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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "util/u_blitter.h"
#include "util/u_format.h"
enum si_blitter_op /* bitmask */
{
SI_SAVE_TEXTURES = 1,
SI_SAVE_FRAMEBUFFER = 2,
SI_DISABLE_RENDER_COND = 4,
SI_CLEAR = 0,
SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER,
SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
SI_DISABLE_RENDER_COND,
SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
SI_DISABLE_RENDER_COND,
SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_DISABLE_RENDER_COND,
SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_DISABLE_RENDER_COND
};
static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
{
struct si_context *sctx = (struct si_context *)ctx;
r600_suspend_nontimer_queries(&sctx->b);
util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref);
util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader);
util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader);
util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader);
util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
if (sctx->queued.named.viewport) {
util_blitter_save_viewport(sctx->blitter, &sctx->queued.named.viewport->viewport);
}
util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
util_blitter_save_so_targets(sctx->blitter, sctx->b.streamout.num_targets,
(struct pipe_stream_output_target**)sctx->b.streamout.targets);
if (op & SI_SAVE_FRAMEBUFFER)
util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
if (op & SI_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
sctx->blitter, sctx->samplers[PIPE_SHADER_FRAGMENT].n_samplers,
(void**)sctx->samplers[PIPE_SHADER_FRAGMENT].samplers);
util_blitter_save_fragment_sampler_views(sctx->blitter,
util_last_bit(sctx->samplers[PIPE_SHADER_FRAGMENT].views.desc.enabled_mask &
((1 << NUM_TEX_UNITS) - 1)),
sctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
}
if ((op & SI_DISABLE_RENDER_COND) && sctx->b.current_render_cond) {
util_blitter_save_render_condition(sctx->blitter,
sctx->b.current_render_cond,
sctx->b.current_render_cond_cond,
sctx->b.current_render_cond_mode);
}
}
static void si_blitter_end(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
r600_resume_nontimer_queries(&sctx->b);
}
static unsigned u_max_sample(struct pipe_resource *r)
{
return r->nr_samples ? r->nr_samples - 1 : 0;
}
static void si_blit_decompress_depth(struct pipe_context *ctx,
struct r600_texture *texture,
struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample)
{
struct si_context *sctx = (struct si_context *)ctx;
unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
float depth = 1.0f;
const struct util_format_description *desc;
void **custom_dsa;
struct r600_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
if (!staging && !texture->dirty_level_mask)
return;
max_sample = u_max_sample(&texture->resource.b.b);
desc = util_format_description(flushed_depth_texture->resource.b.b.format);
switch (util_format_has_depth(desc) | util_format_has_stencil(desc) << 1) {
default:
assert(!"No depth or stencil to uncompress");
return;
case 3:
custom_dsa = sctx->custom_dsa_flush_depth_stencil;
break;
case 2:
custom_dsa = sctx->custom_dsa_flush_stencil;
break;
case 1:
custom_dsa = sctx->custom_dsa_flush_depth;
break;
}
for (level = first_level; level <= last_level; level++) {
if (!staging && !(texture->dirty_level_mask & (1 << level)))
continue;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
for (sample = first_sample; sample <= last_sample; sample++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->resource.b.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
si_blitter_begin(ctx, SI_DECOMPRESS);
util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
custom_dsa[sample], depth);
si_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
}
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case can occur though. */
if (!staging &&
first_layer == 0 && last_layer == max_layer &&
first_sample == 0 && last_sample == max_sample) {
texture->dirty_level_mask &= ~(1 << level);
}
}
}
static void si_blit_decompress_depth_in_place(struct si_context *sctx,
struct r600_texture *texture,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct pipe_surface *zsurf, surf_tmpl = {{0}};
unsigned layer, max_layer, checked_last_layer, level;
surf_tmpl.format = texture->resource.b.b.format;
for (level = first_level; level <= last_level; level++) {
if (!(texture->dirty_level_mask & (1 << level)))
continue;
surf_tmpl.u.tex.level = level;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);
si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
sctx->custom_dsa_flush_inplace,
1.0f);
si_blitter_end(&sctx->b.b);
pipe_surface_reference(&zsurf, NULL);
}
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
texture->dirty_level_mask &= ~(1 << level);
}
}
}
void si_flush_depth_textures(struct si_context *sctx,
struct si_textures_info *textures)
{
unsigned i;
for (i = 0; i < textures->n_views; ++i) {
struct pipe_sampler_view *view;
struct r600_texture *tex;
