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/*
* Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/hash_table.h"
#include "util/ralloc.h"
#define XXH_INLINE_ALL
#include "util/xxhash.h"
#include "ir3_cache.h"
#include "ir3_gallium.h"
static uint32_t
key_hash(const void *_key)
{
const struct ir3_cache_key *key = _key;
return XXH32(key, sizeof(*key), 0);
}
static bool
key_equals(const void *_a, const void *_b)
{
const struct ir3_cache_key *a = _a;
const struct ir3_cache_key *b = _b;
// TODO we could optimize the key shader-variant key comparison by not
// ignoring has_per_samp.. not really sure if that helps..
return memcmp(a, b, sizeof(struct ir3_cache_key)) == 0;
}
struct ir3_cache {
/* cache mapping gallium/etc shader state-objs + shader-key to backend
* specific state-object
*/
struct hash_table *ht;
const struct ir3_cache_funcs *funcs;
void *data;
};
struct ir3_cache *
ir3_cache_create(const struct ir3_cache_funcs *funcs, void *data)
{
struct ir3_cache *cache = rzalloc(NULL, struct ir3_cache);
cache->ht = _mesa_hash_table_create(cache, key_hash, key_equals);
cache->funcs = funcs;
cache->data = data;
return cache;
}
void
ir3_cache_destroy(struct ir3_cache *cache)
{
if (!cache)
return;
/* _mesa_hash_table_destroy is so *almost* useful.. */
hash_table_foreach (cache->ht, entry) {
cache->funcs->destroy_state(cache->data, entry->data);
}
ralloc_free(cache);
}
struct ir3_program_state *
ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key,
struct util_debug_callback *debug)
{
uint32_t hash = key_hash(key);
struct hash_entry *entry =
_mesa_hash_table_search_pre_hashed(cache->ht, hash, key);
if (entry) {
return entry->data;
}
MESA_TRACE_FUNC();
if (key->hs)
assert(key->ds);
struct ir3_shader *shaders[MESA_SHADER_STAGES] = {
[MESA_SHADER_VERTEX] = ir3_get_shader(key->vs),
[MESA_SHADER_TESS_CTRL] = ir3_get_shader(key->hs),
[MESA_SHADER_TESS_EVAL] = ir3_get_shader(key->ds),
[MESA_SHADER_GEOMETRY] = ir3_get_shader(key->gs),
[MESA_SHADER_FRAGMENT] = ir3_get_shader(key->fs),
};
if (shaders[MESA_SHADER_TESS_EVAL] && !shaders[MESA_SHADER_TESS_CTRL]) {
struct ir3_shader *vs = shaders[MESA_SHADER_VERTEX];
struct ir3_shader *hs =
ir3_shader_passthrough_tcs(vs, key->patch_vertices);
shaders[MESA_SHADER_TESS_CTRL] = hs;
}
const struct ir3_shader_variant *variants[MESA_SHADER_STAGES];
struct ir3_shader_key shader_key = key->key;
for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES;
stage++) {
if (shaders[stage]) {
variants[stage] =
ir3_shader_variant(shaders[stage], shader_key, false, debug);
if (!variants[stage])
return NULL;
} else {
variants[stage] = NULL;
}
}
struct ir3_compiler *compiler = shaders[MESA_SHADER_VERTEX]->compiler;
uint32_t safe_constlens = ir3_trim_constlen(variants, compiler);
shader_key.safe_constlen = true;
for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES;
stage++) {
if (safe_constlens & (1 << stage)) {
variants[stage] =
ir3_shader_variant(shaders[stage], shader_key, false, debug);
if (!variants[stage])
return NULL;
}
}
const struct ir3_shader_variant *bs;
if (ir3_has_binning_vs(&key->key)) {
/* starting with a6xx, the same const state is used for binning and draw
* passes, so the binning pass VS variant needs to match the main VS
*/
shader_key.safe_constlen = (compiler->gen >= 6) &&
!!(safe_constlens & (1 << MESA_SHADER_VERTEX));
bs =
ir3_shader_variant(shaders[MESA_SHADER_VERTEX], shader_key, true, debug);
if (!bs)
return NULL;
} else {
bs = variants[MESA_SHADER_VERTEX];
}
struct ir3_program_state *state = cache->funcs->create_state(
cache->data, bs, variants[MESA_SHADER_VERTEX],
variants[MESA_SHADER_TESS_CTRL], variants[MESA_SHADER_TESS_EVAL],
variants[MESA_SHADER_GEOMETRY], variants[MESA_SHADER_FRAGMENT],
key);
state->key = *key;
/* NOTE: uses copy of key in state obj, because pointer passed by caller
* is probably on the stack
*/
_mesa_hash_table_insert_pre_hashed(cache->ht, hash, &state->key, state);
return state;
}
/* call when an API level state object is destroyed, to invalidate
* cache entries which reference that state object.
*/
void
ir3_cache_invalidate(struct ir3_cache *cache, void *stobj)
{
if (!cache)
return;
hash_table_foreach (cache->ht, entry) {
const struct ir3_cache_key *key = entry->key;
if ((key->fs == stobj) || (key->vs == stobj) || (key->ds == stobj) ||
(key->hs == stobj) || (key->gs == stobj)) {
cache->funcs->destroy_state(cache->data, entry->data);
_mesa_hash_table_remove(cache->ht, entry);
return;
}
}
}
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