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Diffstat (limited to 'lib/mesa/src/intel/isl/isl_gen6.c')
-rw-r--r--lib/mesa/src/intel/isl/isl_gen6.c30
1 files changed, 17 insertions, 13 deletions
diff --git a/lib/mesa/src/intel/isl/isl_gen6.c b/lib/mesa/src/intel/isl/isl_gen6.c
index 51f2100ac..b74690319 100644
--- a/lib/mesa/src/intel/isl/isl_gen6.c
+++ b/lib/mesa/src/intel/isl/isl_gen6.c
@@ -88,8 +88,6 @@ isl_gen6_choose_image_alignment_el(const struct isl_device *dev,
* | format | halign | valign |
* +------------------------+--------+--------+
* | YUV 4:2:2 formats | 4 | * |
- * | BC1-5 | 4 | 4 |
- * | FXT1 | 8 | 4 |
* | uncompressed formats | 4 | * |
* +------------------------+--------+--------+
*
@@ -112,32 +110,38 @@ isl_gen6_choose_image_alignment_el(const struct isl_device *dev,
*/
if (isl_format_is_compressed(info->format)) {
- /* Compressed formats have an alignment equal to their block size */
*image_align_el = isl_extent3d(1, 1, 1);
return;
}
- /* Separate stencil requires 4x2 alignment */
- if (isl_surf_usage_is_stencil(info->usage) &&
- info->format == ISL_FORMAT_R8_UINT) {
+ if (isl_format_is_yuv(info->format)) {
*image_align_el = isl_extent3d(4, 2, 1);
return;
}
- /* Depth or combined depth stencil surfaces require 4x4 alignment */
- if (isl_surf_usage_is_depth_or_stencil(info->usage)) {
+ if (info->samples > 1) {
*image_align_el = isl_extent3d(4, 4, 1);
return;
}
- if (info->samples > 1) {
+ if (isl_surf_usage_is_depth_or_stencil(info->usage) &&
+ !ISL_DEV_USE_SEPARATE_STENCIL(dev)) {
+ /* interleaved depthstencil buffer */
*image_align_el = isl_extent3d(4, 4, 1);
return;
}
- /* For everything else, 4x2 is always a valid alignment. Since this is
- * also the smallest alignment we can specify, we use 4x2 for everything
- * else because it uses the least memory.
- */
+ if (isl_surf_usage_is_depth(info->usage)) {
+ /* separate depth buffer */
+ *image_align_el = isl_extent3d(4, 4, 1);
+ return;
+ }
+
+ if (isl_surf_usage_is_stencil(info->usage)) {
+ /* separate stencil buffer */
+ *image_align_el = isl_extent3d(4, 2, 1);
+ return;
+ }
+
*image_align_el = isl_extent3d(4, 2, 1);
}