view = textures->views.views[i];
if (!view) continue;
tex = (struct r600_texture *)view->texture;
if (!tex->is_depth || tex->is_flushing_texture)
continue;
si_blit_decompress_depth_in_place(sctx, tex,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
static void si_blit_decompress_color(struct pipe_context *ctx,
struct r600_texture *rtex,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct si_context *sctx = (struct si_context *)ctx;
unsigned layer, level, checked_last_layer, max_layer;
if (!rtex->dirty_level_mask)
return;
for (level = first_level; level <= last_level; level++) {
if (!(rtex->dirty_level_mask & (1 << level)))
continue;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&rtex->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *cbsurf, surf_tmpl;
surf_tmpl.format = rtex->resource.b.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
si_blitter_begin(ctx, SI_DECOMPRESS);
util_blitter_custom_color(sctx->blitter, cbsurf,
rtex->fmask.size ? sctx->custom_blend_decompress :
sctx->custom_blend_fastclear);
si_blitter_end(ctx);
pipe_surface_reference(&cbsurf, NULL);
}
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
}
}
}
void si_decompress_color_textures(struct si_context *sctx,
struct si_textures_info *textures)
{
unsigned i;
unsigned mask = textures->compressed_colortex_mask;
while (mask) {
struct pipe_sampler_view *view;
struct r600_texture *tex;
i = u_bit_scan(&mask);
view = textures->views.views[i];
assert(view);
tex = (struct r600_texture *)view->texture;
assert(tex->cmask.size || tex->fmask.size);
si_blit_decompress_color(&sctx->b.b, tex,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
static void si_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
if (buffers & PIPE_CLEAR_COLOR) {
evergreen_do_fast_color_clear(&sctx->b, fb, &sctx->framebuffer.atom,
&buffers, color);
}
if (buffers & PIPE_CLEAR_COLOR) {
int i;
/* These buffers cannot use fast clear, make sure to disable expansion. */
for (i = 0; i < fb->nr_cbufs; i++) {
struct r600_texture *tex;
/* If not clearing this buffer, skip. */
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
continue;
if (!fb->cbufs[i])
continue;
tex = (struct r600_texture *)fb->cbufs[i]->texture;
if (tex->fmask.size == 0)
tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
}
}
si_blitter_begin(ctx, SI_CLEAR);
util_blitter_clear(sctx->blitter, fb->width, fb->height,
util_framebuffer_get_num_layers(fb),
buffers, color, depth, stencil);
si_blitter_end(ctx);
}
static void si_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct si_context *sctx = (struct si_context *)ctx;
si_blitter_begin(ctx, SI_CLEAR_SURFACE);
util_blitter_clear_render_target(sctx->blitter, dst, color,
dstx, dsty, width, height);
si_blitter_end(ctx);
}
static void si_clear_depth_stencil(struct pipe_context *ctx,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct si_context *sctx = (struct si_context *)ctx;
si_blitter_begin(ctx, SI_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
si_blitter_end(ctx);
}
/* Helper for decompressing a portion of a color or depth resource before
* blitting if any decompression is needed.
* The driver doesn't decompress resources automatically while u_blitter is
* rendering. */
static void si_decompress_subresource(struct pipe_context *ctx,
struct pipe_resource *tex,
unsigned level,
unsigned first_layer, unsigned last_layer)
{
struct si_context *sctx = (struct si_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
if (rtex->is_depth && !rtex->is_flushing_texture) {
si_blit_decompress_depth_in_place(sctx, rtex,
level, level,
first_layer, last_layer);
} else if (rtex->fmask.size || rtex->cmask.size) {
si_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer);
}
}
struct texture_orig_info {
unsigned format;
unsigned width0;
unsigned height0;
unsigned npix_x;
unsigned npix_y;
unsigned npix0_x;
unsigned npix0_y;
};
static void si_compressed_to_blittable(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig)
{
struct r600_texture *rtex = (struct r600_texture*)tex;
unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
int new_format;
int new_height, new_width;
orig->format = tex->format;
orig->width0 = tex->width0;
orig->height0 = tex->height0;
orig->npix0_x = rtex->surface.level[0].npix_x;
orig->npix0_y = rtex->surface.level[0].npix_y;
orig->npix_x = rtex->surface.level[level].npix_x;
orig->npix_y = rtex->surface.level[level].npix_y;
if (pixsize == 8)
new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
else
new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
new_width = util_format_get_nblocksx(tex->format, orig->width0);
new_height = util_format_get_nblocksy(tex->format, orig->height0);
tex->width0 = new_width;
tex->height0 = new_height;
tex->format = new_format;
rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
/* By dividing the dimensions by 4, we effectively decrement
* last_level by 2, therefore the last 2 mipmap levels disappear and
* aren't blittable. Note that the last 3 mipmap levels (4x4, 2x2,
* 1x1) have equal slice sizes, which is an important assumption
* for this to work.
