv 36 -void __indirect_glRasterPos2s(GLshort x, GLshort y) +void +__indirect_glRasterPos2s(GLshort x, GLshort y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos2sv 36 -void __indirect_glRasterPos2sv(const GLshort * v) +void +__indirect_glRasterPos2sv(const GLshort * v) { - generic_4_byte( X_GLrop_RasterPos2sv, v ); + generic_4_byte(X_GLrop_RasterPos2sv, v); } #define X_GLrop_RasterPos3dv 37 -void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos3dv 37 -void __indirect_glRasterPos3dv(const GLdouble * v) +void +__indirect_glRasterPos3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_RasterPos3dv, v ); + generic_24_byte(X_GLrop_RasterPos3dv, v); } #define X_GLrop_RasterPos3fv 38 -void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +void +__indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos3fv 38 -void __indirect_glRasterPos3fv(const GLfloat * v) +void +__indirect_glRasterPos3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_RasterPos3fv, v ); + generic_12_byte(X_GLrop_RasterPos3fv, v); } #define X_GLrop_RasterPos3iv 39 -void __indirect_glRasterPos3i(GLint x, GLint y, GLint z) +void +__indirect_glRasterPos3i(GLint x, GLint y, GLint z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos3iv 39 -void __indirect_glRasterPos3iv(const GLint * v) +void +__indirect_glRasterPos3iv(const GLint * v) { - generic_12_byte( X_GLrop_RasterPos3iv, v ); + generic_12_byte(X_GLrop_RasterPos3iv, v); } #define X_GLrop_RasterPos3sv 40 -void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) +void +__indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos3sv 40 -void __indirect_glRasterPos3sv(const GLshort * v) +void +__indirect_glRasterPos3sv(const GLshort * v) { - generic_6_byte( X_GLrop_RasterPos3sv, v ); + generic_6_byte(X_GLrop_RasterPos3sv, v); } #define X_GLrop_RasterPos4dv 41 -void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +void +__indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos4dv 41 -void __indirect_glRasterPos4dv(const GLdouble * v) +void +__indirect_glRasterPos4dv(const GLdouble * v) { - generic_32_byte( X_GLrop_RasterPos4dv, v ); + generic_32_byte(X_GLrop_RasterPos4dv, v); } #define X_GLrop_RasterPos4fv 42 -void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void +__indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos4fv 42 -void __indirect_glRasterPos4fv(const GLfloat * v) +void +__indirect_glRasterPos4fv(const GLfloat * v) { - generic_16_byte( X_GLrop_RasterPos4fv, v ); + generic_16_byte(X_GLrop_RasterPos4fv, v); } #define X_GLrop_RasterPos4iv 43 -void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +void +__indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos4iv 43 -void __indirect_glRasterPos4iv(const GLint * v) +void +__indirect_glRasterPos4iv(const GLint * v) { - generic_16_byte( X_GLrop_RasterPos4iv, v ); + generic_16_byte(X_GLrop_RasterPos4iv, v); } #define X_GLrop_RasterPos4sv 44 -void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +void +__indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RasterPos4sv 44 -void __indirect_glRasterPos4sv(const GLshort * v) +void +__indirect_glRasterPos4sv(const GLshort * v) { - generic_8_byte( X_GLrop_RasterPos4sv, v ); + generic_8_byte(X_GLrop_RasterPos4sv, v); } #define X_GLrop_Rectdv 45 -void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +void +__indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y1), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&x2), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&y2), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y1), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&x2), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&y2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectdv 45 -void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) +void +__indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v1), 16); -(void) memcpy((void *)(gc->pc + 20), (void *)(v2), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 16); + (void) memcpy((void *) (gc->pc + 20), (void *) (v2), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectfv 46 -void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +void +__indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectfv 46 -void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) +void +__indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectiv 47 -void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +void +__indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectiv 47 -void __indirect_glRectiv(const GLint * v1, const GLint * v2) +void +__indirect_glRectiv(const GLint * v1, const GLint * v2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectsv 48 -void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +void +__indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&y1), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x2), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&y2), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y1), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x2), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y2), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rectsv 48 -void __indirect_glRectsv(const GLshort * v1, const GLshort * v2) +void +__indirect_glRectsv(const GLshort * v1, const GLshort * v2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v1), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v2), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v1), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1dv 49 -void __indirect_glTexCoord1d(GLdouble s) +void +__indirect_glTexCoord1d(GLdouble s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1dv 49 -void __indirect_glTexCoord1dv(const GLdouble * v) +void +__indirect_glTexCoord1dv(const GLdouble * v) { - generic_8_byte( X_GLrop_TexCoord1dv, v ); + generic_8_byte(X_GLrop_TexCoord1dv, v); } #define X_GLrop_TexCoord1fv 50 -void __indirect_glTexCoord1f(GLfloat s) +void +__indirect_glTexCoord1f(GLfloat s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1fv 50 -void __indirect_glTexCoord1fv(const GLfloat * v) +void +__indirect_glTexCoord1fv(const GLfloat * v) { - generic_4_byte( X_GLrop_TexCoord1fv, v ); + generic_4_byte(X_GLrop_TexCoord1fv, v); } #define X_GLrop_TexCoord1iv 51 -void __indirect_glTexCoord1i(GLint s) +void +__indirect_glTexCoord1i(GLint s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1iv 51 -void __indirect_glTexCoord1iv(const GLint * v) +void +__indirect_glTexCoord1iv(const GLint * v) { - generic_4_byte( X_GLrop_TexCoord1iv, v ); + generic_4_byte(X_GLrop_TexCoord1iv, v); } #define X_GLrop_TexCoord1sv 52 -void __indirect_glTexCoord1s(GLshort s) +void +__indirect_glTexCoord1s(GLshort s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord1sv 52 -void __indirect_glTexCoord1sv(const GLshort * v) +void +__indirect_glTexCoord1sv(const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2dv 53 -void __indirect_glTexCoord2d(GLdouble s, GLdouble t) +void +__indirect_glTexCoord2d(GLdouble s, GLdouble t) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2dv 53 -void __indirect_glTexCoord2dv(const GLdouble * v) +void +__indirect_glTexCoord2dv(const GLdouble * v) { - generic_16_byte( X_GLrop_TexCoord2dv, v ); + generic_16_byte(X_GLrop_TexCoord2dv, v); } #define X_GLrop_TexCoord2fv 54 -void __indirect_glTexCoord2f(GLfloat s, GLfloat t) +void +__indirect_glTexCoord2f(GLfloat s, GLfloat t) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2fv 54 -void __indirect_glTexCoord2fv(const GLfloat * v) +void +__indirect_glTexCoord2fv(const GLfloat * v) { - generic_8_byte( X_GLrop_TexCoord2fv, v ); + generic_8_byte(X_GLrop_TexCoord2fv, v); } #define X_GLrop_TexCoord2iv 55 -void __indirect_glTexCoord2i(GLint s, GLint t) +void +__indirect_glTexCoord2i(GLint s, GLint t) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2iv 55 -void __indirect_glTexCoord2iv(const GLint * v) +void +__indirect_glTexCoord2iv(const GLint * v) { - generic_8_byte( X_GLrop_TexCoord2iv, v ); + generic_8_byte(X_GLrop_TexCoord2iv, v); } #define X_GLrop_TexCoord2sv 56 -void __indirect_glTexCoord2s(GLshort s, GLshort t) +void +__indirect_glTexCoord2s(GLshort s, GLshort t) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord2sv 56 -void __indirect_glTexCoord2sv(const GLshort * v) +void +__indirect_glTexCoord2sv(const GLshort * v) { - generic_4_byte( X_GLrop_TexCoord2sv, v ); + generic_4_byte(X_GLrop_TexCoord2sv, v); } #define X_GLrop_TexCoord3dv 57 -void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +void +__indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord3dv 57 -void __indirect_glTexCoord3dv(const GLdouble * v) +void +__indirect_glTexCoord3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_TexCoord3dv, v ); + generic_24_byte(X_GLrop_TexCoord3dv, v); } #define X_GLrop_TexCoord3fv 58 -void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +void +__indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord3fv 58 -void __indirect_glTexCoord3fv(const GLfloat * v) +void +__indirect_glTexCoord3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_TexCoord3fv, v ); + generic_12_byte(X_GLrop_TexCoord3fv, v); } #define X_GLrop_TexCoord3iv 59 -void __indirect_glTexCoord3i(GLint s, GLint t, GLint r) +void +__indirect_glTexCoord3i(GLint s, GLint t, GLint r) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord3iv 59 -void __indirect_glTexCoord3iv(const GLint * v) +void +__indirect_glTexCoord3iv(const GLint * v) { - generic_12_byte( X_GLrop_TexCoord3iv, v ); + generic_12_byte(X_GLrop_TexCoord3iv, v); } #define X_GLrop_TexCoord3sv 60 -void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) +void +__indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord3sv 60 -void __indirect_glTexCoord3sv(const GLshort * v) +void +__indirect_glTexCoord3sv(const GLshort * v) { - generic_6_byte( X_GLrop_TexCoord3sv, v ); + generic_6_byte(X_GLrop_TexCoord3sv, v); } #define X_GLrop_TexCoord4dv 61 -void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +void +__indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord4dv 61 -void __indirect_glTexCoord4dv(const GLdouble * v) +void +__indirect_glTexCoord4dv(const GLdouble * v) { - generic_32_byte( X_GLrop_TexCoord4dv, v ); + generic_32_byte(X_GLrop_TexCoord4dv, v); } #define X_GLrop_TexCoord4fv 62 -void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +void +__indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord4fv 62 -void __indirect_glTexCoord4fv(const GLfloat * v) +void +__indirect_glTexCoord4fv(const GLfloat * v) { - generic_16_byte( X_GLrop_TexCoord4fv, v ); + generic_16_byte(X_GLrop_TexCoord4fv, v); } #define X_GLrop_TexCoord4iv 63 -void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +void +__indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord4iv 63 -void __indirect_glTexCoord4iv(const GLint * v) +void +__indirect_glTexCoord4iv(const GLint * v) { - generic_16_byte( X_GLrop_TexCoord4iv, v ); + generic_16_byte(X_GLrop_TexCoord4iv, v); } #define X_GLrop_TexCoord4sv 64 -void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +void +__indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&q), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&q), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexCoord4sv 64 -void __indirect_glTexCoord4sv(const GLshort * v) +void +__indirect_glTexCoord4sv(const GLshort * v) { - generic_8_byte( X_GLrop_TexCoord4sv, v ); + generic_8_byte(X_GLrop_TexCoord4sv, v); } #define X_GLrop_Vertex2dv 65 -void __indirect_glVertex2d(GLdouble x, GLdouble y) +void +__indirect_glVertex2d(GLdouble x, GLdouble y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex2dv 65 -void __indirect_glVertex2dv(const GLdouble * v) +void +__indirect_glVertex2dv(const GLdouble * v) { - generic_16_byte( X_GLrop_Vertex2dv, v ); + generic_16_byte(X_GLrop_Vertex2dv, v); } #define X_GLrop_Vertex2fv 66 -void __indirect_glVertex2f(GLfloat x, GLfloat y) +void +__indirect_glVertex2f(GLfloat x, GLfloat y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex2fv 66 -void __indirect_glVertex2fv(const GLfloat * v) +void +__indirect_glVertex2fv(const GLfloat * v) { - generic_8_byte( X_GLrop_Vertex2fv, v ); + generic_8_byte(X_GLrop_Vertex2fv, v); } #define X_GLrop_Vertex2iv 67 -void __indirect_glVertex2i(GLint x, GLint y) +void +__indirect_glVertex2i(GLint x, GLint y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex2iv 67 -void __indirect_glVertex2iv(const GLint * v) +void +__indirect_glVertex2iv(const GLint * v) { - generic_8_byte( X_GLrop_Vertex2iv, v ); + generic_8_byte(X_GLrop_Vertex2iv, v); } #define X_GLrop_Vertex2sv 68 -void __indirect_glVertex2s(GLshort x, GLshort y) +void +__indirect_glVertex2s(GLshort x, GLshort y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex2sv 68 -void __indirect_glVertex2sv(const GLshort * v) +void +__indirect_glVertex2sv(const GLshort * v) { - generic_4_byte( X_GLrop_Vertex2sv, v ); + generic_4_byte(X_GLrop_Vertex2sv, v); } #define X_GLrop_Vertex3dv 69 -void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex3dv 69 -void __indirect_glVertex3dv(const GLdouble * v) +void +__indirect_glVertex3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_Vertex3dv, v ); + generic_24_byte(X_GLrop_Vertex3dv, v); } #define X_GLrop_Vertex3fv 70 -void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) +void +__indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex3fv 70 -void __indirect_glVertex3fv(const GLfloat * v) +void +__indirect_glVertex3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_Vertex3fv, v ); + generic_12_byte(X_GLrop_Vertex3fv, v); } #define X_GLrop_Vertex3iv 71 -void __indirect_glVertex3i(GLint x, GLint y, GLint z) +void +__indirect_glVertex3i(GLint x, GLint y, GLint z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex3iv 71 -void __indirect_glVertex3iv(const GLint * v) +void +__indirect_glVertex3iv(const GLint * v) { - generic_12_byte( X_GLrop_Vertex3iv, v ); + generic_12_byte(X_GLrop_Vertex3iv, v); } #define X_GLrop_Vertex3sv 72 -void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z) +void +__indirect_glVertex3s(GLshort x, GLshort y, GLshort z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex3sv 72 -void __indirect_glVertex3sv(const GLshort * v) +void +__indirect_glVertex3sv(const GLshort * v) { - generic_6_byte( X_GLrop_Vertex3sv, v ); + generic_6_byte(X_GLrop_Vertex3sv, v); } #define X_GLrop_Vertex4dv 73 -void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +void +__indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex4dv 73 -void __indirect_glVertex4dv(const GLdouble * v) +void +__indirect_glVertex4dv(const GLdouble * v) { - generic_32_byte( X_GLrop_Vertex4dv, v ); + generic_32_byte(X_GLrop_Vertex4dv, v); } #define X_GLrop_Vertex4fv 74 -void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void +__indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex4fv 74 -void __indirect_glVertex4fv(const GLfloat * v) +void +__indirect_glVertex4fv(const GLfloat * v) { - generic_16_byte( X_GLrop_Vertex4fv, v ); + generic_16_byte(X_GLrop_Vertex4fv, v); } #define X_GLrop_Vertex4iv 75 -void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) +void +__indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex4iv 75 -void __indirect_glVertex4iv(const GLint * v) +void +__indirect_glVertex4iv(const GLint * v) { - generic_16_byte( X_GLrop_Vertex4iv, v ); + generic_16_byte(X_GLrop_Vertex4iv, v); } #define X_GLrop_Vertex4sv 76 -void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +void +__indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Vertex4sv 76 -void __indirect_glVertex4sv(const GLshort * v) +void +__indirect_glVertex4sv(const GLshort * v) { - generic_8_byte( X_GLrop_Vertex4sv, v ); + generic_8_byte(X_GLrop_Vertex4sv, v); } #define X_GLrop_ClipPlane 77 -void __indirect_glClipPlane(GLenum plane, const GLdouble * equation) +void +__indirect_glClipPlane(GLenum plane, const GLdouble * equation) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; -emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(equation), 32); -(void) memcpy((void *)(gc->pc + 36), (void *)(&plane), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (equation), 32); + (void) memcpy((void *) (gc->pc + 36), (void *) (&plane), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ColorMaterial 78 -void __indirect_glColorMaterial(GLenum face, GLenum mode) +void +__indirect_glColorMaterial(GLenum face, GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CullFace 79 -void __indirect_glCullFace(GLenum mode) +void +__indirect_glCullFace(GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_CullFace, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CullFace, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Fogf 80 -void __indirect_glFogf(GLenum pname, GLfloat param) +void +__indirect_glFogf(GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Fogf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Fogf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Fogfv 81 -void __indirect_glFogfv(GLenum pname, const GLfloat * params) +void +__indirect_glFogfv(GLenum pname, const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogfv_size(pname); const GLuint cmdlen = 8 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Fogi 82 -void __indirect_glFogi(GLenum pname, GLint param) +void +__indirect_glFogi(GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Fogi, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Fogi, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Fogiv 83 -void __indirect_glFogiv(GLenum pname, const GLint * params) +void +__indirect_glFogiv(GLenum pname, const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glFogiv_size(pname); const GLuint cmdlen = 8 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FrontFace 84 -void __indirect_glFrontFace(GLenum mode) +void +__indirect_glFrontFace(GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Hint 85 -void __indirect_glHint(GLenum target, GLenum mode) +void +__indirect_glHint(GLenum target, GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Hint, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Hint, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Lightf 86 -void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param) +void +__indirect_glLightf(GLenum light, GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Lightf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Lightf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Lightfv 87 -void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) +void +__indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightfv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Lighti 88 -void __indirect_glLighti(GLenum light, GLenum pname, GLint param) +void +__indirect_glLighti(GLenum light, GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Lighti, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Lighti, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Lightiv 89 -void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) +void +__indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightiv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LightModelf 90 -void __indirect_glLightModelf(GLenum pname, GLfloat param) +void +__indirect_glLightModelf(GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LightModelfv 91 -void __indirect_glLightModelfv(GLenum pname, const GLfloat * params) +void +__indirect_glLightModelfv(GLenum pname, const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModelfv_size(pname); const GLuint cmdlen = 8 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LightModeli 92 -void __indirect_glLightModeli(GLenum pname, GLint param) +void +__indirect_glLightModeli(GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LightModeliv 93 -void __indirect_glLightModeliv(GLenum pname, const GLint * params) +void +__indirect_glLightModeliv(GLenum pname, const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glLightModeliv_size(pname); const GLuint cmdlen = 8 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LineStipple 94 -void __indirect_glLineStipple(GLint factor, GLushort pattern) +void +__indirect_glLineStipple(GLint factor, GLushort pattern) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pattern), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pattern), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LineWidth 95 -void __indirect_glLineWidth(GLfloat width) +void +__indirect_glLineWidth(GLfloat width) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&width), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Materialf 96 -void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) +void +__indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Materialf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Materialf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Materialfv 97 -void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) +void +__indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialfv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Materiali 98 -void __indirect_glMateriali(GLenum face, GLenum pname, GLint param) +void +__indirect_glMateriali(GLenum face, GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Materiali, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Materiali, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Materialiv 99 -void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) +void +__indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glMaterialiv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PointSize 100 -void __indirect_glPointSize(GLfloat size) +void +__indirect_glPointSize(GLfloat size) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_PointSize, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&size), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PointSize, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&size), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PolygonMode 101 -void __indirect_glPolygonMode(GLenum face, GLenum mode) +void +__indirect_glPolygonMode(GLenum face, GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PolygonStipple 102 -void __indirect_glPolygonStipple(const GLubyte * mask) +void +__indirect_glPolygonStipple(const GLubyte *mask) { - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + 0) : 0; const GLuint cmdlen = 24 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen); -if (compsize > 0) { - gc->fillImage(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen); + if (compsize > 0) { + (*gc->fillImage) (gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, + gc->pc + 24, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Scissor 103 -void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +void +__indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Scissor, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Scissor, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ShadeModel 104 -void __indirect_glShadeModel(GLenum mode) +void +__indirect_glShadeModel(GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexParameterf 105 -void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) +void +__indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexParameterfv 106 -void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) +void +__indirect_glTexParameterfv(GLenum target, GLenum pname, + const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameterfv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexParameteri 107 -void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) +void +__indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexParameteriv 108 -void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) +void +__indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexParameteriv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static void -__glx_TexImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels ) -{ - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = __glImageSize(width, height, 1, format, type, target); +__glx_TexImage_1D2D(unsigned opcode, unsigned dim, GLenum target, GLint level, + GLint internalformat, GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid * pixels) +{ + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + __glImageSize(width, height, 1, format, type, target); const GLuint cmdlen = 56 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, opcode, cmdlen); -(void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 44), (void *)(&border), 4); -(void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4); -if ((compsize > 0) && (pixels != NULL)) { - gc->fillImage(gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = opcode; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 28), (void *)(&target), 4); -(void) memcpy((void *)(pc + 32), (void *)(&level), 4); -(void) memcpy((void *)(pc + 36), (void *)(&internalformat), 4); -(void) memcpy((void *)(pc + 40), (void *)(&width), 4); -(void) memcpy((void *)(pc + 44), (void *)(&height), 4); -(void) memcpy((void *)(pc + 48), (void *)(&border), 4); -(void) memcpy((void *)(pc + 52), (void *)(&format), 4); -(void) memcpy((void *)(pc + 56), (void *)(&type), 4); -__glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&internalformat), + 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&border), 4); + (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); + if ((compsize > 0) && (pixels != NULL)) { + (*gc->fillImage) (gc, dim, width, height, 1, format, type, + pixels, gc->pc + 56, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&level), 4); + (void) memcpy((void *) (pc + 36), (void *) (&internalformat), 4); + (void) memcpy((void *) (pc + 40), (void *) (&width), 4); + (void) memcpy((void *) (pc + 44), (void *) (&height), 4); + (void) memcpy((void *) (pc + 48), (void *) (&border), 4); + (void) memcpy((void *) (pc + 52), (void *) (&format), 4); + (void) memcpy((void *) (pc + 56), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, + type, pixels, pc + 60, pc + 8); + } } } #define X_GLrop_TexImage1D 109 -void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +void +__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, GLenum format, + GLenum type, const GLvoid * pixels) { - __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels ); + __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, + width, 1, border, format, type, pixels); } #define X_GLrop_TexImage2D 110 -void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +void +__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) { - __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels ); + __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, + width, height, border, format, type, pixels); } #define X_GLrop_TexEnvf 111 -void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) +void +__indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexEnvfv 112 -void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) +void +__indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnvfv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexEnvi 113 -void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) +void +__indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexEnviv 114 -void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) +void +__indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexEnviv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGend 115 -void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) +void +__indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_TexGend, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(¶m), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&coord), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&pname), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexGend, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (¶m), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&pname), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGendv 116 -void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) +void +__indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 8)); if (0 + safe_pad(safe_mul(compsize, 8)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 8)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGenf 117 -void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) +void +__indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGenfv 118 -void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) +void +__indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGenfv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGeni 119 -void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) +void +__indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_TexGeniv 120 -void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) +void +__indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glTexGeniv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_InitNames 121 -void __indirect_glInitNames(void) +void +__indirect_glInitNames(void) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; -emit_header(gc->pc, X_GLrop_InitNames, cmdlen); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_InitNames, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LoadName 122 -void __indirect_glLoadName(GLuint name) +void +__indirect_glLoadName(GLuint name) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_LoadName, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LoadName, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PassThrough 123 -void __indirect_glPassThrough(GLfloat token) +void +__indirect_glPassThrough(GLfloat token) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&token), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&token), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PopName 124 -void __indirect_glPopName(void) +void +__indirect_glPopName(void) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; -emit_header(gc->pc, X_GLrop_PopName, cmdlen); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PopName, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PushName 125 -void __indirect_glPushName(GLuint name) +void +__indirect_glPushName(GLuint name) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_PushName, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PushName, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_DrawBuffer 126 -void __indirect_glDrawBuffer(GLenum mode) +void +__indirect_glDrawBuffer(GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Clear 127 -void __indirect_glClear(GLbitfield mask) +void +__indirect_glClear(GLbitfield mask) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Clear, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Clear, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearAccum 128 -void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +void +__indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, + GLfloat alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearIndex 129 -void __indirect_glClearIndex(GLfloat c) +void +__indirect_glClearIndex(GLfloat c) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearColor 130 -void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +void +__indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, + GLclampf alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearStencil 131 -void __indirect_glClearStencil(GLint s) +void +__indirect_glClearStencil(GLint s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClearDepth 132 -void __indirect_glClearDepth(GLclampd depth) +void +__indirect_glClearDepth(GLclampd depth) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&depth), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&depth), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_StencilMask 133 -void __indirect_glStencilMask(GLuint mask) +void +__indirect_glStencilMask(GLuint mask) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ColorMask 134 -void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +void +__indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, + GLboolean alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); -(void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); -(void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); -(void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + (void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_DepthMask 135 -void __indirect_glDepthMask(GLboolean flag) +void +__indirect_glDepthMask(GLboolean flag) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_IndexMask 136 -void __indirect_glIndexMask(GLuint mask) +void +__indirect_glIndexMask(GLuint mask) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Accum 137 -void __indirect_glAccum(GLenum op, GLfloat value) +void +__indirect_glAccum(GLenum op, GLfloat value) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_Accum, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&value), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Accum, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&value), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PopAttrib 141 -void __indirect_glPopAttrib(void) +void +__indirect_glPopAttrib(void) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; -emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PushAttrib 142 -void __indirect_glPushAttrib(GLbitfield mask) +void +__indirect_glPushAttrib(GLbitfield mask) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MapGrid1d 147 -void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +void +__indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&un), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&un), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MapGrid1f 148 -void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +void +__indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MapGrid2d 149 -void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +void +__indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, + GLdouble v1, GLdouble v2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; -emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&v2), 8); -(void) memcpy((void *)(gc->pc + 36), (void *)(&un), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&vn), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&v2), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&un), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&vn), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MapGrid2f 150 -void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +void +__indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, + GLfloat v2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&vn), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&v2), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&vn), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&v2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord1dv 151 -void __indirect_glEvalCoord1d(GLdouble u) +void +__indirect_glEvalCoord1d(GLdouble u) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord1dv 151 -void __indirect_glEvalCoord1dv(const GLdouble * u) +void +__indirect_glEvalCoord1dv(const GLdouble * u) { - generic_8_byte( X_GLrop_EvalCoord1dv, u ); + generic_8_byte(X_GLrop_EvalCoord1dv, u); } #define X_GLrop_EvalCoord1fv 152 -void __indirect_glEvalCoord1f(GLfloat u) +void +__indirect_glEvalCoord1f(GLfloat u) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord1fv 152 -void __indirect_glEvalCoord1fv(const GLfloat * u) +void +__indirect_glEvalCoord1fv(const GLfloat * u) { - generic_4_byte( X_GLrop_EvalCoord1fv, u ); + generic_4_byte(X_GLrop_EvalCoord1fv, u); } #define X_GLrop_EvalCoord2dv 153 -void __indirect_glEvalCoord2d(GLdouble u, GLdouble v) +void +__indirect_glEvalCoord2d(GLdouble u, GLdouble v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord2dv 153 -void __indirect_glEvalCoord2dv(const GLdouble * u) +void +__indirect_glEvalCoord2dv(const GLdouble * u) { - generic_16_byte( X_GLrop_EvalCoord2dv, u ); + generic_16_byte(X_GLrop_EvalCoord2dv, u); } #define X_GLrop_EvalCoord2fv 154 -void __indirect_glEvalCoord2f(GLfloat u, GLfloat v) +void +__indirect_glEvalCoord2f(GLfloat u, GLfloat v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalCoord2fv 154 -void __indirect_glEvalCoord2fv(const GLfloat * u) +void +__indirect_glEvalCoord2fv(const GLfloat * u) { - generic_8_byte( X_GLrop_EvalCoord2fv, u ); + generic_8_byte(X_GLrop_EvalCoord2fv, u); } #define X_GLrop_EvalMesh1 155 -void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) +void +__indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalPoint1 156 -void __indirect_glEvalPoint1(GLint i) +void +__indirect_glEvalPoint1(GLint i) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalMesh2 157 -void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +void +__indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&j1), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&j2), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&j1), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&j2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_EvalPoint2 158 -void __indirect_glEvalPoint2(GLint i, GLint j) +void +__indirect_glEvalPoint2(GLint i, GLint j) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&j), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&j), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_AlphaFunc 159 -void __indirect_glAlphaFunc(GLenum func, GLclampf ref) +void +__indirect_glAlphaFunc(GLenum func, GLclampf ref) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BlendFunc 160 -void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) +void +__indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&sfactor), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&dfactor), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactor), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactor), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LogicOp 161 -void __indirect_glLogicOp(GLenum opcode) +void +__indirect_glLogicOp(GLenum opcode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&opcode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&opcode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_StencilFunc 162 -void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) +void +__indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&mask), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_StencilOp 163 -void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +void +__indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&fail), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&zfail), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&zpass), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&fail), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&zfail), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&zpass), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_DepthFunc 164 -void __indirect_glDepthFunc(GLenum func) +void +__indirect_glDepthFunc(GLenum func) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PixelZoom 165 -void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) +void +__indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&xfactor), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&yfactor), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&xfactor), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&yfactor), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PixelTransferf 166 -void __indirect_glPixelTransferf(GLenum pname, GLfloat param) +void +__indirect_glPixelTransferf(GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PixelTransferi 167 -void __indirect_glPixelTransferi(GLenum pname, GLint param) +void +__indirect_glPixelTransferi(GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PixelMapfv 168 -void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) +void +__indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(mapsize, 4)); if (0 + safe_pad(safe_mul(mapsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -3061,34 +3722,37 @@ void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(values), safe_mul(mapsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_PixelMapfv; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 8), (void *)(&map), 4); -(void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); - __glXSendLargeCommand(gc, pc, 16, values, safe_mul(mapsize, 4)); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (values), + safe_mul(mapsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_PixelMapfv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&map), 4); + (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, safe_mul(mapsize, 4)); + } } } #define X_GLrop_PixelMapuiv 169 -void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) +void +__indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(mapsize, 4)); if (0 + safe_pad(safe_mul(mapsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -3099,34 +3763,37 @@ void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(values), safe_mul(mapsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_PixelMapuiv; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 8), (void *)(&map), 4); -(void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); - __glXSendLargeCommand(gc, pc, 16, values, safe_mul(mapsize, 4)); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (values), + safe_mul(mapsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_PixelMapuiv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&map), 4); + (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, safe_mul(mapsize, 4)); + } } } #define X_GLrop_PixelMapusv 170 -void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) +void +__indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(mapsize, 2)); if (0 + safe_pad(safe_mul(mapsize, 2)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -3137,62 +3804,73 @@ void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * valu return; } if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(values), safe_mul(mapsize, 2)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_PixelMapusv; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 8), (void *)(&map), 4); -(void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); - __glXSendLargeCommand(gc, pc, 16, values, safe_mul(mapsize, 2)); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (values), + safe_mul(mapsize, 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_PixelMapusv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&map), 4); + (void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, safe_mul(mapsize, 2)); + } } } #define X_GLrop_ReadBuffer 171 -void __indirect_glReadBuffer(GLenum mode) +void +__indirect_glReadBuffer(GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyPixels 172 -void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +void +__indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum type) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&type), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&type), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_ReadPixels 111 -void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) +void +__indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels) { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 28; #endif @@ -3200,74 +3878,96 @@ void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GL #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_read_pixels_reply_t *reply = xcb_glx_read_pixels_reply(c, xcb_glx_read_pixels(c, gc->currentContextTag, x, y, width, height, format, type, state->storePack.swapEndian, 0), NULL); - __glEmptyImage(gc, 3, width, height, 1, format, type, xcb_glx_read_pixels_data(reply), pixels); + xcb_glx_read_pixels_reply_t *reply = + xcb_glx_read_pixels_reply(c, + xcb_glx_read_pixels(c, + gc-> + currentContextTag, + x, y, width, height, + format, type, + state->storePack. + swapEndian, 0), + NULL); + __glEmptyImage(gc, 3, width, height, 1, format, type, + xcb_glx_read_pixels_data(reply), pixels); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&x), 4); -(void) memcpy((void *)(pc + 4), (void *)(&y), 4); -(void) memcpy((void *)(pc + 8), (void *)(&width), 4); -(void) memcpy((void *)(pc + 12), (void *)(&height), 4); -(void) memcpy((void *)(pc + 16), (void *)(&format), 4); -(void) memcpy((void *)(pc + 20), (void *)(&type), 4); - *(int32_t *)(pc + 24) = 0; - * (int8_t *)(pc + 24) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, pixels, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&x), 4); + (void) memcpy((void *) (pc + 4), (void *) (&y), 4); + (void) memcpy((void *) (pc + 8), (void *) (&width), 4); + (void) memcpy((void *) (pc + 12), (void *) (&height), 4); + (void) memcpy((void *) (pc + 16), (void *) (&format), 4); + (void) memcpy((void *) (pc + 20), (void *) (&type), 4); + *(int32_t *) (pc + 24) = 0; + *(int8_t *) (pc + 24) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, + pixels, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_DrawPixels 173 -void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) -{ - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0; +void +__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * pixels) +{ + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (pixels != NULL) ? __glImageSize(width, height, 1, format, type, + 0) : 0; const GLuint cmdlen = 40 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen); -(void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&type), 4); -if (compsize > 0) { - gc->fillImage(gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_DrawPixels; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 28), (void *)(&width), 4); -(void) memcpy((void *)(pc + 32), (void *)(&height), 4); -(void) memcpy((void *)(pc + 36), (void *)(&format), 4); -(void) memcpy((void *)(pc + 40), (void *)(&type), 4); -__glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&type), 4); + if (compsize > 0) { + (*gc->fillImage) (gc, 2, width, height, 1, format, type, + pixels, gc->pc + 40, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_DrawPixels; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&width), 4); + (void) memcpy((void *) (pc + 32), (void *) (&height), 4); + (void) memcpy((void *) (pc + 36), (void *) (&format), 4); + (void) memcpy((void *) (pc + 40), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, + type, pixels, pc + 44, pc + 8); + } } } #define X_GLsop_GetClipPlane 113 -void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) +void +__indirect_glGetClipPlane(GLenum plane, GLdouble * equation) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif @@ -3275,24 +3975,34 @@ void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_clip_plane_reply_t *reply = xcb_glx_get_clip_plane_reply(c, xcb_glx_get_clip_plane(c, gc->currentContextTag, plane), NULL); - (void)memcpy(equation, xcb_glx_get_clip_plane_data(reply), xcb_glx_get_clip_plane_data_length(reply) * sizeof(GLdouble)); + xcb_glx_get_clip_plane_reply_t *reply = + xcb_glx_get_clip_plane_reply(c, + xcb_glx_get_clip_plane(c, + gc-> + currentContextTag, + plane), NULL); + (void) memcpy(equation, xcb_glx_get_clip_plane_data(reply), + xcb_glx_get_clip_plane_data_length(reply) * + sizeof(GLdouble)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&plane), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&plane), 4); (void) __glXReadReply(dpy, 8, equation, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetLightfv 118 -void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) +void +__indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3300,30 +4010,41 @@ void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_lightfv_reply_t *reply = xcb_glx_get_lightfv_reply(c, xcb_glx_get_lightfv(c, gc->currentContextTag, light, pname), NULL); + xcb_glx_get_lightfv_reply_t *reply = + xcb_glx_get_lightfv_reply(c, + xcb_glx_get_lightfv(c, + gc-> + currentContextTag, + light, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_lightfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_lightfv_data(reply), xcb_glx_get_lightfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_lightfv_data(reply), + xcb_glx_get_lightfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&light), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&light), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetLightiv 119 -void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) +void +__indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3331,30 +4052,41 @@ void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_lightiv_reply_t *reply = xcb_glx_get_lightiv_reply(c, xcb_glx_get_lightiv(c, gc->currentContextTag, light, pname), NULL); + xcb_glx_get_lightiv_reply_t *reply = + xcb_glx_get_lightiv_reply(c, + xcb_glx_get_lightiv(c, + gc-> + currentContextTag, + light, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_lightiv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_lightiv_data(reply), xcb_glx_get_lightiv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_lightiv_data(reply), + xcb_glx_get_lightiv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&light), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&light), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapdv 120 -void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) +void +__indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3362,30 +4094,39 @@ void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_mapdv_reply_t *reply = xcb_glx_get_mapdv_reply(c, xcb_glx_get_mapdv(c, gc->currentContextTag, target, query), NULL); + xcb_glx_get_mapdv_reply_t *reply = + xcb_glx_get_mapdv_reply(c, + xcb_glx_get_mapdv(c, + gc->currentContextTag, + target, query), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_mapdv_data_length(reply) == 1) - (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(v, xcb_glx_get_mapdv_data(reply), xcb_glx_get_mapdv_data_length(reply) * sizeof(GLdouble)); + (void) memcpy(v, xcb_glx_get_mapdv_data(reply), + xcb_glx_get_mapdv_data_length(reply) * + sizeof(GLdouble)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&query), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 8, v, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapfv 121 -void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) +void +__indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3393,30 +4134,39 @@ void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_mapfv_reply_t *reply = xcb_glx_get_mapfv_reply(c, xcb_glx_get_mapfv(c, gc->currentContextTag, target, query), NULL); + xcb_glx_get_mapfv_reply_t *reply = + xcb_glx_get_mapfv_reply(c, + xcb_glx_get_mapfv(c, + gc->currentContextTag, + target, query), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_mapfv_data_length(reply) == 1) - (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(v, xcb_glx_get_mapfv_data(reply), xcb_glx_get_mapfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(v, xcb_glx_get_mapfv_data(reply), + xcb_glx_get_mapfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&query), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 4, v, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMapiv 122 -void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) +void +__indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3424,30 +4174,39 @@ void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_mapiv_reply_t *reply = xcb_glx_get_mapiv_reply(c, xcb_glx_get_mapiv(c, gc->currentContextTag, target, query), NULL); + xcb_glx_get_mapiv_reply_t *reply = + xcb_glx_get_mapiv_reply(c, + xcb_glx_get_mapiv(c, + gc->currentContextTag, + target, query), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_mapiv_data_length(reply) == 1) - (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + (void) memcpy(v, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(v, xcb_glx_get_mapiv_data(reply), xcb_glx_get_mapiv_data_length(reply) * sizeof(GLint)); + (void) memcpy(v, xcb_glx_get_mapiv_data(reply), + xcb_glx_get_mapiv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&query), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&query), 4); (void) __glXReadReply(dpy, 4, v, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMaterialfv 123 -void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) +void +__indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3455,30 +4214,41 @@ void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_materialfv_reply_t *reply = xcb_glx_get_materialfv_reply(c, xcb_glx_get_materialfv(c, gc->currentContextTag, face, pname), NULL); + xcb_glx_get_materialfv_reply_t *reply = + xcb_glx_get_materialfv_reply(c, + xcb_glx_get_materialfv(c, + gc-> + currentContextTag, + face, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_materialfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_materialfv_data(reply), xcb_glx_get_materialfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_materialfv_data(reply), + xcb_glx_get_materialfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&face), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&face), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetMaterialiv 124 -void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) +void +__indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3486,30 +4256,41 @@ void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_materialiv_reply_t *reply = xcb_glx_get_materialiv_reply(c, xcb_glx_get_materialiv(c, gc->currentContextTag, face, pname), NULL); + xcb_glx_get_materialiv_reply_t *reply = + xcb_glx_get_materialiv_reply(c, + xcb_glx_get_materialiv(c, + gc-> + currentContextTag, + face, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_materialiv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_materialiv_data(reply), xcb_glx_get_materialiv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_materialiv_data(reply), + xcb_glx_get_materialiv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&face), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&face), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapfv 125 -void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) +void +__indirect_glGetPixelMapfv(GLenum map, GLfloat * values) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif @@ -3517,29 +4298,39 @@ void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_pixel_mapfv_reply_t *reply = xcb_glx_get_pixel_mapfv_reply(c, xcb_glx_get_pixel_mapfv(c, gc->currentContextTag, map), NULL); + xcb_glx_get_pixel_mapfv_reply_t *reply = + xcb_glx_get_pixel_mapfv_reply(c, + xcb_glx_get_pixel_mapfv(c, + gc-> + currentContextTag, + map), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_pixel_mapfv_data_length(reply) == 1) - (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(values, xcb_glx_get_pixel_mapfv_data(reply), xcb_glx_get_pixel_mapfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(values, xcb_glx_get_pixel_mapfv_data(reply), + xcb_glx_get_pixel_mapfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&map), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 4, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapuiv 126 -void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) +void +__indirect_glGetPixelMapuiv(GLenum map, GLuint * values) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif @@ -3547,29 +4338,40 @@ void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_pixel_mapuiv_reply_t *reply = xcb_glx_get_pixel_mapuiv_reply(c, xcb_glx_get_pixel_mapuiv(c, gc->currentContextTag, map), NULL); + xcb_glx_get_pixel_mapuiv_reply_t *reply = + xcb_glx_get_pixel_mapuiv_reply(c, + xcb_glx_get_pixel_mapuiv(c, + gc-> + currentContextTag, + map), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_pixel_mapuiv_data_length(reply) == 1) - (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(values, xcb_glx_get_pixel_mapuiv_data(reply), xcb_glx_get_pixel_mapuiv_data_length(reply) * sizeof(GLuint)); + (void) memcpy(values, xcb_glx_get_pixel_mapuiv_data(reply), + xcb_glx_get_pixel_mapuiv_data_length(reply) * + sizeof(GLuint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&map), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 4, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPixelMapusv 127 -void __indirect_glGetPixelMapusv(GLenum map, GLushort * values) +void +__indirect_glGetPixelMapusv(GLenum map, GLushort * values) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif @@ -3577,29 +4379,40 @@ void __indirect_glGetPixelMapusv(GLenum map, GLushort * values) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_pixel_mapusv_reply_t *reply = xcb_glx_get_pixel_mapusv_reply(c, xcb_glx_get_pixel_mapusv(c, gc->currentContextTag, map), NULL); + xcb_glx_get_pixel_mapusv_reply_t *reply = + xcb_glx_get_pixel_mapusv_reply(c, + xcb_glx_get_pixel_mapusv(c, + gc-> + currentContextTag, + map), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_pixel_mapusv_data_length(reply) == 1) - (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + (void) memcpy(values, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(values, xcb_glx_get_pixel_mapusv_data(reply), xcb_glx_get_pixel_mapusv_data_length(reply) * sizeof(GLushort)); + (void) memcpy(values, xcb_glx_get_pixel_mapusv_data(reply), + xcb_glx_get_pixel_mapusv_data_length(reply) * + sizeof(GLushort)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&map), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&map), 4); (void) __glXReadReply(dpy, 2, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetPolygonStipple 128 -void __indirect_glGetPolygonStipple(GLubyte * mask) +void +__indirect_glGetPolygonStipple(GLubyte *mask) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif @@ -3607,24 +4420,35 @@ void __indirect_glGetPolygonStipple(GLubyte * mask) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_polygon_stipple_reply_t *reply = xcb_glx_get_polygon_stipple_reply(c, xcb_glx_get_polygon_stipple(c, gc->currentContextTag, 0), NULL); - __glEmptyImage(gc, 3, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, xcb_glx_get_polygon_stipple_data(reply), mask); + xcb_glx_get_polygon_stipple_reply_t *reply = + xcb_glx_get_polygon_stipple_reply(c, + xcb_glx_get_polygon_stipple(c, + gc-> + currentContextTag, + 0), + NULL); + __glEmptyImage(gc, 3, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + xcb_glx_get_polygon_stipple_data(reply), mask); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen); - *(int32_t *)(pc + 0) = 0; - __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen); + *(int32_t *) (pc + 0) = 0; + __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + mask, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexEnvfv 130 -void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) +void +__indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3632,30 +4456,41 @@ void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_envfv_reply_t *reply = xcb_glx_get_tex_envfv_reply(c, xcb_glx_get_tex_envfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_tex_envfv_reply_t *reply = + xcb_glx_get_tex_envfv_reply(c, + xcb_glx_get_tex_envfv(c, + gc-> + currentContextTag, + target, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_envfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_envfv_data(reply), xcb_glx_get_tex_envfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_tex_envfv_data(reply), + xcb_glx_get_tex_envfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexEnviv 131 -void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3663,30 +4498,41 @@ void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_enviv_reply_t *reply = xcb_glx_get_tex_enviv_reply(c, xcb_glx_get_tex_enviv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_tex_enviv_reply_t *reply = + xcb_glx_get_tex_enviv_reply(c, + xcb_glx_get_tex_enviv(c, + gc-> + currentContextTag, + target, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_enviv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_enviv_data(reply), xcb_glx_get_tex_enviv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_tex_enviv_data(reply), + xcb_glx_get_tex_enviv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGendv 132 -void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) +void +__indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3694,30 +4540,41 @@ void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_gendv_reply_t *reply = xcb_glx_get_tex_gendv_reply(c, xcb_glx_get_tex_gendv(c, gc->currentContextTag, coord, pname), NULL); + xcb_glx_get_tex_gendv_reply_t *reply = + xcb_glx_get_tex_gendv_reply(c, + xcb_glx_get_tex_gendv(c, + gc-> + currentContextTag, + coord, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_gendv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_gendv_data(reply), xcb_glx_get_tex_gendv_data_length(reply) * sizeof(GLdouble)); + (void) memcpy(params, xcb_glx_get_tex_gendv_data(reply), + xcb_glx_get_tex_gendv_data_length(reply) * + sizeof(GLdouble)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&coord), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGenfv 133 -void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) +void +__indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3725,30 +4582,41 @@ void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_genfv_reply_t *reply = xcb_glx_get_tex_genfv_reply(c, xcb_glx_get_tex_genfv(c, gc->currentContextTag, coord, pname), NULL); + xcb_glx_get_tex_genfv_reply_t *reply = + xcb_glx_get_tex_genfv_reply(c, + xcb_glx_get_tex_genfv(c, + gc-> + currentContextTag, + coord, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_genfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_genfv_data(reply), xcb_glx_get_tex_genfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_tex_genfv_data(reply), + xcb_glx_get_tex_genfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&coord), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexGeniv 134 -void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) +void +__indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3756,31 +4624,43 @@ void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_geniv_reply_t *reply = xcb_glx_get_tex_geniv_reply(c, xcb_glx_get_tex_geniv(c, gc->currentContextTag, coord, pname), NULL); + xcb_glx_get_tex_geniv_reply_t *reply = + xcb_glx_get_tex_geniv_reply(c, + xcb_glx_get_tex_geniv(c, + gc-> + currentContextTag, + coord, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_geniv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_geniv_data(reply), xcb_glx_get_tex_geniv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_tex_geniv_data(reply), + xcb_glx_get_tex_geniv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&coord), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&coord), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexImage 135 -void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) +void +__indirect_glGetTexImage(GLenum target, GLint level, GLenum format, + GLenum type, GLvoid * pixels) { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 20; #endif @@ -3788,31 +4668,51 @@ void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_image_reply_t *reply = xcb_glx_get_tex_image_reply(c, xcb_glx_get_tex_image(c, gc->currentContextTag, target, level, format, type, state->storePack.swapEndian), NULL); - if (reply->height == 0) { reply->height = 1; } - if (reply->depth == 0) { reply->depth = 1; } - __glEmptyImage(gc, 3, reply->width, reply->height, reply->depth, format, type, xcb_glx_get_tex_image_data(reply), pixels); + xcb_glx_get_tex_image_reply_t *reply = + xcb_glx_get_tex_image_reply(c, + xcb_glx_get_tex_image(c, + gc-> + currentContextTag, + target, level, + format, type, + state-> + storePack. + swapEndian), + NULL); + if (reply->height == 0) { + reply->height = 1; + } + if (reply->depth == 0) { + reply->depth = 1; + } + __glEmptyImage(gc, 3, reply->width, reply->height, reply->depth, + format, type, xcb_glx_get_tex_image_data(reply), + pixels); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&level), 4); -(void) memcpy((void *)(pc + 8), (void *)(&format), 4); -(void) memcpy((void *)(pc + 12), (void *)(&type), 4); - *(int32_t *)(pc + 16) = 0; - * (int8_t *)(pc + 16) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&level), 4); + (void) memcpy((void *) (pc + 8), (void *) (&format), 4); + (void) memcpy((void *) (pc + 12), (void *) (&type), 4); + *(int32_t *) (pc + 16) = 0; + *(int8_t *) (pc + 16) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexParameterfv 136 -void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) +void +__indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3820,30 +4720,42 @@ void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * param #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_parameterfv_reply_t *reply = xcb_glx_get_tex_parameterfv_reply(c, xcb_glx_get_tex_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_tex_parameterfv_reply_t *reply = + xcb_glx_get_tex_parameterfv_reply(c, + xcb_glx_get_tex_parameterfv(c, + gc-> + currentContextTag, + target, + pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_parameterfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_parameterfv_data(reply), xcb_glx_get_tex_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_tex_parameterfv_data(reply), + xcb_glx_get_tex_parameterfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexParameteriv 137 -void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -3851,30 +4763,43 @@ void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_parameteriv_reply_t *reply = xcb_glx_get_tex_parameteriv_reply(c, xcb_glx_get_tex_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_tex_parameteriv_reply_t *reply = + xcb_glx_get_tex_parameteriv_reply(c, + xcb_glx_get_tex_parameteriv(c, + gc-> + currentContextTag, + target, + pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_parameteriv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_parameteriv_data(reply), xcb_glx_get_tex_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_tex_parameteriv_data(reply), + xcb_glx_get_tex_parameteriv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexLevelParameterfv 138 -void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) +void +__indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, + GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 12; #endif @@ -3882,31 +4807,44 @@ void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pnam #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_level_parameterfv_reply_t *reply = xcb_glx_get_tex_level_parameterfv_reply(c, xcb_glx_get_tex_level_parameterfv(c, gc->currentContextTag, target, level, pname), NULL); + xcb_glx_get_tex_level_parameterfv_reply_t *reply = + xcb_glx_get_tex_level_parameterfv_reply(c, + xcb_glx_get_tex_level_parameterfv + (c, gc->currentContextTag, + target, level, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_level_parameterfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_level_parameterfv_data(reply), xcb_glx_get_tex_level_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, + xcb_glx_get_tex_level_parameterfv_data(reply), + xcb_glx_get_tex_level_parameterfv_data_length(reply) + * sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&level), 4); -(void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&level), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetTexLevelParameteriv 139 -void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) +void +__indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, + GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 12; #endif @@ -3914,31 +4852,43 @@ void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pnam #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_tex_level_parameteriv_reply_t *reply = xcb_glx_get_tex_level_parameteriv_reply(c, xcb_glx_get_tex_level_parameteriv(c, gc->currentContextTag, target, level, pname), NULL); + xcb_glx_get_tex_level_parameteriv_reply_t *reply = + xcb_glx_get_tex_level_parameteriv_reply(c, + xcb_glx_get_tex_level_parameteriv + (c, gc->currentContextTag, + target, level, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_tex_level_parameteriv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_tex_level_parameteriv_data(reply), xcb_glx_get_tex_level_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, + xcb_glx_get_tex_level_parameteriv_data(reply), + xcb_glx_get_tex_level_parameteriv_data_length(reply) + * sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&level), 4); -(void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&level), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_IsList 141 -GLboolean __indirect_glIsList(GLuint list) +GLboolean +__indirect_glIsList(GLuint list) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; @@ -3947,362 +4897,454 @@ GLboolean __indirect_glIsList(GLuint list) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_is_list_reply_t *reply = xcb_glx_is_list_reply(c, xcb_glx_is_list(c, gc->currentContextTag, list), NULL); + xcb_glx_is_list_reply_t *reply = + xcb_glx_is_list_reply(c, + xcb_glx_is_list(c, gc->currentContextTag, + list), NULL); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&list), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&list), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_DepthRange 174 -void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar) +void +__indirect_glDepthRange(GLclampd zNear, GLclampd zFar) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&zNear), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&zFar), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&zNear), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Frustum 175 -void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +void +__indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; -emit_header(gc->pc, X_GLrop_Frustum, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); -(void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); -(void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Frustum, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8); + (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LoadIdentity 176 -void __indirect_glLoadIdentity(void) +void +__indirect_glLoadIdentity(void) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; -emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LoadMatrixf 177 -void __indirect_glLoadMatrixf(const GLfloat * m) +void +__indirect_glLoadMatrixf(const GLfloat * m) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; -emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_LoadMatrixd 178 -void __indirect_glLoadMatrixd(const GLdouble * m) +void +__indirect_glLoadMatrixd(const GLdouble * m) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; -emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MatrixMode 179 -void __indirect_glMatrixMode(GLenum mode) +void +__indirect_glMatrixMode(GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultMatrixf 180 -void __indirect_glMultMatrixf(const GLfloat * m) +void +__indirect_glMultMatrixf(const GLfloat * m) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 68; -emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (m), 64); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultMatrixd 181 -void __indirect_glMultMatrixd(const GLdouble * m) +void +__indirect_glMultMatrixd(const GLdouble * m) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 132; -emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (m), 128); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Ortho 182 -void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +void +__indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 52; -emit_header(gc->pc, X_GLrop_Ortho, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); -(void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); -(void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Ortho, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8); + (void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PopMatrix 183 -void __indirect_glPopMatrix(void) +void +__indirect_glPopMatrix(void) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; -emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PushMatrix 184 -void __indirect_glPushMatrix(void) +void +__indirect_glPushMatrix(void) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 4; -emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rotated 185 -void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_Rotated, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rotated, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Rotatef 186 -void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +void +__indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Scaled 187 -void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_Scaled, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Scaled, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Scalef 188 -void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) +void +__indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Scalef, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Scalef, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Translated 189 -void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_Translated, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Translated, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Translatef 190 -void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) +void +__indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Translatef, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Translatef, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Viewport 191 -void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +void +__indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Viewport, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Viewport, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BindTexture 4117 -void __indirect_glBindTexture(GLenum target, GLuint texture) +void +__indirect_glBindTexture(GLenum target, GLuint texture) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&texture), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&texture), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexubv 194 -void __indirect_glIndexub(GLubyte c) +void +__indirect_glIndexub(GLubyte c) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&c), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&c), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Indexubv 194 -void __indirect_glIndexubv(const GLubyte * c) +void +__indirect_glIndexubv(const GLubyte *c) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(c), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (c), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PolygonOffset 192 -void __indirect_glPolygonOffset(GLfloat factor, GLfloat units) +void +__indirect_glPolygonOffset(GLfloat factor, GLfloat units) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&units), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&units), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyTexImage1D 4119 -void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +void +__indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; -emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&border), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&border), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyTexImage2D 4120 -void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +void +__indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&border), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&border), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyTexSubImage1D 4121 -void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +void +__indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLint x, GLint y, GLsizei width) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyTexSubImage2D 4122 -void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +void +__indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, GLsizei width, + GLsizei height) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 36; -emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&height), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_DeleteTextures 144 -void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) +void +__indirect_glDeleteTextures(GLsizei n, const GLuint * textures) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4 + safe_pad(safe_mul(n, 4)); #endif @@ -4320,55 +5362,63 @@ void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_textures(c, gc->currentContextTag, n, textures); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); -(void) memcpy((void *)(pc + 4), (void *)(textures), safe_mul(n, 4)); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), safe_mul(n, 4)); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_DeleteTexturesEXT 12 -void glDeleteTexturesEXT(GLsizei n, const GLuint * textures) +void +glDeleteTexturesEXT(GLsizei n, const GLuint * textures) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLDELETETEXTURESEXTPROC p = (PFNGLDELETETEXTURESEXTPROC) disp_table[327]; - p(n, textures); + p(n, textures); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 4 + safe_pad(safe_mul(n, 4)); - if (0 + safe_pad(safe_mul(n, 4)) < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 4 + safe_pad(safe_mul(n, 4)); + if (0 + safe_pad(safe_mul(n, 4)) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivate, + X_GLvop_DeleteTexturesEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), + safe_mul(n, 4)); + UnlockDisplay(dpy); + SyncHandle(); + } return; } - if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTexturesEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); -(void) memcpy((void *)(pc + 4), (void *)(textures), safe_mul(n, 4)); - UnlockDisplay(dpy); SyncHandle(); - } - return; -} } #define X_GLsop_GenTextures 145 -void __indirect_glGenTextures(GLsizei n, GLuint * textures) +void +__indirect_glGenTextures(GLsizei n, GLuint * textures) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif @@ -4380,55 +5430,68 @@ void __indirect_glGenTextures(GLsizei n, GLuint * textures) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_gen_textures_reply_t *reply = xcb_glx_gen_textures_reply(c, xcb_glx_gen_textures(c, gc->currentContextTag, n), NULL); - (void)memcpy(textures, xcb_glx_gen_textures_data(reply), xcb_glx_gen_textures_data_length(reply) * sizeof(GLuint)); + xcb_glx_gen_textures_reply_t *reply = + xcb_glx_gen_textures_reply(c, + xcb_glx_gen_textures(c, + gc-> + currentContextTag, + n), NULL); + (void) memcpy(textures, xcb_glx_gen_textures_data(reply), + xcb_glx_gen_textures_data_length(reply) * + sizeof(GLuint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, textures, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GenTexturesEXT 13 -void glGenTexturesEXT(GLsizei n, GLuint * textures) +void +glGenTexturesEXT(GLsizei n, GLuint * textures) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); - PFNGLGENTEXTURESEXTPROC p = - (PFNGLGENTEXTURESEXTPROC) disp_table[328]; - p(n, textures); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); + PFNGLGENTEXTURESEXTPROC p = (PFNGLGENTEXTURESEXTPROC) disp_table[328]; + p(n, textures); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 4; - if (n < 0) { - __glXSetError(gc, GL_INVALID_VALUE); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (n < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GenTexturesEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) __glXReadReply(dpy, 4, textures, GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); + } return; } - if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); - (void) __glXReadReply(dpy, 4, textures, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); - } - return; -} } #define X_GLsop_IsTexture 146 -GLboolean __indirect_glIsTexture(GLuint texture) +GLboolean +__indirect_glIsTexture(GLuint texture) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; @@ -4437,52 +5500,64 @@ GLboolean __indirect_glIsTexture(GLuint texture) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_is_texture_reply_t *reply = xcb_glx_is_texture_reply(c, xcb_glx_is_texture(c, gc->currentContextTag, texture), NULL); + xcb_glx_is_texture_reply_t *reply = + xcb_glx_is_texture_reply(c, + xcb_glx_is_texture(c, + gc->currentContextTag, + texture), NULL); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&texture), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLvop_IsTextureEXT 14 -GLboolean glIsTextureEXT(GLuint texture) +GLboolean +glIsTextureEXT(GLuint texture) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); - PFNGLISTEXTUREEXTPROC p = - (PFNGLISTEXTUREEXTPROC) disp_table[330]; - return p(texture); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); + PFNGLISTEXTUREEXTPROC p = (PFNGLISTEXTUREEXTPROC) disp_table[330]; + return p(texture); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - GLboolean retval = (GLboolean) 0; - const GLuint cmdlen = 4; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&texture), 4); - retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_IsTextureEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&texture), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return retval; } - return retval; -} } #define X_GLrop_PrioritizeTextures 4118 -void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) +void +__indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, + const GLclampf * priorities) { - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 8 + safe_pad(safe_mul(n, 4)) + safe_pad(safe_mul(n, 4)); + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint cmdlen = + 8 + safe_pad(safe_mul(n, 4)) + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; @@ -4492,207 +5567,260 @@ void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const G return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(textures), safe_mul(n, 4)); -(void) memcpy((void *)(gc->pc + 8 + safe_mul(n, 4)), (void *)(priorities), safe_mul(n, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (textures), + safe_mul(n, 4)); + (void) memcpy((void *) (gc->pc + 8 + safe_mul(n, 4)), + (void *) (priorities), safe_mul(n, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } static void -__glx_TexSubImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels ) -{ - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; +__glx_TexSubImage_1D2D(unsigned opcode, unsigned dim, GLenum target, + GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * pixels) +{ + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (pixels != NULL) ? __glImageSize(width, height, 1, format, type, + target) : 0; const GLuint cmdlen = 60 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, opcode, cmdlen); -(void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&xoffset), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&yoffset), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 44), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4); -(void) memset((void *)(gc->pc + 56), 0, 4); -if (compsize > 0) { - gc->fillImage(gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = opcode; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 28), (void *)(&target), 4); -(void) memcpy((void *)(pc + 32), (void *)(&level), 4); -(void) memcpy((void *)(pc + 36), (void *)(&xoffset), 4); -(void) memcpy((void *)(pc + 40), (void *)(&yoffset), 4); -(void) memcpy((void *)(pc + 44), (void *)(&width), 4); -(void) memcpy((void *)(pc + 48), (void *)(&height), 4); -(void) memcpy((void *)(pc + 52), (void *)(&format), 4); -(void) memcpy((void *)(pc + 56), (void *)(&type), 4); -(void) memset((void *)(pc + 60), 0, 4); -__glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&yoffset), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); + (void) memset((void *) (gc->pc + 56), 0, 4); + if (compsize > 0) { + (*gc->fillImage) (gc, dim, width, height, 1, format, type, + pixels, gc->pc + 60, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&level), 4); + (void) memcpy((void *) (pc + 36), (void *) (&xoffset), 4); + (void) memcpy((void *) (pc + 40), (void *) (&yoffset), 4); + (void) memcpy((void *) (pc + 44), (void *) (&width), 4); + (void) memcpy((void *) (pc + 48), (void *) (&height), 4); + (void) memcpy((void *) (pc + 52), (void *) (&format), 4); + (void) memcpy((void *) (pc + 56), (void *) (&type), 4); + (void) memset((void *) (pc + 60), 0, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, + type, pixels, pc + 64, pc + 8); + } } } #define X_GLrop_TexSubImage1D 4099 -void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +void +__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels) { - __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels ); + __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, + 1, width, 1, format, type, pixels); } #define X_GLrop_TexSubImage2D 4100 -void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +void +__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels) { - __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels ); + __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, + yoffset, width, height, format, type, pixels); } #define X_GLrop_BlendColor 4096 -void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +void +__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, + GLclampf alpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BlendEquation 4097 -void __indirect_glBlendEquation(GLenum mode) +void +__indirect_glBlendEquation(GLenum mode) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ColorTable 2053 -void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) -{ - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0; +void +__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, + GLenum format, GLenum type, const GLvoid * table) +{ + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (table != NULL) ? __glImageSize(width, 1, 1, format, type, + target) : 0; const GLuint cmdlen = 44 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_ColorTable, cmdlen); -(void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4); -if (compsize > 0) { - gc->fillImage(gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_ColorTable; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 28), (void *)(&target), 4); -(void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4); -(void) memcpy((void *)(pc + 36), (void *)(&width), 4); -(void) memcpy((void *)(pc + 40), (void *)(&format), 4); -(void) memcpy((void *)(pc + 44), (void *)(&type), 4); -__glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ColorTable, cmdlen); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat), + 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4); + if (compsize > 0) { + (*gc->fillImage) (gc, 1, width, 1, 1, format, type, table, + gc->pc + 44, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_1D, + default_pixel_store_1D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_ColorTable; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4); + (void) memcpy((void *) (pc + 36), (void *) (&width), 4); + (void) memcpy((void *) (pc + 40), (void *) (&format), 4); + (void) memcpy((void *) (pc + 44), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, + table, pc + 48, pc + 8); + } } } #define X_GLrop_ColorTableParameterfv 2054 -void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) +void +__indirect_glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameterfv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ColorTableParameteriv 2055 -void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) +void +__indirect_glColorTableParameteriv(GLenum target, GLenum pname, + const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glColorTableParameteriv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyColorTable 2056 -void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +void +__indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, + GLint y, GLsizei width) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_GetColorTable 147 -void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) +void +__indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, + GLvoid * table) { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif @@ -4700,60 +5828,83 @@ void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoi #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_color_table_reply_t *reply = xcb_glx_get_color_table_reply(c, xcb_glx_get_color_table(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL); - __glEmptyImage(gc, 3, reply->width, 1, 1, format, type, xcb_glx_get_color_table_data(reply), table); + xcb_glx_get_color_table_reply_t *reply = + xcb_glx_get_color_table_reply(c, + xcb_glx_get_color_table(c, + gc-> + currentContextTag, + target, + format, + type, + state-> + storePack. + swapEndian), + NULL); + __glEmptyImage(gc, 3, reply->width, 1, 1, format, type, + xcb_glx_get_color_table_data(reply), table); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&format), 4); -(void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableSGI 4098 -void gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table) +void +gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, + GLvoid * table) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETCOLORTABLESGIPROC p = (PFNGLGETCOLORTABLESGIPROC) disp_table[343]; - p(target, format, type, table); + p(target, format, type, table); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 16; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableSGI, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&format), 4); -(void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetColorTableSGI, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetColorTableParameterfv 148 -void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) +void +__indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, + GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -4761,58 +5912,76 @@ void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_color_table_parameterfv_reply_t *reply = xcb_glx_get_color_table_parameterfv_reply(c, xcb_glx_get_color_table_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_color_table_parameterfv_reply_t *reply = + xcb_glx_get_color_table_parameterfv_reply(c, + xcb_glx_get_color_table_parameterfv + (c, + gc->currentContextTag, + target, pname), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_color_table_parameterfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_color_table_parameterfv_data(reply), xcb_glx_get_color_table_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, + xcb_glx_get_color_table_parameterfv_data(reply), + xcb_glx_get_color_table_parameterfv_data_length + (reply) * sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableParameterfvSGI 4099 -void gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params) +void +gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETCOLORTABLEPARAMETERFVSGIPROC p = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) disp_table[344]; - p(target, pname, params); + p(target, pname, params); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableParameterfvSGI, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); - (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetColorTableParameterfvSGI, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetColorTableParameteriv 149 -void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, + GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -4820,271 +5989,346 @@ void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_color_table_parameteriv_reply_t *reply = xcb_glx_get_color_table_parameteriv_reply(c, xcb_glx_get_color_table_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_color_table_parameteriv_reply_t *reply = + xcb_glx_get_color_table_parameteriv_reply(c, + xcb_glx_get_color_table_parameteriv + (c, + gc->currentContextTag, + target, pname), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_color_table_parameteriv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_color_table_parameteriv_data(reply), xcb_glx_get_color_table_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, + xcb_glx_get_color_table_parameteriv_data(reply), + xcb_glx_get_color_table_parameteriv_data_length + (reply) * sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetColorTableParameterivSGI 4100 -void gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params) +void +gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETCOLORTABLEPARAMETERIVSGIPROC p = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) disp_table[345]; - p(target, pname, params); + p(target, pname, params); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetColorTableParameterivSGI, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); - (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetColorTableParameterivSGI, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLrop_ColorSubTable 195 -void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +void +__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, + GLenum format, GLenum type, const GLvoid * data) { - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0; + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0; const GLuint cmdlen = 44 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen); -(void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&start), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&count), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4); -if (compsize > 0) { - gc->fillImage(gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_ColorSubTable; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 28), (void *)(&target), 4); -(void) memcpy((void *)(pc + 32), (void *)(&start), 4); -(void) memcpy((void *)(pc + 36), (void *)(&count), 4); -(void) memcpy((void *)(pc + 40), (void *)(&format), 4); -(void) memcpy((void *)(pc + 44), (void *)(&type), 4); -__glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&start), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&count), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4); + if (compsize > 0) { + (*gc->fillImage) (gc, 1, count, 1, 1, format, type, data, + gc->pc + 44, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_1D, + default_pixel_store_1D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_ColorSubTable; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&start), 4); + (void) memcpy((void *) (pc + 36), (void *) (&count), 4); + (void) memcpy((void *) (pc + 40), (void *) (&format), 4); + (void) memcpy((void *) (pc + 44), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, + data, pc + 48, pc + 8); + } } } #define X_GLrop_CopyColorSubTable 196 -void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +void +__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, + GLsizei width) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&start), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&start), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static void -__glx_ConvolutionFilter_1D2D( unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image ) -{ - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; +__glx_ConvolutionFilter_1D2D(unsigned opcode, unsigned dim, GLenum target, + GLenum internalformat, GLsizei width, + GLsizei height, GLenum format, GLenum type, + const GLvoid * image) +{ + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (image != NULL) ? __glImageSize(width, height, 1, format, type, + target) : 0; const GLuint cmdlen = 48 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, opcode, cmdlen); -(void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 44), (void *)(&type), 4); -if (compsize > 0) { - gc->fillImage(gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = opcode; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 28), (void *)(&target), 4); -(void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4); -(void) memcpy((void *)(pc + 36), (void *)(&width), 4); -(void) memcpy((void *)(pc + 40), (void *)(&height), 4); -(void) memcpy((void *)(pc + 44), (void *)(&format), 4); -(void) memcpy((void *)(pc + 48), (void *)(&type), 4); -__glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat), + 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&type), 4); + if (compsize > 0) { + (*gc->fillImage) (gc, dim, width, height, 1, format, type, + image, gc->pc + 48, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_2D, + default_pixel_store_2D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 28), (void *) (&target), 4); + (void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4); + (void) memcpy((void *) (pc + 36), (void *) (&width), 4); + (void) memcpy((void *) (pc + 40), (void *) (&height), 4); + (void) memcpy((void *) (pc + 44), (void *) (&format), 4); + (void) memcpy((void *) (pc + 48), (void *) (&type), 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, + type, image, pc + 52, pc + 8); + } } } #define X_GLrop_ConvolutionFilter1D 4101 -void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +void +__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, + GLsizei width, GLenum format, GLenum type, + const GLvoid * image) { - __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image ); + __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, + internalformat, width, 1, format, type, + image); } #define X_GLrop_ConvolutionFilter2D 4102 -void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +void +__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * image) { - __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image ); + __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, + internalformat, width, height, format, type, + image); } #define X_GLrop_ConvolutionParameterf 4103 -void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +void +__indirect_glConvolutionParameterf(GLenum target, GLenum pname, + GLfloat params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶ms), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ConvolutionParameterfv 4104 -void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) +void +__indirect_glConvolutionParameterfv(GLenum target, GLenum pname, + const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameterfv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ConvolutionParameteri 4105 -void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) +void +__indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (¶ms), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ConvolutionParameteriv 4106 -void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) +void +__indirect_glConvolutionParameteriv(GLenum target, GLenum pname, + const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glConvolutionParameteriv_size(pname); const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyConvolutionFilter1D 4107 -void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +void +__indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_CopyConvolutionFilter2D 4108 -void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +void +__indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width, + GLsizei height) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&height), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_GetConvolutionFilter 150 -void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) +void +__indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid * image) { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif @@ -5092,61 +6336,82 @@ void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_convolution_filter_reply_t *reply = xcb_glx_get_convolution_filter_reply(c, xcb_glx_get_convolution_filter(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL); - if (reply->height == 0) { reply->height = 1; } - __glEmptyImage(gc, 3, reply->width, reply->height, 1, format, type, xcb_glx_get_convolution_filter_data(reply), image); + xcb_glx_get_convolution_filter_reply_t *reply = + xcb_glx_get_convolution_filter_reply(c, + xcb_glx_get_convolution_filter + (c, gc->currentContextTag, + target, format, type, + state->storePack. + swapEndian), NULL); + if (reply->height == 0) { + reply->height = 1; + } + __glEmptyImage(gc, 3, reply->width, reply->height, 1, format, type, + xcb_glx_get_convolution_filter_data(reply), image); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&format), 4); -(void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionFilterEXT 1 -void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image) +void +gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, + GLvoid * image) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETCONVOLUTIONFILTEREXTPROC p = (PFNGLGETCONVOLUTIONFILTEREXTPROC) disp_table[356]; - p(target, format, type, image); + p(target, format, type, image); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 16; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionFilterEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&format), 4); -(void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetConvolutionFilterEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetConvolutionParameterfv 151 -void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) +void +__indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, + GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -5154,58 +6419,76 @@ void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_convolution_parameterfv_reply_t *reply = xcb_glx_get_convolution_parameterfv_reply(c, xcb_glx_get_convolution_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_convolution_parameterfv_reply_t *reply = + xcb_glx_get_convolution_parameterfv_reply(c, + xcb_glx_get_convolution_parameterfv + (c, + gc->currentContextTag, + target, pname), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_convolution_parameterfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_convolution_parameterfv_data(reply), xcb_glx_get_convolution_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, + xcb_glx_get_convolution_parameterfv_data(reply), + xcb_glx_get_convolution_parameterfv_data_length + (reply) * sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionParameterfvEXT 2 -void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) +void +gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC p = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) disp_table[357]; - p(target, pname, params); + p(target, pname, params); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionParameterfvEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); - (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetConvolutionParameterfvEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetConvolutionParameteriv 152 -void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, + GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -5213,59 +6496,77 @@ void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_convolution_parameteriv_reply_t *reply = xcb_glx_get_convolution_parameteriv_reply(c, xcb_glx_get_convolution_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_convolution_parameteriv_reply_t *reply = + xcb_glx_get_convolution_parameteriv_reply(c, + xcb_glx_get_convolution_parameteriv + (c, + gc->currentContextTag, + target, pname), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_convolution_parameteriv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_convolution_parameteriv_data(reply), xcb_glx_get_convolution_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, + xcb_glx_get_convolution_parameteriv_data(reply), + xcb_glx_get_convolution_parameteriv_data_length + (reply) * sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetConvolutionParameterivEXT 3 -void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) +void +gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC p = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) disp_table[358]; - p(target, pname, params); + p(target, pname, params); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetConvolutionParameterivEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); - (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetConvolutionParameterivEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetHistogram 154 -void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +void +__indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid * values) { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif @@ -5273,62 +6574,84 @@ void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GL #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_histogram_reply_t *reply = xcb_glx_get_histogram_reply(c, xcb_glx_get_histogram(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL); - __glEmptyImage(gc, 3, reply->width, 1, 1, format, type, xcb_glx_get_histogram_data(reply), values); + xcb_glx_get_histogram_reply_t *reply = + xcb_glx_get_histogram_reply(c, + xcb_glx_get_histogram(c, + gc-> + currentContextTag, + target, reset, + format, type, + state-> + storePack. + swapEndian), + NULL); + __glEmptyImage(gc, 3, reply->width, 1, 1, format, type, + xcb_glx_get_histogram_data(reply), values); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&format), 4); -(void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - * (int8_t *)(pc + 13) = reset; - __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + *(int8_t *) (pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramEXT 5 -void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +void +gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid * values) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETHISTOGRAMEXTPROC p = (PFNGLGETHISTOGRAMEXTPROC) disp_table[361]; - p(target, reset, format, type, values); + p(target, reset, format, type, values); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 16; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&format), 4); -(void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - * (int8_t *)(pc + 13) = reset; - __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetHistogramEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + *(int8_t *) (pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, + GL_TRUE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetHistogramParameterfv 155 -void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) +void +__indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, + GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -5336,58 +6659,75 @@ void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_histogram_parameterfv_reply_t *reply = xcb_glx_get_histogram_parameterfv_reply(c, xcb_glx_get_histogram_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_histogram_parameterfv_reply_t *reply = + xcb_glx_get_histogram_parameterfv_reply(c, + xcb_glx_get_histogram_parameterfv + (c, gc->currentContextTag, + target, pname), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_histogram_parameterfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_histogram_parameterfv_data(reply), xcb_glx_get_histogram_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, + xcb_glx_get_histogram_parameterfv_data(reply), + xcb_glx_get_histogram_parameterfv_data_length(reply) + * sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramParameterfvEXT 6 -void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) +void +gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETHISTOGRAMPARAMETERFVEXTPROC p = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) disp_table[362]; - p(target, pname, params); + p(target, pname, params); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramParameterfvEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); - (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetHistogramParameterfvEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetHistogramParameteriv 156 -void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, + GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -5395,59 +6735,76 @@ void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * p #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_histogram_parameteriv_reply_t *reply = xcb_glx_get_histogram_parameteriv_reply(c, xcb_glx_get_histogram_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_histogram_parameteriv_reply_t *reply = + xcb_glx_get_histogram_parameteriv_reply(c, + xcb_glx_get_histogram_parameteriv + (c, gc->currentContextTag, + target, pname), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_histogram_parameteriv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_histogram_parameteriv_data(reply), xcb_glx_get_histogram_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, + xcb_glx_get_histogram_parameteriv_data(reply), + xcb_glx_get_histogram_parameteriv_data_length(reply) + * sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetHistogramParameterivEXT 7 -void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) +void +gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETHISTOGRAMPARAMETERIVEXTPROC p = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) disp_table[363]; - p(target, pname, params); + p(target, pname, params); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetHistogramParameterivEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); - (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetHistogramParameterivEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetMinmax 157 -void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +void +__indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid * values) { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 16; #endif @@ -5455,62 +6812,80 @@ void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenu #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_minmax_reply_t *reply = xcb_glx_get_minmax_reply(c, xcb_glx_get_minmax(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL); - __glEmptyImage(gc, 3, 2, 1, 1, format, type, xcb_glx_get_minmax_data(reply), values); + xcb_glx_get_minmax_reply_t *reply = + xcb_glx_get_minmax_reply(c, + xcb_glx_get_minmax(c, + gc->currentContextTag, + target, reset, format, + type, + state->storePack. + swapEndian), NULL); + __glEmptyImage(gc, 3, 2, 1, 1, format, type, + xcb_glx_get_minmax_data(reply), values); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&format), 4); -(void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - * (int8_t *)(pc + 13) = reset; - __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + *(int8_t *) (pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, + GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxEXT 8 -void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +void +gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid * values) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); - PFNGLGETMINMAXEXTPROC p = - (PFNGLGETMINMAXEXTPROC) disp_table[364]; - p(target, reset, format, type, values); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); + PFNGLGETMINMAXEXTPROC p = (PFNGLGETMINMAXEXTPROC) disp_table[364]; + p(target, reset, format, type, values); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - const __GLXattribute * const state = gc->client_state_private; - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 16; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&format), 4); -(void) memcpy((void *)(pc + 8), (void *)(&type), 4); - *(int32_t *)(pc + 12) = 0; - * (int8_t *)(pc + 12) = state->storePack.swapEndian; - * (int8_t *)(pc + 13) = reset; - __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + const __GLXattribute *const state = gc->client_state_private; + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetMinmaxEXT, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&format), 4); + (void) memcpy((void *) (pc + 8), (void *) (&type), 4); + *(int32_t *) (pc + 12) = 0; + *(int8_t *) (pc + 12) = state->storePack.swapEndian; + *(int8_t *) (pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, + GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetMinmaxParameterfv 158 -void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) +void +__indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, + GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -5518,58 +6893,72 @@ void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * pa #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_minmax_parameterfv_reply_t *reply = xcb_glx_get_minmax_parameterfv_reply(c, xcb_glx_get_minmax_parameterfv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_minmax_parameterfv_reply_t *reply = + xcb_glx_get_minmax_parameterfv_reply(c, + xcb_glx_get_minmax_parameterfv + (c, gc->currentContextTag, + target, pname), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_minmax_parameterfv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_minmax_parameterfv_data(reply), xcb_glx_get_minmax_parameterfv_data_length(reply) * sizeof(GLfloat)); + (void) memcpy(params, xcb_glx_get_minmax_parameterfv_data(reply), + xcb_glx_get_minmax_parameterfv_data_length(reply) * + sizeof(GLfloat)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxParameterfvEXT 9 -void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) +void +gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETMINMAXPARAMETERFVEXTPROC p = (PFNGLGETMINMAXPARAMETERFVEXTPROC) disp_table[365]; - p(target, pname, params); + p(target, pname, params); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxParameterfvEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); - (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetMinmaxParameterfvEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLsop_GetMinmaxParameteriv 159 -void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -5577,940 +6966,1170 @@ void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * para #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_minmax_parameteriv_reply_t *reply = xcb_glx_get_minmax_parameteriv_reply(c, xcb_glx_get_minmax_parameteriv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_minmax_parameteriv_reply_t *reply = + xcb_glx_get_minmax_parameteriv_reply(c, + xcb_glx_get_minmax_parameteriv + (c, gc->currentContextTag, + target, pname), NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_minmax_parameteriv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_minmax_parameteriv_data(reply), xcb_glx_get_minmax_parameteriv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_minmax_parameteriv_data(reply), + xcb_glx_get_minmax_parameteriv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLvop_GetMinmaxParameterivEXT 10 -void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) +void +gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL) if (gc->isDirect) { - const _glapi_proc *const disp_table = (_glapi_proc *)GET_DISPATCH(); + const _glapi_proc *const disp_table = (_glapi_proc *) GET_DISPATCH(); PFNGLGETMINMAXPARAMETERIVEXTPROC p = (PFNGLGETMINMAXPARAMETERIVEXTPROC) disp_table[366]; - p(target, pname, params); + p(target, pname, params); } else #endif { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8; - if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetMinmaxParameterivEXT, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); - (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetMinmaxParameterivEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); + SyncHandle(); + } + return; } - return; -} } #define X_GLrop_Histogram 4110 -void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +void +__indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, + GLboolean sink) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_Histogram, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&sink), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Histogram, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&sink), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_Minmax 4111 -void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) +void +__indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_Minmax, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&sink), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_Minmax, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&sink), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ResetHistogram 4112 -void __indirect_glResetHistogram(GLenum target) +void +__indirect_glResetHistogram(GLenum target) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ResetMinmax 4113 -void __indirect_glResetMinmax(GLenum target) +void +__indirect_glResetMinmax(GLenum target) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } static void -__glx_TexImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels ) -{ - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; +__glx_TexImage_3D4D(unsigned opcode, unsigned dim, GLenum target, GLint level, + GLint internalformat, GLsizei width, GLsizei height, + GLsizei depth, GLsizei extent, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (pixels != NULL) ? __glImageSize(width, height, depth, format, type, + target) : 0; const GLuint cmdlen = 84 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, opcode, cmdlen); -(void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 48), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 52), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 56), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 60), (void *)(&depth), 4); -(void) memcpy((void *)(gc->pc + 64), (void *)(&extent), 4); -(void) memcpy((void *)(gc->pc + 68), (void *)(&border), 4); -(void) memcpy((void *)(gc->pc + 72), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 76), (void *)(&type), 4); -(void) memcpy((void *)(gc->pc + 80), (void *)((pixels == NULL) ? one : zero), 4); -if (compsize > 0) { - gc->fillImage(gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = opcode; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 44), (void *)(&target), 4); -(void) memcpy((void *)(pc + 48), (void *)(&level), 4); -(void) memcpy((void *)(pc + 52), (void *)(&internalformat), 4); -(void) memcpy((void *)(pc + 56), (void *)(&width), 4); -(void) memcpy((void *)(pc + 60), (void *)(&height), 4); -(void) memcpy((void *)(pc + 64), (void *)(&depth), 4); -(void) memcpy((void *)(pc + 68), (void *)(&extent), 4); -(void) memcpy((void *)(pc + 72), (void *)(&border), 4); -(void) memcpy((void *)(pc + 76), (void *)(&format), 4); -(void) memcpy((void *)(pc + 80), (void *)(&type), 4); -(void) memcpy((void *)(pc + 84), zero, 4); -__glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 48), (void *) (&internalformat), + 4); + (void) memcpy((void *) (gc->pc + 52), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 56), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 60), (void *) (&depth), 4); + (void) memcpy((void *) (gc->pc + 64), (void *) (&extent), 4); + (void) memcpy((void *) (gc->pc + 68), (void *) (&border), 4); + (void) memcpy((void *) (gc->pc + 72), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 76), (void *) (&type), 4); + (void) memcpy((void *) (gc->pc + 80), + (void *) ((pixels == NULL) ? one : zero), 4); + if (compsize > 0) { + (*gc->fillImage) (gc, dim, width, height, depth, format, type, + pixels, gc->pc + 84, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_4D, + default_pixel_store_4D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 44), (void *) (&target), 4); + (void) memcpy((void *) (pc + 48), (void *) (&level), 4); + (void) memcpy((void *) (pc + 52), (void *) (&internalformat), 4); + (void) memcpy((void *) (pc + 56), (void *) (&width), 4); + (void) memcpy((void *) (pc + 60), (void *) (&height), 4); + (void) memcpy((void *) (pc + 64), (void *) (&depth), 4); + (void) memcpy((void *) (pc + 68), (void *) (&extent), 4); + (void) memcpy((void *) (pc + 72), (void *) (&border), 4); + (void) memcpy((void *) (pc + 76), (void *) (&format), 4); + (void) memcpy((void *) (pc + 80), (void *) (&type), 4); + (void) memcpy((void *) (pc + 84), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, depth, + format, type, pixels, pc + 88, pc + 8); + } } } #define X_GLrop_TexImage3D 4114 -void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +void +__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + const GLvoid * pixels) { - __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels ); + __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, + width, height, depth, 1, border, format, type, + pixels); } static void -__glx_TexSubImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels ) -{ - struct glx_context * const gc = __glXGetCurrentContext(); - const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; +__glx_TexSubImage_3D4D(unsigned opcode, unsigned dim, GLenum target, + GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLint woffset, GLsizei width, + GLsizei height, GLsizei depth, GLsizei extent, + GLenum format, GLenum type, const GLvoid * pixels) +{ + struct glx_context *const gc = __glXGetCurrentContext(); + const GLuint compsize = + (pixels != NULL) ? __glImageSize(width, height, depth, format, type, + target) : 0; const GLuint cmdlen = 92 + safe_pad(compsize); if (0 + safe_pad(compsize) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect(gc->currentDpy != NULL, 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, opcode, cmdlen); -(void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 48), (void *)(&xoffset), 4); -(void) memcpy((void *)(gc->pc + 52), (void *)(&yoffset), 4); -(void) memcpy((void *)(gc->pc + 56), (void *)(&zoffset), 4); -(void) memcpy((void *)(gc->pc + 60), (void *)(&woffset), 4); -(void) memcpy((void *)(gc->pc + 64), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 68), (void *)(&height), 4); -(void) memcpy((void *)(gc->pc + 72), (void *)(&depth), 4); -(void) memcpy((void *)(gc->pc + 76), (void *)(&extent), 4); -(void) memcpy((void *)(gc->pc + 80), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 84), (void *)(&type), 4); -(void) memset((void *)(gc->pc + 88), 0, 4); -if (compsize > 0) { - gc->fillImage(gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4); -} else { - (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size ); -} -gc->pc += cmdlen; -if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = opcode; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 44), (void *)(&target), 4); -(void) memcpy((void *)(pc + 48), (void *)(&level), 4); -(void) memcpy((void *)(pc + 52), (void *)(&xoffset), 4); -(void) memcpy((void *)(pc + 56), (void *)(&yoffset), 4); -(void) memcpy((void *)(pc + 60), (void *)(&zoffset), 4); -(void) memcpy((void *)(pc + 64), (void *)(&woffset), 4); -(void) memcpy((void *)(pc + 68), (void *)(&width), 4); -(void) memcpy((void *)(pc + 72), (void *)(&height), 4); -(void) memcpy((void *)(pc + 76), (void *)(&depth), 4); -(void) memcpy((void *)(pc + 80), (void *)(&extent), 4); -(void) memcpy((void *)(pc + 84), (void *)(&format), 4); -(void) memcpy((void *)(pc + 88), (void *)(&type), 4); -(void) memset((void *)(pc + 92), 0, 4); -__glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 48), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 52), (void *) (&yoffset), 4); + (void) memcpy((void *) (gc->pc + 56), (void *) (&zoffset), 4); + (void) memcpy((void *) (gc->pc + 60), (void *) (&woffset), 4); + (void) memcpy((void *) (gc->pc + 64), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 68), (void *) (&height), 4); + (void) memcpy((void *) (gc->pc + 72), (void *) (&depth), 4); + (void) memcpy((void *) (gc->pc + 76), (void *) (&extent), 4); + (void) memcpy((void *) (gc->pc + 80), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 84), (void *) (&type), 4); + (void) memset((void *) (gc->pc + 88), 0, 4); + if (compsize > 0) { + (*gc->fillImage) (gc, dim, width, height, depth, format, type, + pixels, gc->pc + 92, gc->pc + 4); + } else { + (void) memcpy(gc->pc + 4, default_pixel_store_4D, + default_pixel_store_4D_size); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 44), (void *) (&target), 4); + (void) memcpy((void *) (pc + 48), (void *) (&level), 4); + (void) memcpy((void *) (pc + 52), (void *) (&xoffset), 4); + (void) memcpy((void *) (pc + 56), (void *) (&yoffset), 4); + (void) memcpy((void *) (pc + 60), (void *) (&zoffset), 4); + (void) memcpy((void *) (pc + 64), (void *) (&woffset), 4); + (void) memcpy((void *) (pc + 68), (void *) (&width), 4); + (void) memcpy((void *) (pc + 72), (void *) (&height), 4); + (void) memcpy((void *) (pc + 76), (void *) (&depth), 4); + (void) memcpy((void *) (pc + 80), (void *) (&extent), 4); + (void) memcpy((void *) (pc + 84), (void *) (&format), 4); + (void) memcpy((void *) (pc + 88), (void *) (&type), 4); + (void) memset((void *) (pc + 92), 0, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, depth, + format, type, pixels, pc + 96, pc + 8); + } } } #define X_GLrop_TexSubImage3D 4115 -void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +void +__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLenum type, const GLvoid * pixels) { - __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels ); + __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, + yoffset, zoffset, 1, width, height, depth, 1, + format, type, pixels); } #define X_GLrop_CopyTexSubImage3D 4123 -void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +void +__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLint x, GLint y, + GLsizei width, GLsizei height) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; -emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&zoffset), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&zoffset), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ActiveTexture 197 -void __indirect_glActiveTexture(GLenum texture) +void +__indirect_glActiveTexture(GLenum texture) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ActiveTexture, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&texture), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ActiveTexture, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&texture), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1dv 198 -void __indirect_glMultiTexCoord1d(GLenum target, GLdouble s) +void +__indirect_glMultiTexCoord1d(GLenum target, GLdouble s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord1dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord1dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1dv 198 -void __indirect_glMultiTexCoord1dv(GLenum target, const GLdouble * v) +void +__indirect_glMultiTexCoord1dv(GLenum target, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord1dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord1dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1fvARB 199 -void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) +void +__indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1fvARB 199 -void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) +void +__indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1iv 200 -void __indirect_glMultiTexCoord1i(GLenum target, GLint s) +void +__indirect_glMultiTexCoord1i(GLenum target, GLint s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_MultiTexCoord1iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord1iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1iv 200 -void __indirect_glMultiTexCoord1iv(GLenum target, const GLint * v) +void +__indirect_glMultiTexCoord1iv(GLenum target, const GLint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_MultiTexCoord1iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord1iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1sv 201 -void __indirect_glMultiTexCoord1s(GLenum target, GLshort s) +void +__indirect_glMultiTexCoord1s(GLenum target, GLshort s) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_MultiTexCoord1sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord1sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord1sv 201 -void __indirect_glMultiTexCoord1sv(GLenum target, const GLshort * v) +void +__indirect_glMultiTexCoord1sv(GLenum target, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_MultiTexCoord1sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord1sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2dv 202 -void __indirect_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) +void +__indirect_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_MultiTexCoord2dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord2dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2dv 202 -void __indirect_glMultiTexCoord2dv(GLenum target, const GLdouble * v) +void +__indirect_glMultiTexCoord2dv(GLenum target, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_MultiTexCoord2dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); -(void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord2dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 16); + (void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2fvARB 203 -void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) +void +__indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2fvARB 203 -void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) +void +__indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2iv 204 -void __indirect_glMultiTexCoord2i(GLenum target, GLint s, GLint t) +void +__indirect_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord2iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord2iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2iv 204 -void __indirect_glMultiTexCoord2iv(GLenum target, const GLint * v) +void +__indirect_glMultiTexCoord2iv(GLenum target, const GLint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord2iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord2iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2sv 205 -void __indirect_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) +void +__indirect_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_MultiTexCoord2sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord2sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord2sv 205 -void __indirect_glMultiTexCoord2sv(GLenum target, const GLshort * v) +void +__indirect_glMultiTexCoord2sv(GLenum target, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_MultiTexCoord2sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord2sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3dv 206 -void __indirect_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) +void +__indirect_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, + GLdouble r) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; -emit_header(gc->pc, X_GLrop_MultiTexCoord3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3dv 206 -void __indirect_glMultiTexCoord3dv(GLenum target, const GLdouble * v) +void +__indirect_glMultiTexCoord3dv(GLenum target, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; -emit_header(gc->pc, X_GLrop_MultiTexCoord3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); -(void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 24); + (void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3fvARB 207 -void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) +void +__indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, + GLfloat r) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3fvARB 207 -void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) +void +__indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3iv 208 -void __indirect_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) +void +__indirect_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_MultiTexCoord3iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord3iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3iv 208 -void __indirect_glMultiTexCoord3iv(GLenum target, const GLint * v) +void +__indirect_glMultiTexCoord3iv(GLenum target, const GLint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_MultiTexCoord3iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord3iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3sv 209 -void __indirect_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) +void +__indirect_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); -(void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord3sv 209 -void __indirect_glMultiTexCoord3sv(GLenum target, const GLshort * v) +void +__indirect_glMultiTexCoord3sv(GLenum target, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4dv 210 -void __indirect_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +void +__indirect_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, + GLdouble r, GLdouble q) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; -emit_header(gc->pc, X_GLrop_MultiTexCoord4dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); -(void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord4dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4dv 210 -void __indirect_glMultiTexCoord4dv(GLenum target, const GLdouble * v) +void +__indirect_glMultiTexCoord4dv(GLenum target, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; -emit_header(gc->pc, X_GLrop_MultiTexCoord4dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); -(void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord4dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); + (void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4fvARB 211 -void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +void +__indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, + GLfloat r, GLfloat q) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4fvARB 211 -void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) +void +__indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4iv 212 -void __indirect_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) +void +__indirect_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, + GLint q) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_MultiTexCoord4iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord4iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4iv 212 -void __indirect_glMultiTexCoord4iv(GLenum target, const GLint * v) +void +__indirect_glMultiTexCoord4iv(GLenum target, const GLint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_MultiTexCoord4iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord4iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4sv 213 -void __indirect_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +void +__indirect_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, + GLshort q) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord4sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); -(void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); -(void) memcpy((void *)(gc->pc + 14), (void *)(&q), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord4sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2); + (void) memcpy((void *) (gc->pc + 14), (void *) (&q), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_MultiTexCoord4sv 213 -void __indirect_glMultiTexCoord4sv(GLenum target, const GLshort * v) +void +__indirect_glMultiTexCoord4sv(GLenum target, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_MultiTexCoord4sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_MultiTexCoord4sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SampleCoverage 229 -void __indirect_glSampleCoverage(GLclampf value, GLboolean invert) +void +__indirect_glSampleCoverage(GLclampf value, GLboolean invert) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_SampleCoverage, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SampleCoverage, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BlendFuncSeparate 4134 -void __indirect_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +void +__indirect_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorAlpha, GLenum dfactorAlpha) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_BlendFuncSeparate, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&sfactorRGB), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&dfactorRGB), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&sfactorAlpha), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&dfactorAlpha), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BlendFuncSeparate, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&sfactorRGB), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&dfactorRGB), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&sfactorAlpha), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&dfactorAlpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FogCoorddv 4125 -void __indirect_glFogCoordd(GLdouble coord) +void +__indirect_glFogCoordd(GLdouble coord) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_FogCoorddv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_FogCoorddv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FogCoorddv 4125 -void __indirect_glFogCoorddv(const GLdouble * coord) +void +__indirect_glFogCoorddv(const GLdouble * coord) { - generic_8_byte( X_GLrop_FogCoorddv, coord ); + generic_8_byte(X_GLrop_FogCoorddv, coord); } #define X_GLrop_PointParameterf 2065 -void __indirect_glPointParameterf(GLenum pname, GLfloat param) +void +__indirect_glPointParameterf(GLenum pname, GLfloat param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_PointParameterf, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PointParameterf, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PointParameterfv 2066 -void __indirect_glPointParameterfv(GLenum pname, const GLfloat * params) +void +__indirect_glPointParameterfv(GLenum pname, const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameterfv_size(pname); const GLuint cmdlen = 8 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_PointParameterfv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PointParameterfv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PointParameteri 4221 -void __indirect_glPointParameteri(GLenum pname, GLint param) +void +__indirect_glPointParameteri(GLenum pname, GLint param) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_PointParameteri, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PointParameteri, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_PointParameteriv 4222 -void __indirect_glPointParameteriv(GLenum pname, const GLint * params) +void +__indirect_glPointParameteriv(GLenum pname, const GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint compsize = __glPointParameteriv_size(pname); const GLuint cmdlen = 8 + safe_pad(safe_mul(compsize, 4)); if (0 + safe_pad(safe_mul(compsize, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } -emit_header(gc->pc, X_GLrop_PointParameteriv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(params), safe_mul(compsize, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_PointParameteriv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (params), + safe_mul(compsize, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3bv 4126 -void __indirect_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) +void +__indirect_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_SecondaryColor3bv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); -(void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); -(void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SecondaryColor3bv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3bv 4126 -void __indirect_glSecondaryColor3bv(const GLbyte * v) +void +__indirect_glSecondaryColor3bv(const GLbyte *v) { - generic_3_byte( X_GLrop_SecondaryColor3bv, v ); + generic_3_byte(X_GLrop_SecondaryColor3bv, v); } #define X_GLrop_SecondaryColor3dv 4130 -void __indirect_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) +void +__indirect_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_SecondaryColor3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SecondaryColor3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3dv 4130 -void __indirect_glSecondaryColor3dv(const GLdouble * v) +void +__indirect_glSecondaryColor3dv(const GLdouble * v) { - generic_24_byte( X_GLrop_SecondaryColor3dv, v ); + generic_24_byte(X_GLrop_SecondaryColor3dv, v); } #define X_GLrop_SecondaryColor3iv 4128 -void __indirect_glSecondaryColor3i(GLint red, GLint green, GLint blue) +void +__indirect_glSecondaryColor3i(GLint red, GLint green, GLint blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_SecondaryColor3iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SecondaryColor3iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3iv 4128 -void __indirect_glSecondaryColor3iv(const GLint * v) +void +__indirect_glSecondaryColor3iv(const GLint * v) { - generic_12_byte( X_GLrop_SecondaryColor3iv, v ); + generic_12_byte(X_GLrop_SecondaryColor3iv, v); } #define X_GLrop_SecondaryColor3sv 4127 -void __indirect_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) +void +__indirect_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_SecondaryColor3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SecondaryColor3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3sv 4127 -void __indirect_glSecondaryColor3sv(const GLshort * v) +void +__indirect_glSecondaryColor3sv(const GLshort * v) { - generic_6_byte( X_GLrop_SecondaryColor3sv, v ); + generic_6_byte(X_GLrop_SecondaryColor3sv, v); } #define X_GLrop_SecondaryColor3ubv 4131 -void __indirect_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) +void +__indirect_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_SecondaryColor3ubv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); -(void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); -(void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SecondaryColor3ubv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1); + (void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1); + (void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3ubv 4131 -void __indirect_glSecondaryColor3ubv(const GLubyte * v) +void +__indirect_glSecondaryColor3ubv(const GLubyte *v) { - generic_3_byte( X_GLrop_SecondaryColor3ubv, v ); + generic_3_byte(X_GLrop_SecondaryColor3ubv, v); } #define X_GLrop_SecondaryColor3uiv 4133 -void __indirect_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) +void +__indirect_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_SecondaryColor3uiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SecondaryColor3uiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3uiv 4133 -void __indirect_glSecondaryColor3uiv(const GLuint * v) +void +__indirect_glSecondaryColor3uiv(const GLuint * v) { - generic_12_byte( X_GLrop_SecondaryColor3uiv, v ); + generic_12_byte(X_GLrop_SecondaryColor3uiv, v); } #define X_GLrop_SecondaryColor3usv 4132 -void __indirect_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) +void +__indirect_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_SecondaryColor3usv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); -(void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); -(void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SecondaryColor3usv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2); + (void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2); + (void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3usv 4132 -void __indirect_glSecondaryColor3usv(const GLushort * v) +void +__indirect_glSecondaryColor3usv(const GLushort * v) { - generic_6_byte( X_GLrop_SecondaryColor3usv, v ); + generic_6_byte(X_GLrop_SecondaryColor3usv, v); } #define X_GLrop_WindowPos3fv 230 -void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) +void +__indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_WindowPos3fv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_WindowPos3fv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_WindowPos3fv 230 -void __indirect_glWindowPos3fv(const GLfloat * v) +void +__indirect_glWindowPos3fv(const GLfloat * v) { - generic_12_byte( X_GLrop_WindowPos3fv, v ); + generic_12_byte(X_GLrop_WindowPos3fv, v); } #define X_GLrop_BeginQuery 231 -void __indirect_glBeginQuery(GLenum target, GLuint id) +void +__indirect_glBeginQuery(GLenum target, GLuint id) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BeginQuery, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BeginQuery, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_DeleteQueries 161 -void __indirect_glDeleteQueries(GLsizei n, const GLuint * ids) +void +__indirect_glDeleteQueries(GLsizei n, const GLuint * ids) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4 + safe_pad(safe_mul(n, 4)); #endif @@ -6528,31 +8147,37 @@ void __indirect_glDeleteQueries(GLsizei n, const GLuint * ids) (void) __glXFlushRenderBuffer(gc, gc->pc); xcb_glx_delete_queries(c, gc->currentContextTag, n, ids); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteQueries, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); -(void) memcpy((void *)(pc + 4), (void *)(ids), safe_mul(n, 4)); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_DeleteQueries, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (ids), safe_mul(n, 4)); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLrop_EndQuery 232 -void __indirect_glEndQuery(GLenum target) +void +__indirect_glEndQuery(GLenum target) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_EndQuery, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_EndQuery, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLsop_GenQueries 162 -void __indirect_glGenQueries(GLsizei n, GLuint * ids) +void +__indirect_glGenQueries(GLsizei n, GLuint * ids) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 4; #endif @@ -6564,24 +8189,34 @@ void __indirect_glGenQueries(GLsizei n, GLuint * ids) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_gen_queries_reply_t *reply = xcb_glx_gen_queries_reply(c, xcb_glx_gen_queries(c, gc->currentContextTag, n), NULL); - (void)memcpy(ids, xcb_glx_gen_queries_data(reply), xcb_glx_gen_queries_data_length(reply) * sizeof(GLuint)); + xcb_glx_gen_queries_reply_t *reply = + xcb_glx_gen_queries_reply(c, + xcb_glx_gen_queries(c, + gc-> + currentContextTag, + n), NULL); + (void) memcpy(ids, xcb_glx_gen_queries_data(reply), + xcb_glx_gen_queries_data_length(reply) * + sizeof(GLuint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenQueries, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GenQueries, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, ids, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryObjectiv 165 -void __indirect_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) +void +__indirect_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -6589,30 +8224,42 @@ void __indirect_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_query_objectiv_reply_t *reply = xcb_glx_get_query_objectiv_reply(c, xcb_glx_get_query_objectiv(c, gc->currentContextTag, id, pname), NULL); + xcb_glx_get_query_objectiv_reply_t *reply = + xcb_glx_get_query_objectiv_reply(c, + xcb_glx_get_query_objectiv(c, + gc-> + currentContextTag, + id, + pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_query_objectiv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_query_objectiv_data(reply), xcb_glx_get_query_objectiv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_query_objectiv_data(reply), + xcb_glx_get_query_objectiv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectiv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&id), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryObjectuiv 166 -void __indirect_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) +void +__indirect_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -6620,30 +8267,42 @@ void __indirect_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_query_objectuiv_reply_t *reply = xcb_glx_get_query_objectuiv_reply(c, xcb_glx_get_query_objectuiv(c, gc->currentContextTag, id, pname), NULL); + xcb_glx_get_query_objectuiv_reply_t *reply = + xcb_glx_get_query_objectuiv_reply(c, + xcb_glx_get_query_objectuiv(c, + gc-> + currentContextTag, + id, + pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_query_objectuiv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_query_objectuiv_data(reply), xcb_glx_get_query_objectuiv_data_length(reply) * sizeof(GLuint)); + (void) memcpy(params, xcb_glx_get_query_objectuiv_data(reply), + xcb_glx_get_query_objectuiv_data_length(reply) * + sizeof(GLuint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuiv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&id), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_GetQueryiv 164 -void __indirect_glGetQueryiv(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetQueryiv(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; #ifndef USE_XCB const GLuint cmdlen = 8; #endif @@ -6651,30 +8310,41 @@ void __indirect_glGetQueryiv(GLenum target, GLenum pname, GLint * params) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_get_queryiv_reply_t *reply = xcb_glx_get_queryiv_reply(c, xcb_glx_get_queryiv(c, gc->currentContextTag, target, pname), NULL); + xcb_glx_get_queryiv_reply_t *reply = + xcb_glx_get_queryiv_reply(c, + xcb_glx_get_queryiv(c, + gc-> + currentContextTag, + target, pname), + NULL); /* the XXX_data_length() xcb function name is misleading, it returns the number */ /* of elements, not the length of the data part. A single element is embedded. */ if (xcb_glx_get_queryiv_data_length(reply) == 1) - (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + (void) memcpy(params, &reply->datum, sizeof(reply->datum)); else - (void)memcpy(params, xcb_glx_get_queryiv_data(reply), xcb_glx_get_queryiv_data_length(reply) * sizeof(GLint)); + (void) memcpy(params, xcb_glx_get_queryiv_data(reply), + xcb_glx_get_queryiv_data_length(reply) * + sizeof(GLint)); free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryiv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_GetQueryiv, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return; } #define X_GLsop_IsQuery 163 -GLboolean __indirect_glIsQuery(GLuint id) +GLboolean +__indirect_glIsQuery(GLuint id) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; #ifndef USE_XCB const GLuint cmdlen = 4; @@ -6683,35 +8353,44 @@ GLboolean __indirect_glIsQuery(GLuint id) #ifdef USE_XCB xcb_connection_t *c = XGetXCBConnection(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); - xcb_glx_is_query_reply_t *reply = xcb_glx_is_query_reply(c, xcb_glx_is_query(c, gc->currentContextTag, id), NULL); + xcb_glx_is_query_reply_t *reply = + xcb_glx_is_query_reply(c, + xcb_glx_is_query(c, gc->currentContextTag, + id), NULL); retval = reply->ret_val; free(reply); #else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsQuery, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&id), 4); + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_IsQuery, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); #endif /* USE_XCB */ } return retval; } #define X_GLrop_BlendEquationSeparate 4228 -void __indirect_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) +void +__indirect_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BlendEquationSeparate, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&modeRGB), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&modeA), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BlendEquationSeparate, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&modeRGB), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&modeA), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_DrawBuffers 233 -void __indirect_glDrawBuffers(GLsizei n, const GLenum * bufs) +void +__indirect_glDrawBuffers(GLsizei n, const GLenum * bufs) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -6722,408 +8401,504 @@ void __indirect_glDrawBuffers(GLsizei n, const GLenum * bufs) return; } if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_DrawBuffers, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(bufs), safe_mul(n, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_DrawBuffers; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 8), (void *)(&n), 4); - __glXSendLargeCommand(gc, pc, 12, bufs, safe_mul(n, 4)); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_DrawBuffers, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (bufs), + safe_mul(n, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_DrawBuffers; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&n), 4); + __glXSendLargeCommand(gc, pc, 12, bufs, safe_mul(n, 4)); + } } } #define X_GLrop_VertexAttrib1dv 4197 -void __indirect_glVertexAttrib1d(GLuint index, GLdouble x) +void +__indirect_glVertexAttrib1d(GLuint index, GLdouble x) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib1dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1dv 4197 -void __indirect_glVertexAttrib1dv(GLuint index, const GLdouble * v) +void +__indirect_glVertexAttrib1dv(GLuint index, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib1dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1sv 4189 -void __indirect_glVertexAttrib1s(GLuint index, GLshort x) +void +__indirect_glVertexAttrib1s(GLuint index, GLshort x) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib1sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1sv 4189 -void __indirect_glVertexAttrib1sv(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib1sv(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib1sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2dv 4198 -void __indirect_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) +void +__indirect_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib2dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2dv 4198 -void __indirect_glVertexAttrib2dv(GLuint index, const GLdouble * v) +void +__indirect_glVertexAttrib2dv(GLuint index, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib2dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2sv 4190 -void __indirect_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) +void +__indirect_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib2sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2sv 4190 -void __indirect_glVertexAttrib2sv(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib2sv(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib2sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3dv 4199 -void __indirect_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; -emit_header(gc->pc, X_GLrop_VertexAttrib3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3dv 4199 -void __indirect_glVertexAttrib3dv(GLuint index, const GLdouble * v) +void +__indirect_glVertexAttrib3dv(GLuint index, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; -emit_header(gc->pc, X_GLrop_VertexAttrib3dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 24); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3sv 4191 -void __indirect_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) +void +__indirect_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3sv 4191 -void __indirect_glVertexAttrib3sv(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib3sv(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib3sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4Nbv 4235 -void __indirect_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) +void +__indirect_glVertexAttrib4Nbv(GLuint index, const GLbyte *v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib4Nbv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4Nbv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4Niv 4237 -void __indirect_glVertexAttrib4Niv(GLuint index, const GLint * v) +void +__indirect_glVertexAttrib4Niv(GLuint index, const GLint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib4Niv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4Niv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4Nsv 4236 -void __indirect_glVertexAttrib4Nsv(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib4Nsv(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib4Nsv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4Nsv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4Nubv 4201 -void __indirect_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +void +__indirect_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, + GLubyte w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib4Nubv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1); -(void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1); -(void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1); -(void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4Nubv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1); + (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1); + (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1); + (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4Nubv 4201 -void __indirect_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) +void +__indirect_glVertexAttrib4Nubv(GLuint index, const GLubyte *v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib4Nubv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4Nubv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4Nuiv 4239 -void __indirect_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) +void +__indirect_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib4Nuiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4Nuiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4Nusv 4238 -void __indirect_glVertexAttrib4Nusv(GLuint index, const GLushort * v) +void +__indirect_glVertexAttrib4Nusv(GLuint index, const GLushort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib4Nusv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4Nusv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4bv 4230 -void __indirect_glVertexAttrib4bv(GLuint index, const GLbyte * v) +void +__indirect_glVertexAttrib4bv(GLuint index, const GLbyte *v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib4bv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4bv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4dv 4200 -void __indirect_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +void +__indirect_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, + GLdouble w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; -emit_header(gc->pc, X_GLrop_VertexAttrib4dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); -(void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4dv 4200 -void __indirect_glVertexAttrib4dv(GLuint index, const GLdouble * v) +void +__indirect_glVertexAttrib4dv(GLuint index, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; -emit_header(gc->pc, X_GLrop_VertexAttrib4dv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 32); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4dv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4iv 4231 -void __indirect_glVertexAttrib4iv(GLuint index, const GLint * v) +void +__indirect_glVertexAttrib4iv(GLuint index, const GLint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib4iv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4iv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4sv 4192 -void __indirect_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +void +__indirect_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, + GLshort w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib4sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); -(void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); + (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4sv 4192 -void __indirect_glVertexAttrib4sv(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib4sv(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib4sv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4sv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4ubv 4232 -void __indirect_glVertexAttrib4ubv(GLuint index, const GLubyte * v) +void +__indirect_glVertexAttrib4ubv(GLuint index, const GLubyte *v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib4ubv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4ubv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4uiv 4234 -void __indirect_glVertexAttrib4uiv(GLuint index, const GLuint * v) +void +__indirect_glVertexAttrib4uiv(GLuint index, const GLuint * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib4uiv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4uiv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4usv 4233 -void __indirect_glVertexAttrib4usv(GLuint index, const GLushort * v) +void +__indirect_glVertexAttrib4usv(GLuint index, const GLushort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib4usv, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4usv, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ClampColor 234 -void __indirect_glClampColor(GLenum target, GLenum clamp) +void +__indirect_glClampColor(GLenum target, GLenum clamp) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_ClampColor, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&clamp), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ClampColor, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&clamp), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BindProgramARB 4180 -void __indirect_glBindProgramARB(GLenum target, GLuint program) +void +__indirect_glBindProgramARB(GLenum target, GLuint program) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BindProgramARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&program), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BindProgramARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&program), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_DeleteProgramsARB 1294 -void __indirect_glDeleteProgramsARB(GLsizei n, const GLuint * programs) +void +__indirect_glDeleteProgramsARB(GLsizei n, const GLuint * programs) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -7134,201 +8909,256 @@ void __indirect_glDeleteProgramsARB(GLsizei n, const GLuint * programs) return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteProgramsARB, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); -(void) memcpy((void *)(pc + 4), (void *)(programs), safe_mul(n, 4)); - UnlockDisplay(dpy); SyncHandle(); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivate, + X_GLvop_DeleteProgramsARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (programs), safe_mul(n, 4)); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GenProgramsARB 1295 -void __indirect_glGenProgramsARB(GLsizei n, GLuint * programs) +void +__indirect_glGenProgramsARB(GLsizei n, GLuint * programs) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenProgramsARB, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GenProgramsARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, programs, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramStringARB 1308 -void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) +void +__indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringARB, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramStringARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 1, string, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramivARB 1307 -void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivARB, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramivARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_IsProgramARB 1304 -GLboolean __indirect_glIsProgramARB(GLuint program) +GLboolean +__indirect_glIsProgramARB(GLuint program) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsProgramARB, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&program), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_IsProgramARB, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&program), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } #define X_GLrop_ProgramEnvParameter4dvARB 4185 -void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +void +__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, + GLdouble y, GLdouble z, GLdouble w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; -emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); -(void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramEnvParameter4dvARB 4185 -void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) +void +__indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; -emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramEnvParameter4fvARB 4184 -void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void +__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramEnvParameter4fvARB 4184 -void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) +void +__indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramLocalParameter4dvARB 4216 -void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +void +__indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, + GLdouble w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; -emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); -(void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramLocalParameter4dvARB 4216 -void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) +void +__indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; -emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramLocalParameter4fvARB 4215 -void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void +__indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, + GLfloat w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramLocalParameter4fvARB 4215 -void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) +void +__indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_ProgramStringARB 4217 -void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) +void +__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid * string) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + safe_pad(len); if (0 + safe_pad(len) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -7339,198 +9169,241 @@ void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, co return; } if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { -if (cmdlen <= gc->maxSmallRenderCommandSize) { - if ( (gc->pc + cmdlen) > gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } -emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(string), len); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } -} -else { -const GLint op = X_GLrop_ProgramStringARB; -const GLuint cmdlenLarge = cmdlen + 4; -GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); -(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); -(void) memcpy((void *)(pc + 4), (void *)(&op), 4); -(void) memcpy((void *)(pc + 8), (void *)(&target), 4); -(void) memcpy((void *)(pc + 12), (void *)(&format), 4); -(void) memcpy((void *)(pc + 16), (void *)(&len), 4); - __glXSendLargeCommand(gc, pc, 20, string, len); -} + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ((gc->pc + cmdlen) > gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&format), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (string), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } else { + const GLint op = X_GLrop_ProgramStringARB; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4); + (void) memcpy((void *) (pc + 4), (void *) (&op), 4); + (void) memcpy((void *) (pc + 8), (void *) (&target), 4); + (void) memcpy((void *) (pc + 12), (void *) (&format), 4); + (void) memcpy((void *) (pc + 16), (void *) (&len), 4); + __glXSendLargeCommand(gc, pc, 20, string, len); + } } } #define X_GLrop_VertexAttrib1fvARB 4193 -void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) +void +__indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1fvARB 4193 -void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) +void +__indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2fvARB 4194 -void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) +void +__indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2fvARB 4194 -void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) +void +__indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3fvARB 4195 -void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) +void +__indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3fvARB 4195 -void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) +void +__indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4fvARB 4196 -void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void +__indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, + GLfloat w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4fvARB 4196 -void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) +void +__indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BindFramebuffer 236 -void __indirect_glBindFramebuffer(GLenum target, GLuint framebuffer) +void +__indirect_glBindFramebuffer(GLenum target, GLuint framebuffer) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BindFramebuffer, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BindFramebuffer, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&framebuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BindRenderbuffer 235 -void __indirect_glBindRenderbuffer(GLenum target, GLuint renderbuffer) +void +__indirect_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BindRenderbuffer, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BindRenderbuffer, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BlitFramebuffer 4330 -void __indirect_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +void +__indirect_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, + GLint srcY1, GLint dstX0, GLint dstY0, + GLint dstX1, GLint dstY1, GLbitfield mask, + GLenum filter) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; -emit_header(gc->pc, X_GLrop_BlitFramebuffer, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&srcX0), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&srcY0), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&srcX1), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&srcY1), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&dstX0), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&dstY0), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(&dstX1), 4); -(void) memcpy((void *)(gc->pc + 32), (void *)(&dstY1), 4); -(void) memcpy((void *)(gc->pc + 36), (void *)(&mask), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&filter), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BlitFramebuffer, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&srcX0), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&srcY0), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&srcX1), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&srcY1), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&dstX0), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&dstY0), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (&dstX1), 4); + (void) memcpy((void *) (gc->pc + 32), (void *) (&dstY1), 4); + (void) memcpy((void *) (gc->pc + 36), (void *) (&mask), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&filter), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_CheckFramebufferStatus 1427 -GLenum __indirect_glCheckFramebufferStatus(GLenum target) +GLenum +__indirect_glCheckFramebufferStatus(GLenum target) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLenum retval = (GLenum) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatus, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_CheckFramebufferStatus, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } #define X_GLrop_DeleteFramebuffers 4320 -void __indirect_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) +void +__indirect_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -7541,18 +9414,22 @@ void __indirect_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_DeleteFramebuffers, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), safe_mul(n, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_DeleteFramebuffers, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (framebuffers), + safe_mul(n, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_DeleteRenderbuffers 4317 -void __indirect_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) +void +__indirect_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -7563,296 +9440,380 @@ void __indirect_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_DeleteRenderbuffers, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), safe_mul(n, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_DeleteRenderbuffers, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (renderbuffers), + safe_mul(n, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_FramebufferRenderbuffer 4324 -void __indirect_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +void +__indirect_glFramebufferRenderbuffer(GLenum target, GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_FramebufferRenderbuffer, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_FramebufferRenderbuffer, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&renderbuffertarget), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FramebufferTexture1D 4321 -void __indirect_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +void +__indirect_glFramebufferTexture1D(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_FramebufferTexture1D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_FramebufferTexture1D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FramebufferTexture2D 4322 -void __indirect_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +void +__indirect_glFramebufferTexture2D(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_FramebufferTexture2D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_FramebufferTexture2D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FramebufferTexture3D 4323 -void __indirect_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) +void +__indirect_glFramebufferTexture3D(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level, GLint layer) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_FramebufferTexture3D, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&layer), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_FramebufferTexture3D, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&layer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FramebufferTextureLayer 237 -void __indirect_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +void +__indirect_glFramebufferTextureLayer(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_FramebufferTextureLayer, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&texture), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&level), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&layer), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_FramebufferTextureLayer, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&texture), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&level), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&layer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GenFramebuffers 1426 -void __indirect_glGenFramebuffers(GLsizei n, GLuint * framebuffers) +void +__indirect_glGenFramebuffers(GLsizei n, GLuint * framebuffers) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffers, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GenFramebuffers, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GenRenderbuffers 1423 -void __indirect_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) +void +__indirect_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 4; if (n < 0) { __glXSetError(gc, GL_INVALID_VALUE); return; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffers, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GenRenderbuffers, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLrop_GenerateMipmap 4325 -void __indirect_glGenerateMipmap(GLenum target) +void +__indirect_glGenerateMipmap(GLenum target) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_GenerateMipmap, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_GenerateMipmap, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GetFramebufferAttachmentParameteriv 1428 -void __indirect_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) +void +__indirect_glGetFramebufferAttachmentParameteriv(GLenum target, + GLenum attachment, + GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameteriv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&attachment), 