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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file glx_gles2.c
*
* Catches a bug where a GLES2 context using
* GLX_EXT_create_context_es2_profile would try to find the symbols in
* libGLESv2.so.2 instead of libGL.so.1.
*/
#include <stdio.h>
#include <assert.h>
#include <err.h>
#include "epoxy/gl.h"
#include "epoxy/glx.h"
#include <X11/Xlib.h>
#include "glx_common.h"
static Display *dpy;
GLuint
override_GLES2_glCreateShader(GLenum target);
GLuint
override_GLES2_glCreateShader(GLenum target)
{
return 0;
}
void
override_GLES2_glGenQueries(GLsizei n, GLuint *ids);
void
override_GLES2_glGenQueries(GLsizei n, GLuint *ids)
{
int i;
for (i = 0; i < n; i++)
ids[i] = 0;
}
int
main(int argc, char **argv)
{
bool pass = true;
XVisualInfo *vis;
Window win;
GLXContext ctx;
GLXFBConfig config;
int context_attribs[] = {
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
0
};
GLuint shader;
dpy = get_display_or_skip();
if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile"))
errx(77, "Test requires GLX_EXT_create_context_es2_profile");
vis = get_glx_visual(dpy);
config = get_fbconfig_for_visinfo(dpy, vis);
win = get_glx_window(dpy, vis, false);
ctx = glXCreateContextAttribsARB(dpy, config, NULL, true,
context_attribs);
glXMakeCurrent(dpy, win, ctx);
if (epoxy_is_desktop_gl()) {
errx(1, "GLES2 context creation made a desktop context\n");
}
if (epoxy_gl_version() < 20) {
errx(1, "GLES2 context creation made a version %f context\n",
epoxy_gl_version() / 10.0f);
}
/* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */
shader = glCreateShader(GL_FRAGMENT_SHADER);
if (shader == 0)
errx(1, "glCreateShader() failed\n");
glDeleteShader(shader);
if (epoxy_gl_version() >= 30) {
GLuint q = 0;
glGenQueries(1, &q);
if (!q)
errx(1, "glGenQueries() failed\n");
glDeleteQueries(1, &q);
}
return pass != true;
}
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