*
* In order to make the last 2 mipmap levels blittable, we have to
* add the slice size of the last mipmap level to the texture
* address, so that even though the hw thinks it reads last_level-2,
* it will actually read last_level-1, and if we add the slice size*2,
* it will read last_level. That's how this workaround works.
*/
if (level > rtex->resource.b.b.last_level-2)
rtex->mipmap_shift = level - (rtex->resource.b.b.last_level-2);
}
static void si_change_format(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig,
enum pipe_format format)
{
struct r600_texture *rtex = (struct r600_texture*)tex;
orig->format = tex->format;
orig->width0 = tex->width0;
orig->height0 = tex->height0;
orig->npix0_x = rtex->surface.level[0].npix_x;
orig->npix0_y = rtex->surface.level[0].npix_y;
orig->npix_x = rtex->surface.level[level].npix_x;
orig->npix_y = rtex->surface.level[level].npix_y;
tex->format = format;
}
static void si_reset_blittable_to_orig(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig)
{
struct r600_texture *rtex = (struct r600_texture*)tex;
tex->format = orig->format;
tex->width0 = orig->width0;
tex->height0 = orig->height0;
rtex->surface.level[0].npix_x = orig->npix0_x;
rtex->surface.level[0].npix_y = orig->npix0_y;
rtex->surface.level[level].npix_x = orig->npix_x;
rtex->surface.level[level].npix_y = orig->npix_y;
rtex->mipmap_shift = 0;
}
static void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct si_context *sctx = (struct si_context *)ctx;
struct r600_texture *rdst = (struct r600_texture*)dst;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
struct texture_orig_info orig_info[2];
struct pipe_box sbox, dstbox;
boolean restore_orig[2];
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
return;
}
memset(orig_info, 0, sizeof(orig_info));
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
si_decompress_subresource(ctx, src, src_level,
src_box->z, src_box->z + src_box->depth - 1);
restore_orig[0] = restore_orig[1] = FALSE;
if (util_format_is_compressed(src->format) &&
util_format_is_compressed(dst->format)) {
si_compressed_to_blittable(src, src_level, &orig_info[0]);
restore_orig[0] = TRUE;
sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
sbox.z = src_box->z;
sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
sbox.depth = src_box->depth;
src_box = &sbox;
si_compressed_to_blittable(dst, dst_level, &orig_info[1]);
restore_orig[1] = TRUE;
/* translate the dst box as well */
dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
} else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
unsigned blocksize = util_format_get_blocksize(src->format);
switch (blocksize) {
case 1:
si_change_format(src, src_level, &orig_info[0],
PIPE_FORMAT_R8_UNORM);
si_change_format(dst, dst_level, &orig_info[1],
PIPE_FORMAT_R8_UNORM);
break;
case 2:
si_change_format(src, src_level, &orig_info[0],
PIPE_FORMAT_R8G8_UNORM);
si_change_format(dst, dst_level, &orig_info[1],
PIPE_FORMAT_R8G8_UNORM);
break;
case 4:
si_change_format(src, src_level, &orig_info[0],
PIPE_FORMAT_R8G8B8A8_UNORM);
si_change_format(dst, dst_level, &orig_info[1],
PIPE_FORMAT_R8G8B8A8_UNORM);
break;
case 8:
si_change_format(src, src_level, &orig_info[0],
PIPE_FORMAT_R16G16B16A16_UINT);
si_change_format(dst, dst_level, &orig_info[1],
PIPE_FORMAT_R16G16B16A16_UINT);
break;
case 16:
si_change_format(src, src_level, &orig_info[0],
PIPE_FORMAT_R32G32B32A32_UINT);
si_change_format(dst, dst_level, &orig_info[1],
PIPE_FORMAT_R32G32B32A32_UINT);
break;
default:
fprintf(stderr, "Unhandled format %s with blocksize %u\n",
util_format_short_name(src->format), blocksize);
assert(0);
}
restore_orig[0] = TRUE;
restore_orig[1] = TRUE;
}
/* Initialize the surface. */
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
rdst->surface.level[dst_level].npix_x,
rdst->surface.level[dst_level].npix_y);
/* Initialize the sampler view. */
util_blitter_default_src_texture(&src_templ, src, src_level);
