1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
|
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \brief polygon offset state
*
* \author Keith Whitwell <keithw@vmware.com>
* \author Brian Paul
*/
#include "util/format/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "draw_pipe.h"
struct offset_stage {
struct draw_stage stage;
float scale;
float units;
float clamp;
};
static inline struct offset_stage *offset_stage( struct draw_stage *stage )
{
return (struct offset_stage *) stage;
}
/**
* Offset tri Z. Some hardware can handle this, but not usually when
* doing unfilled rendering.
*/
static void do_offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
const unsigned pos = draw_current_shader_position_output(stage->draw);
struct offset_stage *offset = offset_stage(stage);
float inv_det = 1.0f / header->det;
/* Window coords:
*/
float *v0 = header->v[0]->data[pos];
float *v1 = header->v[1]->data[pos];
float *v2 = header->v[2]->data[pos];
/* edge vectors e = v0 - v2, f = v1 - v2 */
float ex = v0[0] - v2[0];
float ey = v0[1] - v2[1];
float ez = v0[2] - v2[2];
float fx = v1[0] - v2[0];
float fy = v1[1] - v2[1];
float fz = v1[2] - v2[2];
/* (a,b) = cross(e,f).xy */
float a = ey*fz - ez*fy;
float b = ez*fx - ex*fz;
float dzdx = fabsf(a * inv_det);
float dzdy = fabsf(b * inv_det);
float zoffset, mult;
mult = MAX2(dzdx, dzdy) * offset->scale;
if (stage->draw->floating_point_depth) {
float bias;
union fi maxz;
maxz.f = MAX3(fabs(v0[2]), fabs(v1[2]), fabs(v2[2]));
/* just do the math directly on shifted number */
maxz.ui &= 0xff << 23;
maxz.i -= 23 << 23;
/* Clamping to zero means mrd will be zero for very small numbers,
* but specs do not indicate this should be prevented by clamping
* mrd to smallest normal number instead. */
maxz.i = MAX2(maxz.i, 0);
bias = offset->units * maxz.f;
zoffset = bias + mult;
} else {
zoffset = offset->units + mult;
}
if (offset->clamp)
zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) :
MIN2(zoffset, offset->clamp);
/*
* Note: we're applying the offset and clamping per-vertex.
* Ideally, the offset is applied per-fragment prior to fragment shading.
*/
v0[2] = SATURATE(v0[2] + zoffset);
v1[2] = SATURATE(v1[2] + zoffset);
v2[2] = SATURATE(v2[2] + zoffset);
stage->next->tri( stage->next, header );
}
static void offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
tmp.det = header->det;
tmp.flags = header->flags;
tmp.pad = header->pad;
tmp.v[0] = dup_vert(stage, header->v[0], 0);
tmp.v[1] = dup_vert(stage, header->v[1], 1);
tmp.v[2] = dup_vert(stage, header->v[2], 2);
do_offset_tri( stage, &tmp );
}
static void offset_first_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct offset_stage *offset = offset_stage(stage);
const struct pipe_rasterizer_state *rast = stage->draw->rasterizer;
unsigned fill_mode = rast->fill_front;
boolean do_offset;
if (rast->fill_back != rast->fill_front) {
/* Need to check for back-facing triangle */
boolean ccw = header->det < 0.0f;
if (ccw != rast->front_ccw)
fill_mode = rast->fill_back;
}
/* Now determine if we need to do offsetting for the point/line/fill mode */
switch (fill_mode) {
case PIPE_POLYGON_MODE_FILL:
do_offset = rast->offset_tri;
break;
case PIPE_POLYGON_MODE_LINE:
do_offset = rast->offset_line;
break;
case PIPE_POLYGON_MODE_POINT:
do_offset = rast->offset_point;
break;
default:
assert(!"invalid fill_mode in offset_first_tri()");
do_offset = rast->offset_tri;
}
if (do_offset) {
offset->scale = rast->offset_scale;
offset->clamp = rast->offset_clamp;
/*
* If depth is floating point, depth bias is calculated with respect
* to the primitive's maximum Z value. Retain the original depth bias
* value until that stage.
*/
if (stage->draw->floating_point_depth) {
offset->units = (float) rast->offset_units;
} else {
offset->units = (float) (rast->offset_units * stage->draw->mrd * 2);
}
}
else {
offset->scale = 0.0f;
offset->clamp = 0.0f;
offset->units = 0.0f;
}
stage->tri = offset_tri;
stage->tri( stage, header );
}
static void offset_flush( struct draw_stage *stage,
unsigned flags )
{
stage->tri = offset_first_tri;
stage->next->flush( stage->next, flags );
}
static void offset_reset_stipple_counter( struct draw_stage *stage )
{
stage->next->reset_stipple_counter( stage->next );
}
static void offset_destroy( struct draw_stage *stage )
{
draw_free_temp_verts( stage );
FREE( stage );
}
/**
* Create polygon offset drawing stage.
*/
struct draw_stage *draw_offset_stage( struct draw_context *draw )
{
struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
if (!offset)
goto fail;
offset->stage.draw = draw;
offset->stage.name = "offset";
offset->stage.next = NULL;
offset->stage.point = draw_pipe_passthrough_point;
offset->stage.line = draw_pipe_passthrough_line;
offset->stage.tri = offset_first_tri;
offset->stage.flush = offset_flush;
offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
offset->stage.destroy = offset_destroy;
if (!draw_alloc_temp_verts( &offset->stage, 3 ))
goto fail;
return &offset->stage;
fail:
if (offset)
offset->stage.destroy( &offset->stage );
return NULL;
}
|