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path: root/lib/mesa/src/broadcom/common/v3d_util.c
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/*
 * Copyright © 2021 Raspberry Pi Ltd
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "v3d_util.h"
#include "util/macros.h"

/* Choose a number of workgroups per supergroup that maximizes
 * lane occupancy. We can pack up to 16 workgroups into a supergroup.
 */
uint32_t
v3d_csd_choose_workgroups_per_supergroup(struct v3d_device_info *devinfo,
                                         bool has_subgroups,
                                         bool has_tsy_barrier,
                                         uint32_t threads,
                                         uint32_t num_wgs,
                                         uint32_t wg_size)
{
   /* FIXME: subgroups may restrict supergroup packing. For now, we disable it
    * completely if the shader uses subgroups.
    */
   if (has_subgroups)
           return 1;

   /* Compute maximum number of batches in a supergroup for this workgroup size.
    * Each batch is 16 elements, and we can have up to 16 work groups in a
    * supergroup:
    *
    * max_batches_per_sg = (wg_size * max_wgs_per_sg) / elements_per_batch
    * since max_wgs_per_sg = 16 and elements_per_batch = 16, we get:
    * max_batches_per_sg = wg_size
    */
   uint32_t max_batches_per_sg = wg_size;

   /* QPU threads will stall at TSY barriers until the entire supergroup
    * reaches the barrier. Limit the supergroup size to half the QPU threads
    * available, so we can have at least 2 supergroups executing in parallel
    * and we don't stall all our QPU threads when a supergroup hits a barrier.
    */
   if (has_tsy_barrier) {
      uint32_t max_qpu_threads = devinfo->qpu_count * threads;
      max_batches_per_sg = MIN2(max_batches_per_sg, max_qpu_threads / 2);
   }
   uint32_t max_wgs_per_sg = max_batches_per_sg * 16 / wg_size;

   uint32_t best_wgs_per_sg = 1;
   uint32_t best_unused_lanes = 16;
   for (uint32_t wgs_per_sg = 1; wgs_per_sg <= max_wgs_per_sg; wgs_per_sg++) {
      /* Don't try to pack more workgroups per supergroup than the total amount
       * of workgroups dispatched.
       */
      if (wgs_per_sg > num_wgs)
         return best_wgs_per_sg;

      /* Compute wasted lines for this configuration and keep track of the
       * config with less waste.
       */
      uint32_t unused_lanes = (16 - ((wgs_per_sg * wg_size) % 16)) & 0x0f;
      if (unused_lanes == 0)
         return wgs_per_sg;

      if (unused_lanes < best_unused_lanes) {
         best_wgs_per_sg = wgs_per_sg;
         best_unused_lanes = unused_lanes;
      }
   }

   return best_wgs_per_sg;
}

void
v3d_choose_tile_size(uint32_t color_attachment_count, uint32_t max_color_bpp,
                     bool msaa, bool double_buffer,
                     uint32_t *width, uint32_t *height)
{
   static const uint8_t tile_sizes[] = {
      64, 64,
      64, 32,
      32, 32,
      32, 16,
      16, 16,
      16,  8,
       8,  8
   };

   uint32_t idx = 0;
   if (color_attachment_count > 2)
      idx += 2;
   else if (color_attachment_count > 1)
      idx += 1;

   /* MSAA and double-buffer are mutually exclusive */
   assert(!msaa || !double_buffer);
   if (msaa)
      idx += 2;
   else if (double_buffer)
      idx += 1;

   idx += max_color_bpp;

   assert(idx < ARRAY_SIZE(tile_sizes) / 2);

   *width = tile_sizes[idx * 2];
   *height = tile_sizes[idx * 2 + 1];
}

/* Translates a pipe swizzle to the swizzle values used in the
 * TEXTURE_SHADER_STATE packet.
 */
uint32_t
v3d_translate_pipe_swizzle(enum pipe_swizzle swizzle)
{
   switch (swizzle) {
   case PIPE_SWIZZLE_0:
      return 0;
   case PIPE_SWIZZLE_1:
      return 1;
   case PIPE_SWIZZLE_X:
   case PIPE_SWIZZLE_Y:
   case PIPE_SWIZZLE_Z:
   case PIPE_SWIZZLE_W:
      return 2 + swizzle;
   default:
      unreachable("unknown swizzle");
   }
}

/* Translates a pipe primitive type to a hw value we can use in the various
 * draw packets.
 */
uint32_t
v3d_hw_prim_type(enum pipe_prim_type prim_type)
{
   switch (prim_type) {
   case PIPE_PRIM_POINTS:
   case PIPE_PRIM_LINES:
   case PIPE_PRIM_LINE_LOOP:
   case PIPE_PRIM_LINE_STRIP:
   case PIPE_PRIM_TRIANGLES:
   case PIPE_PRIM_TRIANGLE_STRIP:
   case PIPE_PRIM_TRIANGLE_FAN:
      return prim_type;

   case PIPE_PRIM_LINES_ADJACENCY:
   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
   case PIPE_PRIM_TRIANGLES_ADJACENCY:
   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
      return 8 + (prim_type - PIPE_PRIM_LINES_ADJACENCY);

   default:
      unreachable("Unsupported primitive type");
   }
}