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-rw-r--r--lib/mesa/src/intel/vulkan/shaders/gfx11_generated_draws.glsl85
1 files changed, 85 insertions, 0 deletions
diff --git a/lib/mesa/src/intel/vulkan/shaders/gfx11_generated_draws.glsl b/lib/mesa/src/intel/vulkan/shaders/gfx11_generated_draws.glsl
new file mode 100644
index 000000000..8745f7bab
--- /dev/null
+++ b/lib/mesa/src/intel/vulkan/shaders/gfx11_generated_draws.glsl
@@ -0,0 +1,85 @@
+/*
+ * Copyright © 2022 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#version 450
+#extension GL_ARB_gpu_shader_int64 : enable
+#extension GL_GOOGLE_include_directive : enable
+
+#include "common_generated_draws.glsl"
+
+void main()
+{
+ bool is_indexed = (flags & ANV_GENERATED_FLAG_INDEXED) != 0;
+ bool is_predicated = (flags & ANV_GENERATED_FLAG_PREDICATED) != 0;
+ uint _3dprim_dw_size = (flags >> 16) & 0xff;
+ uint item_idx = uint(gl_FragCoord.y) * 8192 + uint(gl_FragCoord.x);
+ uint indirect_data_offset = item_idx * indirect_data_stride / 4;
+ uint cmd_idx = item_idx * _3dprim_dw_size;
+ uint draw_id = draw_base + item_idx;
+
+ if (draw_id < draw_count) {
+ if (is_indexed) {
+ /* Loading a VkDrawIndexedIndirectCommand */
+ uint index_count = indirect_data[indirect_data_offset + 0];
+ uint instance_count = indirect_data[indirect_data_offset + 1] * instance_multiplier;
+ uint first_index = indirect_data[indirect_data_offset + 2];
+ uint vertex_offset = indirect_data[indirect_data_offset + 3];
+ uint first_instance = indirect_data[indirect_data_offset + 4];
+
+ write_3DPRIMITIVE_EXTENDED(cmd_idx,
+ is_predicated,
+ is_indexed,
+ index_count,
+ first_index,
+ instance_count,
+ first_instance,
+ vertex_offset,
+ vertex_offset,
+ first_instance,
+ draw_id);
+ } else {
+ /* Loading a VkDrawIndirectCommand structure */
+ uint vertex_count = indirect_data[indirect_data_offset + 0];
+ uint instance_count = indirect_data[indirect_data_offset + 1] * instance_multiplier;
+ uint first_vertex = indirect_data[indirect_data_offset + 2];
+ uint first_instance = indirect_data[indirect_data_offset + 3];
+
+ write_3DPRIMITIVE_EXTENDED(cmd_idx,
+ is_predicated,
+ is_indexed,
+ vertex_count,
+ first_vertex,
+ instance_count,
+ first_instance,
+ 0 /* base_vertex_location */,
+ first_vertex,
+ first_instance,
+ draw_id);
+ }
+ } else if (draw_id == draw_count && draw_id < max_draw_count) {
+ /* Only write a jump forward in the batch if we have fewer elements than
+ * the max draw count.
+ */
+ write_MI_BATCH_BUFFER_START(cmd_idx, end_addr);
+ }
+}