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-rw-r--r--lib/mesa/src/intel/isl/isl_emit_depth_stencil.c225
1 files changed, 225 insertions, 0 deletions
diff --git a/lib/mesa/src/intel/isl/isl_emit_depth_stencil.c b/lib/mesa/src/intel/isl/isl_emit_depth_stencil.c
new file mode 100644
index 000000000..0d541fd1c
--- /dev/null
+++ b/lib/mesa/src/intel/isl/isl_emit_depth_stencil.c
@@ -0,0 +1,225 @@
+/*
+ * Copyright 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdint.h>
+
+#define __gen_address_type uint64_t
+#define __gen_user_data void
+
+static inline uint64_t
+__gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
+{
+ return addr + delta;
+}
+
+#include "genxml/gen_macros.h"
+#include "genxml/genX_pack.h"
+
+#include "isl_priv.h"
+
+#define __PASTE2(x, y) x ## y
+#define __PASTE(x, y) __PASTE2(x, y)
+#define isl_genX(x) __PASTE(isl_, genX(x))
+
+static const uint32_t isl_to_gen_ds_surftype[] = {
+#if GEN_GEN >= 9
+ /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
+ *
+ * "If depth/stencil is enabled with 1D render target, depth/stencil
+ * surface type needs to be set to 2D surface type and height set to 1.
+ * Depth will use (legacy) TileY and stencil will use TileW. For this
+ * case only, the Surface Type of the depth buffer can be 2D while the
+ * Surface Type of the render target(s) are 1D, representing an
+ * exception to a programming note above.
+ */
+ [ISL_SURF_DIM_1D] = SURFTYPE_2D,
+#else
+ [ISL_SURF_DIM_1D] = SURFTYPE_1D,
+#endif
+ [ISL_SURF_DIM_2D] = SURFTYPE_2D,
+ [ISL_SURF_DIM_3D] = SURFTYPE_3D,
+};
+
+void
+isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
+ const struct isl_depth_stencil_hiz_emit_info *restrict info)
+{
+ struct GENX(3DSTATE_DEPTH_BUFFER) db = {
+ GENX(3DSTATE_DEPTH_BUFFER_header),
+ };
+
+ if (info->depth_surf) {
+ db.SurfaceType = isl_to_gen_ds_surftype[info->depth_surf->dim];
+ db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
+ db.Width = info->depth_surf->logical_level0_px.width - 1;
+ db.Height = info->depth_surf->logical_level0_px.height - 1;
+ } else if (info->stencil_surf) {
+ db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim];
+ db.SurfaceFormat = D32_FLOAT;
+ db.Width = info->stencil_surf->logical_level0_px.width - 1;
+ db.Height = info->stencil_surf->logical_level0_px.height - 1;
+ } else {
+ db.SurfaceType = SURFTYPE_NULL;
+ db.SurfaceFormat = D32_FLOAT;
+ }
+
+ if (info->depth_surf || info->stencil_surf) {
+ /* These are based entirely on the view */
+ db.Depth = db.RenderTargetViewExtent = info->view->array_len - 1;
+ db.LOD = info->view->base_level;
+ db.MinimumArrayElement = info->view->base_array_layer;
+ }
+
+ if (info->depth_surf) {
+#if GEN_GEN >= 7
+ db.DepthWriteEnable = true;
+#endif
+ db.SurfaceBaseAddress = info->depth_address;
+#if GEN_GEN >= 6
+ db.DepthBufferMOCS = info->mocs;
+#endif
+
+#if GEN_GEN <= 6
+ db.TiledSurface = info->depth_surf->tiling != ISL_TILING_LINEAR;
+ db.TileWalk = info->depth_surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
+ TILEWALK_XMAJOR;
+ db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
+#endif
+
+ db.SurfacePitch = info->depth_surf->row_pitch - 1;
+#if GEN_GEN >= 8
+ db.SurfaceQPitch =
+ isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
+#endif
+ }
+
+#if GEN_GEN == 5 || GEN_GEN == 6
+ const bool separate_stencil =