4); -(void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetFramebufferAttachmentParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&attachment), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetRenderbufferParameteriv 1424 -void __indirect_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) +void +__indirect_glGetRenderbufferParameteriv(GLenum target, GLenum pname, + GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameteriv, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetRenderbufferParameteriv, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_IsFramebuffer 1425 -GLboolean __indirect_glIsFramebuffer(GLuint framebuffer) +GLboolean +__indirect_glIsFramebuffer(GLuint framebuffer) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebuffer, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_IsFramebuffer, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&framebuffer), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } #define X_GLvop_IsRenderbuffer 1422 -GLboolean __indirect_glIsRenderbuffer(GLuint renderbuffer) +GLboolean +__indirect_glIsRenderbuffer(GLuint renderbuffer) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbuffer, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_IsRenderbuffer, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&renderbuffer), 4); retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } #define X_GLrop_RenderbufferStorage 4318 -void __indirect_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +void +__indirect_glRenderbufferStorage(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_RenderbufferStorage, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RenderbufferStorage, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_RenderbufferStorageMultisample 4331 -void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +void +__indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, + GLenum internalformat, + GLsizei width, GLsizei height) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_RenderbufferStorageMultisample, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&samples), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&width), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&height), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RenderbufferStorageMultisample, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&samples), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&width), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SampleMaskSGIS 2048 -void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) +void +__indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SamplePatternSGIS 2049 -void __indirect_glSamplePatternSGIS(GLenum pattern) +void +__indirect_glSamplePatternSGIS(GLenum pattern) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&pattern), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&pattern), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3fvEXT 4129 -void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) +void +__indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_SecondaryColor3fvEXT 4129 -void __indirect_glSecondaryColor3fvEXT(const GLfloat * v) +void +__indirect_glSecondaryColor3fvEXT(const GLfloat * v) { - generic_12_byte( X_GLrop_SecondaryColor3fvEXT, v ); + generic_12_byte(X_GLrop_SecondaryColor3fvEXT, v); } #define X_GLrop_FogCoordfvEXT 4124 -void __indirect_glFogCoordfEXT(GLfloat coord) +void +__indirect_glFogCoordfEXT(GLfloat coord) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_FogCoordfvEXT 4124 -void __indirect_glFogCoordfvEXT(const GLfloat * coord) +void +__indirect_glFogCoordfvEXT(const GLfloat * coord) { - generic_4_byte( X_GLrop_FogCoordfvEXT, coord ); + generic_4_byte(X_GLrop_FogCoordfvEXT, coord); } #define X_GLvop_AreProgramsResidentNV 1293 -GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences) +GLboolean +__indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, + GLboolean * residences) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; GLboolean retval = (GLboolean) 0; const GLuint cmdlen = 4 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { @@ -7864,163 +9825,208 @@ GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLbo return 0; } if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreProgramsResidentNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&n), 4); -(void) memcpy((void *)(pc + 4), (void *)(ids), safe_mul(n, 4)); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_AreProgramsResidentNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (ids), safe_mul(n, 4)); retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return retval; } #define X_GLrop_ExecuteProgramNV 4181 -void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) +void +__indirect_glExecuteProgramNV(GLenum target, GLuint id, + const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28; -emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GetProgramParameterdvNV 1297 -void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) +void +__indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, + GLenum pname, GLdouble * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterdvNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramParameterdvNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramParameterfvNV 1296 -void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) +void +__indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, + GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterfvNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramParameterfvNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramStringNV 1299 -void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) +void +__indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&id), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramStringNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 1, program, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramivNV 1298 -void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) +void +__indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&id), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramivNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetTrackMatrixivNV 1300 -void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) +void +__indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, + GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 12; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetTrackMatrixivNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&target), 4); -(void) memcpy((void *)(pc + 4), (void *)(&address), 4); -(void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetTrackMatrixivNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&target), 4); + (void) memcpy((void *) (pc + 4), (void *) (&address), 4); + (void) memcpy((void *) (pc + 8), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetVertexAttribdvNV 1301 -void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) +void +__indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, + GLdouble * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribdvNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&index), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetVertexAttribdvNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&index), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 8, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetVertexAttribfvNV 1302 -void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) +void +__indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribfvNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&index), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetVertexAttribfvNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&index), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetVertexAttribivNV 1303 -void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) +void +__indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8; if (__builtin_expect(dpy != NULL, 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribivNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&index), 4); -(void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetVertexAttribivNV, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&index), 4); + (void) memcpy((void *) (pc + 4), (void *) (&pname), 4); (void) __glXReadReply(dpy, 4, params, GL_FALSE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLrop_LoadProgramNV 4183 -void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) +void +__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte *program) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + safe_pad(len); if (0 + safe_pad(len) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8031,20 +10037,24 @@ void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLu return; } if (__builtin_expect(len >= 0, 1)) { -emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(program), len); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (program), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramParameters4dvNV 4187 -void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params) +void +__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, + const GLdouble * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + safe_pad(safe_mul(num, 32)); if (0 + safe_pad(safe_mul(num, 32)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8055,20 +10065,25 @@ void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei nu return; } if (__builtin_expect(num >= 0, 1)) { -emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(params), safe_mul(num, 32)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (params), + safe_mul(num, 32)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramParameters4fvNV 4186 -void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params) +void +__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, + const GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16 + safe_pad(safe_mul(num, 16)); if (0 + safe_pad(safe_mul(num, 16)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8079,20 +10094,24 @@ void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei nu return; } if (__builtin_expect(num >= 0, 1)) { -emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(params), safe_mul(num, 16)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (params), + safe_mul(num, 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_RequestResidentProgramsNV 4182 -void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) +void +__indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8103,365 +10122,455 @@ void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(ids), safe_mul(n, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (ids), safe_mul(n, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_TrackMatrixNV 4188 -void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) +void +__indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, + GLenum transform) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&address), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&matrix), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&transform), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&address), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&matrix), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&transform), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1dvNV 4273 -void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) +void +__indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1dvNV 4273 -void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) +void +__indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1fvNV 4269 -void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) +void +__indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1fvNV 4269 -void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) +void +__indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1svNV 4265 -void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x) +void +__indirect_glVertexAttrib1sNV(GLuint index, GLshort x) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib1svNV 4265 -void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2dvNV 4274 -void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) +void +__indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2dvNV 4274 -void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) +void +__indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2fvNV 4270 -void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) +void +__indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2fvNV 4270 -void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) +void +__indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2svNV 4266 -void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) +void +__indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib2svNV 4266 -void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3dvNV 4275 -void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, + GLdouble z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; -emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3dvNV 4275 -void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) +void +__indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; -emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 24); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 24); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3fvNV 4271 -void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) +void +__indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3fvNV 4271 -void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) +void +__indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 20; -emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3svNV 4267 -void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) +void +__indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib3svNV 4267 -void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4dvNV 4276 -void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +void +__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, + GLdouble z, GLdouble w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; -emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); -(void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4dvNV 4276 -void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) +void +__indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; -emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 32); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4fvNV 4272 -void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void +__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, + GLfloat w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4fvNV 4272 -void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) +void +__indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; -emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4svNV 4268 -void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +void +__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, + GLshort w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); -(void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); -(void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); -(void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2); + (void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2); + (void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2); + (void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4svNV 4268 -void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) +void +__indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; -emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4ubvNV 4277 -void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +void +__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, + GLubyte w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1); -(void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1); -(void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1); -(void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1); + (void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1); + (void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1); + (void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttrib4ubvNV 4277 -void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) +void +__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_VertexAttribs1dvNV 4210 -void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) +void +__indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 8)); if (0 + safe_pad(safe_mul(n, 8)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8472,19 +10581,22 @@ void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 8)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs1fvNV 4206 -void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) +void +__indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8495,19 +10607,22 @@ void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs1svNV 4202 -void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) +void +__indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 2)); if (0 + safe_pad(safe_mul(n, 2)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8518,19 +10633,22 @@ void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 2)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs2dvNV 4211 -void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) +void +__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 16)); if (0 + safe_pad(safe_mul(n, 16)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8541,19 +10659,22 @@ void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 16)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs2fvNV 4207 -void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) +void +__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 8)); if (0 + safe_pad(safe_mul(n, 8)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8564,19 +10685,22 @@ void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 8)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs2svNV 4203 -void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) +void +__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8587,19 +10711,22 @@ void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs3dvNV 4212 -void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) +void +__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 24)); if (0 + safe_pad(safe_mul(n, 24)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8610,19 +10737,22 @@ void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 24)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 24)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs3fvNV 4208 -void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) +void +__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 12)); if (0 + safe_pad(safe_mul(n, 12)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8633,19 +10763,22 @@ void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 12)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 12)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs3svNV 4204 -void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) +void +__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 6)); if (0 + safe_pad(safe_mul(n, 6)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8656,19 +10789,22 @@ void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 6)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 6)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs4dvNV 4213 -void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) +void +__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 32)); if (0 + safe_pad(safe_mul(n, 32)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8679,19 +10815,22 @@ void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 32)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 32)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs4fvNV 4209 -void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) +void +__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 16)); if (0 + safe_pad(safe_mul(n, 16)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8702,19 +10841,22 @@ void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 16)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs4svNV 4205 -void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) +void +__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 8)); if (0 + safe_pad(safe_mul(n, 8)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8725,19 +10867,22 @@ void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 8)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_VertexAttribs4ubvNV 4214 -void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) +void +__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12 + safe_pad(safe_mul(n, 4)); if (0 + safe_pad(safe_mul(n, 4)) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8748,31 +10893,39 @@ void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v return; } if (__builtin_expect(n >= 0, 1)) { -emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), safe_mul(n, 4)); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), safe_mul(n, 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ActiveStencilFaceEXT 4220 -void __indirect_glActiveStencilFaceEXT(GLenum face) +void +__indirect_glActiveStencilFaceEXT(GLenum face) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 8; -emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLvop_GetProgramNamedParameterdvNV 1311 -void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) +void +__indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, + const GLubyte *name, + GLdouble * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + safe_pad(len); if (0 + safe_pad(len) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8783,21 +10936,28 @@ void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLu return; } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&id), 4); -(void) memcpy((void *)(pc + 4), (void *)(&len), 4); -(void) memcpy((void *)(pc + 8), (void *)(name), len); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramNamedParameterdvNV, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&len), 4); + (void) memcpy((void *) (pc + 8), (void *) (name), len); (void) __glXReadReply(dpy, 8, params, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLvop_GetProgramNamedParameterfvNV 1310 -void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) +void +__indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, + const GLubyte *name, + GLfloat * params) { - struct glx_context * const gc = __glXGetCurrentContext(); - Display * const dpy = gc->currentDpy; + struct glx_context *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; const GLuint cmdlen = 8 + safe_pad(len); if (0 + safe_pad(len) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8808,20 +10968,27 @@ void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLu return; } if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { - GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen); -(void) memcpy((void *)(pc + 0), (void *)(&id), 4); -(void) memcpy((void *)(pc + 4), (void *)(&len), 4); -(void) memcpy((void *)(pc + 8), (void *)(name), len); + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_GetProgramNamedParameterfvNV, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&id), 4); + (void) memcpy((void *) (pc + 4), (void *) (&len), 4); + (void) memcpy((void *) (pc + 8), (void *) (name), len); (void) __glXReadReply(dpy, 4, params, GL_TRUE); - UnlockDisplay(dpy); SyncHandle(); + UnlockDisplay(dpy); + SyncHandle(); } return; } #define X_GLrop_ProgramNamedParameter4dvNV 4219 -void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +void +__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, + const GLubyte *name, GLdouble x, + GLdouble y, GLdouble z, GLdouble w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + safe_pad(len); if (0 + safe_pad(len) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8832,23 +10999,28 @@ void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyt return; } if (__builtin_expect(len >= 0, 1)) { -emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); -(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); -(void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); -(void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); -(void) memcpy((void *)(gc->pc + 44), (void *)(name), len); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8); + (void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8); + (void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8); + (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramNamedParameter4dvNV 4219 -void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) +void +__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, + const GLubyte *name, + const GLdouble * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44 + safe_pad(len); if (0 + safe_pad(len) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8859,20 +11031,25 @@ void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLuby return; } if (__builtin_expect(len >= 0, 1)) { -emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); -(void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); -(void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); -(void) memcpy((void *)(gc->pc + 44), (void *)(name), len); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (v), 32); + (void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 44), (void *) (name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramNamedParameter4fvNV 4218 -void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +void +__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, + const GLubyte *name, GLfloat x, + GLfloat y, GLfloat z, GLfloat w) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + safe_pad(len); if (0 + safe_pad(len) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8883,23 +11060,28 @@ void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyt return; } if (__builtin_expect(len >= 0, 1)) { -emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); -(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); -(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); -(void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); -(void) memcpy((void *)(gc->pc + 28), (void *)(name), len); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4); + (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4); + (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4); + (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4); + (void) memcpy((void *) (gc->pc + 28), (void *) (name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_ProgramNamedParameter4fvNV 4218 -void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) +void +__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, + const GLubyte *name, + const GLfloat * v) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 28 + safe_pad(len); if (0 + safe_pad(len) < 0) { __glXSetError(gc, GL_INVALID_VALUE); @@ -8910,94 +11092,104 @@ void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLuby return; } if (__builtin_expect(len >= 0, 1)) { -emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); -(void) memcpy((void *)(gc->pc + 12), (void *)(v), 16); -(void) memcpy((void *)(gc->pc + 28), (void *)(name), len); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4); + (void) memcpy((void *) (gc->pc + 12), (void *) (v), 16); + (void) memcpy((void *) (gc->pc + 28), (void *) (name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } } #define X_GLrop_BindFramebufferEXT 4319 -void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) +void +__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&framebuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } #define X_GLrop_BindRenderbufferEXT 4316 -void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) +void +__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { - struct glx_context * const gc = __glXGetCurrentContext(); + struct glx_context *const gc = __glXGetCurrentContext(); const GLuint cmdlen = 12; -emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen); -(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); -(void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4); -gc->pc += cmdlen; -if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen); + (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4); + (void) memcpy((void *) (gc->pc + 8), (void *) (&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } -#ifdef GLX_INDIRECT_RENDERING +#ifdef GLX_SHARED_GLAPI -static const struct proc_pair -{ - const char *name; - _glapi_proc proc; +static const struct proc_pair { + const char *name; + _glapi_proc proc; } proc_pairs[20] = { - { "AreTexturesResidentEXT", (_glapi_proc) glAreTexturesResidentEXT }, - { "DeleteTexturesEXT", (_glapi_proc) glDeleteTexturesEXT }, - { "GenTexturesEXT", (_glapi_proc) glGenTexturesEXT }, - { "GetColorTableEXT", (_glapi_proc) gl_dispatch_stub_343 }, - { "GetColorTableParameterfvEXT", (_glapi_proc) gl_dispatch_stub_344 }, - { "GetColorTableParameterfvSGI", (_glapi_proc) gl_dispatch_stub_344 }, - { "GetColorTableParameterivEXT", (_glapi_proc) gl_dispatch_stub_345 }, - { "GetColorTableParameterivSGI", (_glapi_proc) gl_dispatch_stub_345 }, - { "GetColorTableSGI", (_glapi_proc) gl_dispatch_stub_343 }, - { "GetConvolutionFilterEXT", (_glapi_proc) gl_dispatch_stub_356 }, - { "GetConvolutionParameterfvEXT", (_glapi_proc) gl_dispatch_stub_357 }, - { "GetConvolutionParameterivEXT", (_glapi_proc) gl_dispatch_stub_358 }, - { "GetHistogramEXT", (_glapi_proc) gl_dispatch_stub_361 }, - { "GetHistogramParameterfvEXT", (_glapi_proc) gl_dispatch_stub_362 }, - { "GetHistogramParameterivEXT", (_glapi_proc) gl_dispatch_stub_363 }, - { "GetMinmaxEXT", (_glapi_proc) gl_dispatch_stub_364 }, - { "GetMinmaxParameterfvEXT", (_glapi_proc) gl_dispatch_stub_365 }, - { "GetMinmaxParameterivEXT", (_glapi_proc) gl_dispatch_stub_366 }, - { "GetSeparableFilterEXT", (_glapi_proc) gl_dispatch_stub_359 }, - { "IsTextureEXT", (_glapi_proc) glIsTextureEXT } + { + "AreTexturesResidentEXT", (_glapi_proc) glAreTexturesResidentEXT}, { + "DeleteTexturesEXT", (_glapi_proc) glDeleteTexturesEXT}, { + "GenTexturesEXT", (_glapi_proc) glGenTexturesEXT}, { + "GetColorTableEXT", (_glapi_proc) gl_dispatch_stub_343}, { + "GetColorTableParameterfvEXT", (_glapi_proc) gl_dispatch_stub_344}, { + "GetColorTableParameterfvSGI", (_glapi_proc) gl_dispatch_stub_344}, { + "GetColorTableParameterivEXT", (_glapi_proc) gl_dispatch_stub_345}, { + "GetColorTableParameterivSGI", (_glapi_proc) gl_dispatch_stub_345}, { + "GetColorTableSGI", (_glapi_proc) gl_dispatch_stub_343}, { + "GetConvolutionFilterEXT", (_glapi_proc) gl_dispatch_stub_356}, { + "GetConvolutionParameterfvEXT", (_glapi_proc) gl_dispatch_stub_357}, { + "GetConvolutionParameterivEXT", (_glapi_proc) gl_dispatch_stub_358}, { + "GetHistogramEXT", (_glapi_proc) gl_dispatch_stub_361}, { + "GetHistogramParameterfvEXT", (_glapi_proc) gl_dispatch_stub_362}, { + "GetHistogramParameterivEXT", (_glapi_proc) gl_dispatch_stub_363}, { + "GetMinmaxEXT", (_glapi_proc) gl_dispatch_stub_364}, { + "GetMinmaxParameterfvEXT", (_glapi_proc) gl_dispatch_stub_365}, { + "GetMinmaxParameterivEXT", (_glapi_proc) gl_dispatch_stub_366}, { + "GetSeparableFilterEXT", (_glapi_proc) gl_dispatch_stub_359}, { + "IsTextureEXT", (_glapi_proc) glIsTextureEXT} }; static int __indirect_get_proc_compare(const void *key, const void *memb) { - const struct proc_pair *pair = (const struct proc_pair *) memb; - return strcmp((const char *) key, pair->name); + const struct proc_pair *pair = (const struct proc_pair *) memb; + return strcmp((const char *) key, pair->name); } _glapi_proc __indirect_get_proc_address(const char *name) { - const struct proc_pair *pair; - - /* skip "gl" */ - name += 2; + const struct proc_pair *pair; + + /* skip "gl" */ + name += 2; - pair = (const struct proc_pair *) bsearch((const void *) name, - (const void *) proc_pairs, ARRAY_SIZE(proc_pairs), sizeof(proc_pairs[0]), - __indirect_get_proc_compare); + pair = (const struct proc_pair *) bsearch((const void *) name, + (const void *) proc_pairs, + ARRAY_SIZE(proc_pairs), + sizeof(proc_pairs[0]), + __indirect_get_proc_compare); - return (pair) ? pair->proc : NULL; + return (pair) ? pair->proc : NULL; } -#endif /* GLX_INDIRECT_RENDERING */ +#endif /* GLX_SHARED_GLAPI */ -# undef FASTCALL -# undef NOINLINE +#undef FASTCALL +#undef NOINLINE diff --git a/lib/mesa/src/glx/indirect.h b/lib/mesa/src/glx/indirect.h index ef2cc5c59..f2f9ca919 100644 --- a/lib/mesa/src/glx/indirect.h +++ b/lib/mesa/src/glx/indirect.h @@ -714,7 +714,7 @@ extern _X_HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei extern _X_HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer); extern _X_HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); -#ifdef GLX_INDIRECT_RENDERING +#ifdef GLX_SHARED_GLAPI extern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void); #endif diff --git a/lib/mesa/src/glx/indirect_size.c b/lib/mesa/src/glx/indirect_size.c index d3f90d001..493d77443 100644 --- a/lib/mesa/src/glx/indirect_size.c +++ b/lib/mesa/src/glx/indirect_size.c @@ -30,338 +30,353 @@ #include <GL/gl.h> #include "indirect_size.h" -# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -# define PURE __attribute__((pure)) -# else -# define PURE -# endif +#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +#define PURE __attribute__((pure)) +#else +#define PURE +#endif -# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) -# define FASTCALL __attribute__((fastcall)) -# else -# define FASTCALL -# endif +#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +#define FASTCALL __attribute__((fastcall)) +#else +#define FASTCALL +#endif -#ifdef HAVE_FUNC_ATTRIBUTE_ALIAS -# define ALIAS2(from,to) \ +#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL) +#undef HAVE_ALIAS +#endif +#ifdef HAVE_ALIAS +#define ALIAS2(from,to) \ _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ __attribute__ ((alias( # to ))); -# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) +#define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) #else -# define ALIAS(from,to) \ +#define ALIAS(from,to) \ _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ { return __gl ## to ## _size( e ); } #endif _X_INTERNAL PURE FASTCALL GLint -__glCallLists_size( GLenum e ) +__glCallLists_size(GLenum e) { - switch( e ) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return 1; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_2_BYTES: - case GL_HALF_FLOAT: - return 2; - case GL_3_BYTES: - return 3; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_4_BYTES: - return 4; - default: return 0; + switch (e) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return 1; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_2_BYTES: + case GL_HALF_FLOAT: + return 2; + case GL_3_BYTES: + return 3; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_4_BYTES: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glFogfv_size( GLenum e ) +__glFogfv_size(GLenum e) { - switch( e ) { - case GL_FOG_INDEX: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_MODE: - case GL_FOG_OFFSET_VALUE_SGIX: - case GL_FOG_DISTANCE_MODE_NV: - return 1; - case GL_FOG_COLOR: - return 4; - default: return 0; + switch (e) { + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_FOG_OFFSET_VALUE_SGIX: + case GL_FOG_DISTANCE_MODE_NV: + return 1; + case GL_FOG_COLOR: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glLightfv_size( GLenum e ) +__glLightfv_size(GLenum e) { - switch( e ) { - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - return 1; - case GL_SPOT_DIRECTION: - return 3; - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_POSITION: - return 4; - default: return 0; + switch (e) { + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + return 1; + case GL_SPOT_DIRECTION: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_POSITION: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glLightModelfv_size( GLenum e ) +__glLightModelfv_size(GLenum e) { - switch( e ) { - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_LIGHT_MODEL_COLOR_CONTROL: + switch (e) { + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: /* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ - return 1; - case GL_LIGHT_MODEL_AMBIENT: - return 4; - default: return 0; + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glMaterialfv_size( GLenum e ) +__glMaterialfv_size(GLenum e) { - switch( e ) { - case GL_SHININESS: - return 1; - case GL_COLOR_INDEXES: - return 3; - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_EMISSION: - case GL_AMBIENT_AND_DIFFUSE: - return 4; - default: return 0; + switch (e) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_EMISSION: + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glTexParameterfv_size( GLenum e ) +__glTexParameterfv_size(GLenum e) { - switch( e ) { - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + switch (e) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: /* case GL_SHADOW_AMBIENT_SGIX:*/ - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_CLIPMAP_FRAME_SGIX: - case GL_TEXTURE_LOD_BIAS_S_SGIX: - case GL_TEXTURE_LOD_BIAS_T_SGIX: - case GL_TEXTURE_LOD_BIAS_R_SGIX: - case GL_GENERATE_MIPMAP: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: /* case GL_GENERATE_MIPMAP_SGIS:*/ - case GL_TEXTURE_COMPARE_SGIX: - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - case GL_TEXTURE_MAX_CLAMP_S_SGIX: - case GL_TEXTURE_MAX_CLAMP_T_SGIX: - case GL_TEXTURE_MAX_CLAMP_R_SGIX: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: /* case GL_TEXTURE_LOD_BIAS_EXT:*/ - case GL_TEXTURE_STORAGE_HINT_APPLE: - case GL_STORAGE_PRIVATE_APPLE: - case GL_STORAGE_CACHED_APPLE: - case GL_STORAGE_SHARED_APPLE: - case GL_DEPTH_TEXTURE_MODE: + case GL_TEXTURE_STORAGE_HINT_APPLE: + case GL_STORAGE_PRIVATE_APPLE: + case GL_STORAGE_CACHED_APPLE: + case GL_STORAGE_SHARED_APPLE: + case GL_DEPTH_TEXTURE_MODE: /* case GL_DEPTH_TEXTURE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_MODE: + case GL_TEXTURE_COMPARE_MODE: /* case GL_TEXTURE_COMPARE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_FUNC: + case GL_TEXTURE_COMPARE_FUNC: /* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ - case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: - return 1; - case GL_TEXTURE_CLIPMAP_CENTER_SGIX: - case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: - return 2; - case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: - return 3; - case GL_TEXTURE_BORDER_COLOR: - case GL_POST_TEXTURE_FILTER_BIAS_SGIX: - case GL_POST_TEXTURE_FILTER_SCALE_SGIX: - return 4; - default: return 0; + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glTexEnvfv_size( GLenum e ) +__glTexEnvfv_size(GLenum e) { - switch( e ) { - case GL_ALPHA_SCALE: - case GL_TEXTURE_ENV_MODE: - case GL_TEXTURE_LOD_BIAS: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_RGB_SCALE: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE3_RGB_NV: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_SOURCE3_ALPHA_NV: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND3_RGB_NV: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_OPERAND3_ALPHA_NV: - case GL_BUMP_TARGET_ATI: - case GL_COORD_REPLACE_ARB: + switch (e) { + case GL_ALPHA_SCALE: + case GL_TEXTURE_ENV_MODE: + case GL_TEXTURE_LOD_BIAS: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_RGB_SCALE: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + case GL_BUMP_TARGET_ATI: + case GL_COORD_REPLACE_ARB: /* case GL_COORD_REPLACE_NV:*/ - return 1; - case GL_TEXTURE_ENV_COLOR: - return 4; - default: return 0; + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glTexGendv_size( GLenum e ) +__glTexGendv_size(GLenum e) { - switch( e ) { - case GL_TEXTURE_GEN_MODE: - return 1; - case GL_OBJECT_PLANE: - case GL_EYE_PLANE: - return 4; - default: return 0; + switch (e) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + case GL_EYE_PLANE: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glMap1d_size( GLenum e ) +__glMap1d_size(GLenum e) { - switch( e ) { - case GL_MAP1_INDEX: - case GL_MAP1_TEXTURE_COORD_1: - return 1; - case GL_MAP1_TEXTURE_COORD_2: - return 2; - case GL_MAP1_NORMAL: - case GL_MAP1_TEXTURE_COORD_3: - case GL_MAP1_VERTEX_3: - return 3; - case GL_MAP1_COLOR_4: - case GL_MAP1_TEXTURE_COORD_4: - case GL_MAP1_VERTEX_4: - return 4; - default: return 0; + switch (e) { + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + return 1; + case GL_MAP1_TEXTURE_COORD_2: + return 2; + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_VERTEX_3: + return 3; + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_4: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glMap2d_size( GLenum e ) +__glMap2d_size(GLenum e) { - switch( e ) { - case GL_MAP2_INDEX: - case GL_MAP2_TEXTURE_COORD_1: - return 1; - case GL_MAP2_TEXTURE_COORD_2: - return 2; - case GL_MAP2_NORMAL: - case GL_MAP2_TEXTURE_COORD_3: - case GL_MAP2_VERTEX_3: - return 3; - case GL_MAP2_COLOR_4: - case GL_MAP2_TEXTURE_COORD_4: - case GL_MAP2_VERTEX_4: - return 4; - default: return 0; + switch (e) { + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + return 1; + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_VERTEX_3: + return 3; + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glColorTableParameterfv_size( GLenum e ) +__glColorTableParameterfv_size(GLenum e) { - switch( e ) { - case GL_COLOR_TABLE_SCALE: - case GL_COLOR_TABLE_BIAS: - return 4; - default: return 0; + switch (e) { + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameterfv_size( GLenum e ) +__glConvolutionParameterfv_size(GLenum e) { - switch( e ) { - case GL_CONVOLUTION_BORDER_MODE: + switch (e) { + case GL_CONVOLUTION_BORDER_MODE: /* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ - return 1; - case GL_CONVOLUTION_FILTER_SCALE: + return 1; + case GL_CONVOLUTION_FILTER_SCALE: /* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ - case GL_CONVOLUTION_FILTER_BIAS: + case GL_CONVOLUTION_FILTER_BIAS: /* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ - case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_BORDER_COLOR: /* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ - return 4; - default: return 0; + return 4; + default: + return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glPointParameterfv_size( GLenum e ) +__glPointParameterfv_size(GLenum e) { - switch( e ) { - case GL_POINT_SIZE_MIN: + switch (e) { + case GL_POINT_SIZE_MIN: /* case GL_POINT_SIZE_MIN_ARB:*/ /* case GL_POINT_SIZE_MIN_SGIS:*/ - case GL_POINT_SIZE_MAX: + case GL_POINT_SIZE_MAX: /* case GL_POINT_SIZE_MAX_ARB:*/ /* case GL_POINT_SIZE_MAX_SGIS:*/ - case GL_POINT_FADE_THRESHOLD_SIZE: + case GL_POINT_FADE_THRESHOLD_SIZE: /* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ /* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ - case GL_POINT_SPRITE_R_MODE_NV: - case GL_POINT_SPRITE_COORD_ORIGIN: - return 1; - case GL_POINT_DISTANCE_ATTENUATION: + case GL_POINT_SPRITE_R_MODE_NV: + case GL_POINT_SPRITE_COORD_ORIGIN: + return 1; + case GL_POINT_DISTANCE_ATTENUATION: /* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ /* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ - return 3; - default: return 0; + return 3; + default: + return 0; } } -ALIAS( Fogiv, Fogfv ) -ALIAS( Lightiv, Lightfv ) -ALIAS( LightModeliv, LightModelfv ) -ALIAS( Materialiv, Materialfv ) -ALIAS( TexParameteriv, TexParameterfv ) -ALIAS( TexEnviv, TexEnvfv ) -ALIAS( TexGenfv, TexGendv ) -ALIAS( TexGeniv, TexGendv ) -ALIAS( Map1f, Map1d ) -ALIAS( Map2f, Map2d ) -ALIAS( ColorTableParameteriv, ColorTableParameterfv ) -ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) -ALIAS( PointParameteriv, PointParameterfv ) - -# undef PURE -# undef FASTCALL +ALIAS(Fogiv, Fogfv) + ALIAS(Lightiv, Lightfv) + ALIAS(LightModeliv, LightModelfv) + ALIAS(Materialiv, Materialfv) + ALIAS(TexParameteriv, TexParameterfv) + ALIAS(TexEnviv, TexEnvfv) + ALIAS(TexGenfv, TexGendv) + ALIAS(TexGeniv, TexGendv) + ALIAS(Map1f, Map1d) + ALIAS(Map2f, Map2d) + ALIAS(ColorTableParameteriv, ColorTableParameterfv) + ALIAS(ConvolutionParameteriv, ConvolutionParameterfv) + ALIAS(PointParameteriv, PointParameterfv) +#undef PURE +#undef FASTCALL diff --git a/lib/mesa/src/glx/indirect_size.h b/lib/mesa/src/glx/indirect_size.h index fec7ed393..6a3d14cc4 100644 --- a/lib/mesa/src/glx/indirect_size.h +++ b/lib/mesa/src/glx/indirect_size.h @@ -3,18 +3,18 @@ /* * (C) Copyright IBM Corporation 2004 * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL diff --git a/lib/mesa/src/glx/tests/Makefile.am b/lib/mesa/src/glx/tests/Makefile.am index a41759b86..bdc78c0d5 100644 --- a/lib/mesa/src/glx/tests/Makefile.am +++ b/lib/mesa/src/glx/tests/Makefile.am @@ -12,9 +12,8 @@ AM_CPPFLAGS = \ $(LIBDRM_CFLAGS) \ $(X11_INCLUDES) -TESTS = glx-test dispatch-index-check +TESTS = glx-test check_PROGRAMS = glx-test -EXTRA_DIST = dispatch-index-check glx_test_SOURCES = \ clientinfo_unittest.cpp \ diff --git a/lib/mesa/src/glx/tests/Makefile.in b/lib/mesa/src/glx/tests/Makefile.in index dc3fba68f..89593f49c 100644 --- a/lib/mesa/src/glx/tests/Makefile.in +++ b/lib/mesa/src/glx/tests/Makefile.in @@ -50,7 +50,7 @@ POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ -@HAVE_SHARED_GLAPI_TRUE@TESTS = glx-test$(EXEEXT) dispatch-index-check +@HAVE_SHARED_GLAPI_TRUE@TESTS = glx-test$(EXEEXT) @HAVE_SHARED_GLAPI_TRUE@check_PROGRAMS = glx-test$(EXEEXT) @HAVE_DRI2_TRUE@@HAVE_SHARED_GLAPI_TRUE@am__append_1 = \ @HAVE_DRI2_TRUE@@HAVE_SHARED_GLAPI_TRUE@ query_renderer_implementation_unittest.cpp @@ -170,8 +170,6 @@ AMDGPU_CFLAGS = @AMDGPU_CFLAGS@ AMDGPU_LIBS = @AMDGPU_LIBS@ AMTAR = @AMTAR@ AM_DEFAULT_VERBOSITY = @AM_DEFAULT_VERBOSITY@ -ANDROID_CFLAGS = @ANDROID_CFLAGS@ -ANDROID_LIBS = @ANDROID_LIBS@ AR = @AR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ @@ -202,6 +200,8 @@ DLLTOOL = @DLLTOOL@ DLOPEN_LIBS = @DLOPEN_LIBS@ DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@ DRI2PROTO_LIBS = @DRI2PROTO_LIBS@ +DRI3PROTO_CFLAGS = @DRI3PROTO_CFLAGS@ +DRI3PROTO_LIBS = @DRI3PROTO_LIBS@ DRIGL_CFLAGS = @DRIGL_CFLAGS@ DRIGL_LIBS = @DRIGL_LIBS@ DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@ @@ -214,11 +214,10 @@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGL_CFLAGS = @EGL_CFLAGS@ +EGL_CLIENT_APIS = @EGL_CLIENT_APIS@ EGL_LIB_DEPS = @EGL_LIB_DEPS@ EGL_NATIVE_PLATFORM = @EGL_NATIVE_PLATFORM@ EGREP = @EGREP@ -ETNAVIV_CFLAGS = @ETNAVIV_CFLAGS@ -ETNAVIV_LIBS = @ETNAVIV_LIBS@ EXEEXT = @EXEEXT@ EXPAT_CFLAGS = @EXPAT_CFLAGS@ EXPAT_LIBS = @EXPAT_LIBS@ @@ -245,8 +244,6 @@ GL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@ GL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@ GREP = @GREP@ HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@ -I915_CFLAGS = @I915_CFLAGS@ -I915_LIBS = @I915_LIBS@ INDENT = @INDENT@ INDENT_FLAGS = @INDENT_FLAGS@ INSTALL = @INSTALL@ @@ -254,40 +251,45 @@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ +INTEL_CFLAGS = @INTEL_CFLAGS@ +INTEL_LIBS = @INTEL_LIBS@ LD = @LD@ LDFLAGS = @LDFLAGS@ LD_NO_UNDEFINED = @LD_NO_UNDEFINED@ LEX = @LEX@ LEXLIB = @LEXLIB@ LEX_OUTPUT_ROOT = @LEX_OUTPUT_ROOT@ -LIBATOMIC_LIBS = @LIBATOMIC_LIBS@ LIBCLC_INCLUDEDIR = @LIBCLC_INCLUDEDIR@ LIBCLC_LIBEXECDIR = @LIBCLC_LIBEXECDIR@ LIBDRM_CFLAGS = @LIBDRM_CFLAGS@ LIBDRM_LIBS = @LIBDRM_LIBS@ LIBELF_CFLAGS = @LIBELF_CFLAGS@ LIBELF_LIBS = @LIBELF_LIBS@ -LIBGLVND_DATADIR = @LIBGLVND_DATADIR@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ -LIBSENSORS_LIBS = @LIBSENSORS_LIBS@ +LIBSENSORS_LDFLAGS = @LIBSENSORS_LDFLAGS@ +LIBSHA1_CFLAGS = @LIBSHA1_CFLAGS@ +LIBSHA1_LIBS = @LIBSHA1_LIBS@ LIBTOOL = @LIBTOOL@ -LIBUNWIND_CFLAGS = @LIBUNWIND_CFLAGS@ -LIBUNWIND_LIBS = @LIBUNWIND_LIBS@ LIB_DIR = @LIB_DIR@ LIB_EXT = @LIB_EXT@ LIPO = @LIPO@ +LLVM_BINDIR = @LLVM_BINDIR@ LLVM_CFLAGS = @LLVM_CFLAGS@ LLVM_CONFIG = @LLVM_CONFIG@ +LLVM_CPPFLAGS = @LLVM_CPPFLAGS@ LLVM_CXXFLAGS = @LLVM_CXXFLAGS@ LLVM_INCLUDEDIR = @LLVM_INCLUDEDIR@ LLVM_LDFLAGS = @LLVM_LDFLAGS@ +LLVM_LIBDIR = @LLVM_LIBDIR@ LLVM_LIBS = @LLVM_LIBS@ +LLVM_VERSION = @LLVM_VERSION@ LN_S = @LN_S@ LTLIBOBJS = @LTLIBOBJS@ MAINT = @MAINT@ MAKEINFO = @MAKEINFO@ MANIFEST_TOOL = @MANIFEST_TOOL@ +MESA_LLVM = @MESA_LLVM@ MKDIR_P = @MKDIR_P@ MSVC2013_COMPAT_CFLAGS = @MSVC2013_COMPAT_CFLAGS@ MSVC2013_COMPAT_CXXFLAGS = @MSVC2013_COMPAT_CXXFLAGS@ @@ -308,6 +310,8 @@ OMX_LIBS = @OMX_LIBS@ OMX_LIB_INSTALL_DIR = @OMX_LIB_INSTALL_DIR@ OPENCL_LIBNAME = @OPENCL_LIBNAME@ OPENCL_VERSION = @OPENCL_VERSION@ +OPENSSL_CFLAGS = @OPENSSL_CFLAGS@ +OPENSSL_LIBS = @OPENSSL_LIBS@ OSMESA_LIB = @OSMESA_LIB@ OSMESA_LIB_DEPS = @OSMESA_LIB_DEPS@ OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@ @@ -327,6 +331,8 @@ PKG_CONFIG = @PKG_CONFIG@ PKG_CONFIG_LIBDIR = @PKG_CONFIG_LIBDIR@ PKG_CONFIG_PATH = @PKG_CONFIG_PATH@ POSIX_SHELL = @POSIX_SHELL@ +PRESENTPROTO_CFLAGS = @PRESENTPROTO_CFLAGS@ +PRESENTPROTO_LIBS = @PRESENTPROTO_LIBS@ PTHREADSTUBS_CFLAGS = @PTHREADSTUBS_CFLAGS@ PTHREADSTUBS_LIBS = @PTHREADSTUBS_LIBS@ PTHREAD_CC = @PTHREAD_CC@ @@ -342,6 +348,8 @@ SED = @SED@ SELINUX_CFLAGS = @SELINUX_CFLAGS@ SELINUX_LIBS = @SELINUX_LIBS@ SET_MAKE = @SET_MAKE@ +SHA1_CFLAGS = @SHA1_CFLAGS@ +SHA1_LIBS = @SHA1_LIBS@ SHELL = @SHELL@ SIMPENROSE_CFLAGS = @SIMPENROSE_CFLAGS@ SIMPENROSE_LIBS = @SIMPENROSE_LIBS@ @@ -350,8 +358,7 @@ STRIP = @STRIP@ SWR_AVX2_CXXFLAGS = @SWR_AVX2_CXXFLAGS@ SWR_AVX_CXXFLAGS = @SWR_AVX_CXXFLAGS@ SWR_CXX11_CXXFLAGS = @SWR_CXX11_CXXFLAGS@ -SWR_KNL_CXXFLAGS = @SWR_KNL_CXXFLAGS@ -SWR_SKX_CXXFLAGS = @SWR_SKX_CXXFLAGS@ +TIMESTAMP_CMD = @TIMESTAMP_CMD@ VALGRIND_CFLAGS = @VALGRIND_CFLAGS@ VALGRIND_LIBS = @VALGRIND_LIBS@ VA_CFLAGS = @VA_CFLAGS@ @@ -359,12 +366,15 @@ VA_LIBS = @VA_LIBS@ VA_LIB_INSTALL_DIR = @VA_LIB_INSTALL_DIR@ VA_MAJOR = @VA_MAJOR@ VA_MINOR = @VA_MINOR@ +VC4_CFLAGS = @VC4_CFLAGS@ +VC4_LIBS = @VC4_LIBS@ VDPAU_CFLAGS = @VDPAU_CFLAGS@ VDPAU_LIBS = @VDPAU_LIBS@ VDPAU_LIB_INSTALL_DIR = @VDPAU_LIB_INSTALL_DIR@ VDPAU_MAJOR = @VDPAU_MAJOR@ VDPAU_MINOR = @VDPAU_MINOR@ VERSION = @VERSION@ +VG_LIB_DEPS = @VG_LIB_DEPS@ VISIBILITY_CFLAGS = @VISIBILITY_CFLAGS@ VISIBILITY_CXXFLAGS = @VISIBILITY_CXXFLAGS@ VL_CFLAGS = @VL_CFLAGS@ @@ -372,7 +382,6 @@ VL_LIBS = @VL_LIBS@ VULKAN_ICD_INSTALL_DIR = @VULKAN_ICD_INSTALL_DIR@ WAYLAND_CFLAGS = @WAYLAND_CFLAGS@ WAYLAND_LIBS = @WAYLAND_LIBS@ -WAYLAND_PROTOCOLS_DATADIR = @WAYLAND_PROTOCOLS_DATADIR@ WAYLAND_SCANNER = @WAYLAND_SCANNER@ WAYLAND_SCANNER_CFLAGS = @WAYLAND_SCANNER_CFLAGS@ WAYLAND_SCANNER_LIBS = @WAYLAND_SCANNER_LIBS@ @@ -394,10 +403,9 @@ XVMC_LIBS = @XVMC_LIBS@ XVMC_LIB_INSTALL_DIR = @XVMC_LIB_INSTALL_DIR@ XVMC_MAJOR = @XVMC_MAJOR@ XVMC_MINOR = @XVMC_MINOR@ +XXD = @XXD@ YACC = @YACC@ YFLAGS = @YFLAGS@ -ZLIB_CFLAGS = @ZLIB_CFLAGS@ -ZLIB_LIBS = @ZLIB_LIBS@ abs_builddir = @abs_builddir@ abs_srcdir = @abs_srcdir@ abs_top_builddir = @abs_top_builddir@ @@ -471,7 +479,6 @@ top_srcdir = @top_srcdir@ @HAVE_SHARED_GLAPI_TRUE@ $(LIBDRM_CFLAGS) \ @HAVE_SHARED_GLAPI_TRUE@ $(X11_INCLUDES) -@HAVE_SHARED_GLAPI_TRUE@EXTRA_DIST = dispatch-index-check @HAVE_SHARED_GLAPI_TRUE@glx_test_SOURCES = clientinfo_unittest.cpp \ @HAVE_SHARED_GLAPI_TRUE@ create_context_unittest.cpp \ @HAVE_SHARED_GLAPI_TRUE@ enum_sizes.cpp fake_glx_screen.cpp \ diff --git a/lib/mesa/src/glx/tests/dispatch-index-check b/lib/mesa/src/glx/tests/dispatch-index-check deleted file mode 100755 index d1d073134..000000000 --- a/lib/mesa/src/glx/tests/dispatch-index-check +++ /dev/null @@ -1,30 +0,0 @@ -#!/usr/bin/env bash -set -e - -if [ -z "$srcdir" ] -then - srcdir=$(dirname "$0") -fi - -# extract enum definition -dispatch_list=$(sed '/__GLXdispatchIndex/,/__GLXdispatchIndex/!d' \ - "$srcdir"/../g_glxglvnddispatchindices.h) - -# extract values inside of enum -dispatch_list=$(sed '1d;$d' <<< "$dispatch_list") - -# remove indentation -dispatch_list=$(sed 's/^\s\+//' <<< "$dispatch_list") - -# extract function names -dispatch_list=$(sed 's/DI_//;s/,//' <<< "$dispatch_list") - -# same for commented functions, we want to keep them sorted too -dispatch_list=$(sed 's#// ##;s/ implemented by [a-z]\+//' <<< "$dispatch_list") - -# remove LAST_INDEX, as it will not be in alphabetical order -dispatch_list=$(sed '/LAST_INDEX/d' <<< "$dispatch_list") - -sorted=$(LC_ALL=C sort <<< "$dispatch_list") - -test "$dispatch_list" = "$sorted" diff --git a/lib/mesa/src/glx/windows/Makefile.am b/lib/mesa/src/glx/windows/Makefile.am index 980698823..6de3cf226 100644 --- a/lib/mesa/src/glx/windows/Makefile.am +++ b/lib/mesa/src/glx/windows/Makefile.am @@ -24,8 +24,8 @@ libwindowsglx_la_CFLAGS = \ -I$(top_srcdir)/src \ -I$(top_srcdir)/src/glx \ -I$(top_srcdir)/src/mapi \ - -I$(top_srcdir)/src/mapi/glapi \ -I$(top_builddir)/src/mapi/glapi \ + -I$(top_srcdir)/src/mapi/glapi \ $(VISIBILITY_CFLAGS) \ $(SHARED_GLAPI_CFLAGS) \ $(DEFINES) \ diff --git a/lib/mesa/src/glx/windows/Makefile.in b/lib/mesa/src/glx/windows/Makefile.in index d0e7a88f4..dd6f0f4b6 100644 --- a/lib/mesa/src/glx/windows/Makefile.in +++ b/lib/mesa/src/glx/windows/Makefile.in @@ -169,8 +169,6 @@ AMDGPU_CFLAGS = @AMDGPU_CFLAGS@ AMDGPU_LIBS = @AMDGPU_LIBS@ AMTAR = @AMTAR@ AM_DEFAULT_VERBOSITY = @AM_DEFAULT_VERBOSITY@ -ANDROID_CFLAGS = @ANDROID_CFLAGS@ -ANDROID_LIBS = @ANDROID_LIBS@ AR = @AR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ @@ -201,6 +199,8 @@ DLLTOOL = @DLLTOOL@ DLOPEN_LIBS = @DLOPEN_LIBS@ DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@ DRI2PROTO_LIBS = @DRI2PROTO_LIBS@ +DRI3PROTO_CFLAGS = @DRI3PROTO_CFLAGS@ +DRI3PROTO_LIBS = @DRI3PROTO_LIBS@ DRIGL_CFLAGS = @DRIGL_CFLAGS@ DRIGL_LIBS = @DRIGL_LIBS@ DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@ @@ -213,11 +213,10 @@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGL_CFLAGS = @EGL_CFLAGS@ +EGL_CLIENT_APIS = @EGL_CLIENT_APIS@ EGL_LIB_DEPS = @EGL_LIB_DEPS@ EGL_NATIVE_PLATFORM = @EGL_NATIVE_PLATFORM@ EGREP = @EGREP@ -ETNAVIV_CFLAGS = @ETNAVIV_CFLAGS@ -ETNAVIV_LIBS = @ETNAVIV_LIBS@ EXEEXT = @EXEEXT@ EXPAT_CFLAGS = @EXPAT_CFLAGS@ EXPAT_LIBS = @EXPAT_LIBS@ @@ -244,8 +243,6 @@ GL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@ GL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@ GREP = @GREP@ HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@ -I915_CFLAGS = @I915_CFLAGS@ -I915_LIBS = @I915_LIBS@ INDENT = @INDENT@ INDENT_FLAGS = @INDENT_FLAGS@ INSTALL = @INSTALL@ @@ -253,40 +250,45 @@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ +INTEL_CFLAGS = @INTEL_CFLAGS@ +INTEL_LIBS = @INTEL_LIBS@ LD = @LD@ LDFLAGS = @LDFLAGS@ LD_NO_UNDEFINED = @LD_NO_UNDEFINED@ LEX = @LEX@ LEXLIB = @LEXLIB@ LEX_OUTPUT_ROOT = @LEX_OUTPUT_ROOT@ -LIBATOMIC_LIBS = @LIBATOMIC_LIBS@ LIBCLC_INCLUDEDIR = @LIBCLC_INCLUDEDIR@ LIBCLC_LIBEXECDIR = @LIBCLC_LIBEXECDIR@ LIBDRM_CFLAGS = @LIBDRM_CFLAGS@ LIBDRM_LIBS = @LIBDRM_LIBS@ LIBELF_CFLAGS = @LIBELF_CFLAGS@ LIBELF_LIBS = @LIBELF_LIBS@ -LIBGLVND_DATADIR = @LIBGLVND_DATADIR@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ -LIBSENSORS_LIBS = @LIBSENSORS_LIBS@ +LIBSENSORS_LDFLAGS = @LIBSENSORS_LDFLAGS@ +LIBSHA1_CFLAGS = @LIBSHA1_CFLAGS@ +LIBSHA1_LIBS = @LIBSHA1_LIBS@ LIBTOOL = @LIBTOOL@ -LIBUNWIND_CFLAGS = @LIBUNWIND_CFLAGS@ -LIBUNWIND_LIBS = @LIBUNWIND_LIBS@ LIB_DIR = @LIB_DIR@ LIB_EXT = @LIB_EXT@ LIPO = @LIPO@ +LLVM_BINDIR = @LLVM_BINDIR@ LLVM_CFLAGS = @LLVM_CFLAGS@ LLVM_CONFIG = @LLVM_CONFIG@ +LLVM_CPPFLAGS = @LLVM_CPPFLAGS@ LLVM_CXXFLAGS = @LLVM_CXXFLAGS@ LLVM_INCLUDEDIR = @LLVM_INCLUDEDIR@ LLVM_LDFLAGS = @LLVM_LDFLAGS@ +LLVM_LIBDIR = @LLVM_LIBDIR@ LLVM_LIBS = @LLVM_LIBS@ +LLVM_VERSION = @LLVM_VERSION@ LN_S = @LN_S@ LTLIBOBJS = @LTLIBOBJS@ MAINT = @MAINT@ MAKEINFO = @MAKEINFO@ MANIFEST_TOOL = @MANIFEST_TOOL@ +MESA_LLVM = @MESA_LLVM@ MKDIR_P = @MKDIR_P@ MSVC2013_COMPAT_CFLAGS = @MSVC2013_COMPAT_CFLAGS@ MSVC2013_COMPAT_CXXFLAGS = @MSVC2013_COMPAT_CXXFLAGS@ @@ -307,6 +309,8 @@ OMX_LIBS = @OMX_LIBS@ OMX_LIB_INSTALL_DIR = @OMX_LIB_INSTALL_DIR@ OPENCL_LIBNAME = @OPENCL_LIBNAME@ OPENCL_VERSION = @OPENCL_VERSION@ +OPENSSL_CFLAGS = @OPENSSL_CFLAGS@ +OPENSSL_LIBS = @OPENSSL_LIBS@ OSMESA_LIB = @OSMESA_LIB@ OSMESA_LIB_DEPS = @OSMESA_LIB_DEPS@ OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@ @@ -326,6 +330,8 @@ PKG_CONFIG = @PKG_CONFIG@ PKG_CONFIG_LIBDIR = @PKG_CONFIG_LIBDIR@ PKG_CONFIG_PATH = @PKG_CONFIG_PATH@ POSIX_SHELL = @POSIX_SHELL@ +PRESENTPROTO_CFLAGS = @PRESENTPROTO_CFLAGS@ +PRESENTPROTO_LIBS = @PRESENTPROTO_LIBS@ PTHREADSTUBS_CFLAGS = @PTHREADSTUBS_CFLAGS@ PTHREADSTUBS_LIBS = @PTHREADSTUBS_LIBS@ PTHREAD_CC = @PTHREAD_CC@ @@ -341,6 +347,8 @@ SED = @SED@ SELINUX_CFLAGS = @SELINUX_CFLAGS@ SELINUX_LIBS = @SELINUX_LIBS@ SET_MAKE = @SET_MAKE@ +SHA1_CFLAGS = @SHA1_CFLAGS@ +SHA1_LIBS = @SHA1_LIBS@ SHELL = @SHELL@ SIMPENROSE_CFLAGS = @SIMPENROSE_CFLAGS@ SIMPENROSE_LIBS = @SIMPENROSE_LIBS@ @@ -349,8 +357,7 @@ STRIP = @STRIP@ SWR_AVX2_CXXFLAGS = @SWR_AVX2_CXXFLAGS@ SWR_AVX_CXXFLAGS = @SWR_AVX_CXXFLAGS@ SWR_CXX11_CXXFLAGS = @SWR_CXX11_CXXFLAGS@ -SWR_KNL_CXXFLAGS = @SWR_KNL_CXXFLAGS@ -SWR_SKX_CXXFLAGS = @SWR_SKX_CXXFLAGS@ +TIMESTAMP_CMD = @TIMESTAMP_CMD@ VALGRIND_CFLAGS = @VALGRIND_CFLAGS@ VALGRIND_LIBS = @VALGRIND_LIBS@ VA_CFLAGS = @VA_CFLAGS@ @@ -358,12 +365,15 @@ VA_LIBS = @VA_LIBS@ VA_LIB_INSTALL_DIR = @VA_LIB_INSTALL_DIR@ VA_MAJOR = @VA_MAJOR@ VA_MINOR = @VA_MINOR@ +VC4_CFLAGS = @VC4_CFLAGS@ +VC4_LIBS = @VC4_LIBS@ VDPAU_CFLAGS = @VDPAU_CFLAGS@ VDPAU_LIBS = @VDPAU_LIBS@ VDPAU_LIB_INSTALL_DIR = @VDPAU_LIB_INSTALL_DIR@ VDPAU_MAJOR = @VDPAU_MAJOR@ VDPAU_MINOR = @VDPAU_MINOR@ VERSION = @VERSION@ +VG_LIB_DEPS = @VG_LIB_DEPS@ VISIBILITY_CFLAGS = @VISIBILITY_CFLAGS@ VISIBILITY_CXXFLAGS = @VISIBILITY_CXXFLAGS@ VL_CFLAGS = @VL_CFLAGS@ @@ -371,7 +381,6 @@ VL_LIBS = @VL_LIBS@ VULKAN_ICD_INSTALL_DIR = @VULKAN_ICD_INSTALL_DIR@ WAYLAND_CFLAGS = @WAYLAND_CFLAGS@ WAYLAND_LIBS = @WAYLAND_LIBS@ -WAYLAND_PROTOCOLS_DATADIR = @WAYLAND_PROTOCOLS_DATADIR@ WAYLAND_SCANNER = @WAYLAND_SCANNER@ WAYLAND_SCANNER_CFLAGS = @WAYLAND_SCANNER_CFLAGS@ WAYLAND_SCANNER_LIBS = @WAYLAND_SCANNER_LIBS@ @@ -393,10 +402,9 @@ XVMC_LIBS = @XVMC_LIBS@ XVMC_LIB_INSTALL_DIR = @XVMC_LIB_INSTALL_DIR@ XVMC_MAJOR = @XVMC_MAJOR@ XVMC_MINOR = @XVMC_MINOR@ +XXD = @XXD@ YACC = @YACC@ YFLAGS = @YFLAGS@ -ZLIB_CFLAGS = @ZLIB_CFLAGS@ -ZLIB_LIBS = @ZLIB_LIBS@ abs_builddir = @abs_builddir@ abs_srcdir = @abs_srcdir@ abs_top_builddir = @abs_top_builddir@ @@ -485,6 +493,7 @@ libwindowsglx_la_CFLAGS = \ -I$(top_builddir)/src/mapi/glapi \ -I$(top_srcdir)/src/mapi/glapi \ $(VISIBILITY_CFLAGS) \ + $(SHARED_GLAPI_CFLAGS) \ $(DEFINES) \ $(X11_INCLUDES) |