summaryrefslogtreecommitdiff
path: root/lib/mesa/src/gallium/drivers/softpipe/sp_surface.c
blob: 3908411376d2b551c98639b38e8ef92e77c77662 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/**************************************************************************
 * 
 * Copyright 2007 VMware, Inc.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "util/u_format.h"
#include "util/u_surface.h"
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_query.h"

static void sp_blit(struct pipe_context *pipe,
                    const struct pipe_blit_info *info)
{
   struct softpipe_context *sp = softpipe_context(pipe);

   if (info->render_condition_enable && !softpipe_check_render_cond(sp))
      return;

   if (info->src.resource->nr_samples > 1 &&
       info->dst.resource->nr_samples <= 1 &&
       !util_format_is_depth_or_stencil(info->src.resource->format) &&
       !util_format_is_pure_integer(info->src.resource->format)) {
      debug_printf("softpipe: color resolve unimplemented\n");
      return;
   }

   if (util_try_blit_via_copy_region(pipe, info)) {
      return; /* done */
   }

   if (!util_blitter_is_blit_supported(sp->blitter, info)) {
      debug_printf("softpipe: blit unsupported %s -> %s\n",
                   util_format_short_name(info->src.resource->format),
                   util_format_short_name(info->dst.resource->format));
      return;
   }

   /* XXX turn off occlusion and streamout queries */

   util_blitter_save_vertex_buffer_slot(sp->blitter, sp->vertex_buffer);
   util_blitter_save_vertex_elements(sp->blitter, sp->velems);
   util_blitter_save_vertex_shader(sp->blitter, sp->vs);
   util_blitter_save_geometry_shader(sp->blitter, sp->gs);
   util_blitter_save_so_targets(sp->blitter, sp->num_so_targets,
                     (struct pipe_stream_output_target**)sp->so_targets);
   util_blitter_save_rasterizer(sp->blitter, sp->rasterizer);
   util_blitter_save_viewport(sp->blitter, &sp->viewports[0]);
   util_blitter_save_scissor(sp->blitter, &sp->scissors[0]);
   util_blitter_save_fragment_shader(sp->blitter, sp->fs);
   util_blitter_save_blend(sp->blitter, sp->blend);
   util_blitter_save_depth_stencil_alpha(sp->blitter, sp->depth_stencil);
   util_blitter_save_stencil_ref(sp->blitter, &sp->stencil_ref);
   /*util_blitter_save_sample_mask(sp->blitter, sp->sample_mask);*/
   util_blitter_save_framebuffer(sp->blitter, &sp->framebuffer);
   util_blitter_save_fragment_sampler_states(sp->blitter,
                     sp->num_samplers[PIPE_SHADER_FRAGMENT],
                     (void**)sp->samplers[PIPE_SHADER_FRAGMENT]);
   util_blitter_save_fragment_sampler_views(sp->blitter,
                     sp->num_sampler_views[PIPE_SHADER_FRAGMENT],
                     sp->sampler_views[PIPE_SHADER_FRAGMENT]);
   util_blitter_save_render_condition(sp->blitter, sp->render_cond_query,
                                      sp->render_cond_cond, sp->render_cond_mode);
   util_blitter_blit(sp->blitter, info);
}

static void
sp_flush_resource(struct pipe_context *pipe,
                  struct pipe_resource *resource)
{
}

static void
softpipe_clear_render_target(struct pipe_context *pipe,
                             struct pipe_surface *dst,
                             const union pipe_color_union *color,
                             unsigned dstx, unsigned dsty,
                             unsigned width, unsigned height,
                             bool render_condition_enabled)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);

   if (render_condition_enabled && !softpipe_check_render_cond(softpipe))
      return;

   util_clear_render_target(pipe, dst, color,
                            dstx, dsty, width, height);
}


static void
softpipe_clear_depth_stencil(struct pipe_context *pipe,
                             struct pipe_surface *dst,
                             unsigned clear_flags,
                             double depth,
                             unsigned stencil,
                             unsigned dstx, unsigned dsty,
                             unsigned width, unsigned height,
                             bool render_condition_enabled)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);

   if (render_condition_enabled && !softpipe_check_render_cond(softpipe))
      return;

   util_clear_depth_stencil(pipe, dst, clear_flags,
                            depth, stencil,
                            dstx, dsty, width, height);
}


void
sp_init_surface_functions(struct softpipe_context *sp)
{
   sp->pipe.resource_copy_region = util_resource_copy_region;
   sp->pipe.clear_render_target = softpipe_clear_render_target;
   sp->pipe.clear_depth_stencil = softpipe_clear_depth_stencil;
   sp->pipe.blit = sp_blit;
   sp->pipe.flush_resource = sp_flush_resource;
}