+ info->stencil_surf && info->stencil_surf->format == ISL_FORMAT_R8_UINT;
+ if (separate_stencil || info->hiz_usage == ISL_AUX_USAGE_HIZ) {
+ assert(ISL_DEV_USE_SEPARATE_STENCIL(dev));
+ db.SeparateStencilBufferEnable = true;
+ db.HierarchicalDepthBufferEnable = true;
+ }
+#endif
+
+#if GEN_GEN >= 6
+ struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
+ GENX(3DSTATE_STENCIL_BUFFER_header),
+ };
+#else
+# define sb db
+#endif
+
+ if (info->stencil_surf) {
+#if GEN_GEN >= 7
+ db.StencilWriteEnable = true;
+#endif
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+ sb.StencilBufferEnable = true;
+#endif
+ sb.SurfaceBaseAddress = info->stencil_address;
+#if GEN_GEN >= 6
+ sb.StencilBufferMOCS = info->mocs;
+#endif
+ sb.SurfacePitch = info->stencil_surf->row_pitch - 1;
+#if GEN_GEN >= 8
+ sb.SurfaceQPitch =
+ isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
+#endif
+ }
+
+#if GEN_GEN >= 6
+ struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
+ GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
+ };
+ struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
+ GENX(3DSTATE_CLEAR_PARAMS_header),
+ };
+
+ assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
+ info->hiz_usage == ISL_AUX_USAGE_HIZ);
+ if (info->hiz_usage == ISL_AUX_USAGE_HIZ) {
+ db.HierarchicalDepthBufferEnable = true;
+
+ hiz.SurfaceBaseAddress = info->hiz_address;
+ hiz.HierarchicalDepthBufferMOCS = info->mocs;
+ hiz.SurfacePitch = info->hiz_surf->row_pitch - 1;
+#if GEN_GEN >= 8
+ /* From the SKL PRM Vol2a:
+ *
+ * The interpretation of this field is dependent on Surface Type
+ * as follows:
+ * - SURFTYPE_1D: distance in pixels between array slices
+ * - SURFTYPE_2D/CUBE: distance in rows between array slices
+ * - SURFTYPE_3D: distance in rows between R - slices
+ *
+ * Unfortunately, the docs aren't 100% accurate here. They fail to
+ * mention that the 1-D rule only applies to linear 1-D images.
+ * Since depth and HiZ buffers are always tiled, they are treated as
+ * 2-D images. Prior to Sky Lake, this field is always in rows.
+ */
+ hiz.SurfaceQPitch =
+ isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
+#endif
+
+ clear.DepthClearValueValid = true;
+#if GEN_GEN >= 8
+ clear.DepthClearValue = info->depth_clear_value;
+#else
+ switch (info->depth_surf->format) {
+ case ISL_FORMAT_R32_FLOAT: {
+ union { float f; uint32_t u; } fu;
+ fu.f = info->depth_clear_value;
+ clear.DepthClearValue = fu.u;
+ break;
+ }
+ case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
+ clear.DepthClearValue = info->depth_clear_value * ((1u << 24) - 1);
+ break;
+ case ISL_FORMAT_R16_UNORM:
+ clear.DepthClearValue = info->depth_clear_value * ((1u << 16) - 1);
+ break;
+ default:
+ unreachable("Invalid depth type");
+ }
+#endif
+ }
+#endif /* GEN_GEN >= 6 */
+
+ /* Pack everything into the batch */
+ uint32_t *dw = batch;
+ GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
+ dw += GENX(3DSTATE_DEPTH_BUFFER_length);
+
+#if GEN_GEN >= 6
+ GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
+ dw += GENX(3DSTATE_STENCIL_BUFFER_length);
+
+ GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
+ dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
+
+ GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
+ dw += GENX(3DSTATE_CLEAR_PARAMS_length);
+#endif
+}