src_view = ctx->create_sampler_view(ctx, src, &src_templ);
u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
abs(src_box->depth), &dstbox);
/* Copy. */
si_blitter_begin(ctx, SI_COPY);
util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
src_view, src_box, src->width0, src->height0,
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
si_blitter_end(ctx);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
if (restore_orig[0])
si_reset_blittable_to_orig(src, src_level, &orig_info[0]);
if (restore_orig[1])
si_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
}
/* For MSAA integer resolving to work, we change the format to NORM using this function. */
static enum pipe_format int_to_norm_format(enum pipe_format format)
{
switch (format) {
#define REPLACE_FORMAT_SIGN(format,sign) \
case PIPE_FORMAT_##format##_##sign##INT: \
return PIPE_FORMAT_##format##_##sign##NORM
#define REPLACE_FORMAT(format) \
REPLACE_FORMAT_SIGN(format, U); \
REPLACE_FORMAT_SIGN(format, S)
REPLACE_FORMAT_SIGN(B10G10R10A2, U);
REPLACE_FORMAT(R8);
REPLACE_FORMAT(R8G8);
REPLACE_FORMAT(R8G8B8X8);
REPLACE_FORMAT(R8G8B8A8);
REPLACE_FORMAT(A8);
REPLACE_FORMAT(I8);
REPLACE_FORMAT(L8);
REPLACE_FORMAT(L8A8);
REPLACE_FORMAT(R16);
REPLACE_FORMAT(R16G16);
REPLACE_FORMAT(R16G16B16X16);
REPLACE_FORMAT(R16G16B16A16);
REPLACE_FORMAT(A16);
REPLACE_FORMAT(I16);
REPLACE_FORMAT(L16);
REPLACE_FORMAT(L16A16);
#undef REPLACE_FORMAT
#undef REPLACE_FORMAT_SIGN
default:
return format;
}
}
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
enum pipe_format format = int_to_norm_format(info->dst.format);
unsigned sample_mask = ~0;
if (info->src.resource->nr_samples > 1 &&
info->dst.resource->nr_samples <= 1 &&
util_max_layer(info->src.resource, 0) == 0 &&
util_max_layer(info->dst.resource, info->dst.level) == 0 &&
info->dst.format == info->src.format &&
!util_format_is_pure_integer(format) &&
!util_format_is_depth_or_stencil(format) &&
!info->scissor_enable &&
(info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
dst_width == info->src.resource->width0 &&
dst_height == info->src.resource->height0 &&
info->dst.box.x == 0 &&
info->dst.box.y == 0 &&
info->dst.box.width == dst_width &&
info->dst.box.height == dst_height &&
info->dst.box.depth == 1 &&
info->src.box.x == 0 &&
info->src.box.y == 0 &&
info->src.box.width == dst_width &&
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
!(dst->surface.flags & RADEON_SURF_SCANOUT) &&
(!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
si_blitter_begin(ctx, SI_COLOR_RESOLVE);
util_blitter_custom_resolve_color(sctx->blitter,
info->dst.resource, info->dst.level,
info->dst.box.z,
info->src.resource, info->src.box.z,
sample_mask, sctx->custom_blend_resolve,
format);
si_blitter_end(ctx);
return true;
}
return false;
}
static void si_blit(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
if (do_hardware_msaa_resolve(ctx, info)) {
return;
}
assert(util_blitter_is_blit_supported(sctx->blitter, info));
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
si_decompress_subresource(ctx, info->src.resource, info->src.level,
info->src.box.z,
info->src.box.z + info->src.box.depth - 1);
si_blitter_begin(ctx, SI_BLIT);
util_blitter_blit(sctx->blitter, info);
si_blitter_end(ctx);
}
static void si_flush_resource(struct pipe_context *ctx,
struct pipe_resource *res)
{
struct r600_texture *rtex = (struct r600_texture*)res;
assert(res->target != PIPE_BUFFER);
if (!rtex->is_depth && rtex->cmask.size) {
si_blit_decompress_color(ctx, rtex, 0, res->last_level,
0, res->array_size - 1);
}
}
void si_init_blit_functions(struct si_context *sctx)
{
sctx->b.b.clear = si_clear;
sctx->b.b.clear_render_target = si_clear_render_target;
sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
sctx->b.b.resource_copy_region = si_resource_copy_region;
sctx->b.b.blit = si_blit;
sctx->b.b.flush_resource = si_flush_resource;
sctx->b.blit_decompress_depth = si_blit_decompress_depth;
}
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