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#define FlipHoriz_width 30
#define FlipHoriz_height 30
static char FlipHoriz_bits[] = {
   0x00, 0x80, 0x07, 0x00, 0x00, 0x80, 0x0f, 0x00, 0x00, 0x80, 0x1d, 0x00,
   0x00, 0x80, 0x3b, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0xee, 0x00,
   0x00, 0x00, 0xdc, 0x01, 0xc0, 0xff, 0xbf, 0x03, 0xe0, 0xff, 0x5f, 0x07,
   0xb0, 0xaa, 0xaa, 0x0e, 0x58, 0x55, 0x55, 0x1d, 0xac, 0xaa, 0xaa, 0x0e,
   0xfe, 0xff, 0x5f, 0x07, 0xff, 0xff, 0xbf, 0x03, 0x6b, 0x00, 0xdc, 0x01,
   0x77, 0x00, 0xee, 0x00, 0x6b, 0x00, 0x77, 0x00, 0x77, 0x80, 0x3b, 0x00,
   0x6b, 0x80, 0x1d, 0x00, 0x77, 0x80, 0x0f, 0x00, 0x6b, 0x80, 0x07, 0x00,
   0xff, 0x1f, 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xac, 0x06, 0x00, 0x00,
   0x58, 0x03, 0x00, 0x00, 0xb0, 0x06, 0x00, 0x00, 0xe0, 0x0f, 0x00, 0x00,
   0xc0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};