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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Render target tile caching.
*
* Author:
* Brian Paul
*/
#include "util/u_inlines.h"
#include "util/format/u_format.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "sp_tile_cache.h"
static struct softpipe_cached_tile *
sp_alloc_tile(struct softpipe_tile_cache *tc);
/**
* Return the position in the cache for the tile that contains win pos (x,y).
* We currently use a direct mapped cache so this is like a hack key.
* At some point we should investigate something more sophisticated, like
* a LRU replacement policy.
*/
#define CACHE_POS(x, y, l) \
(((x) + (y) * 5 + (l) * 10) % NUM_ENTRIES)
static inline int addr_to_clear_pos(union tile_address addr)
{
int pos;
pos = addr.bits.layer * (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE);
pos += addr.bits.y * (MAX_WIDTH / TILE_SIZE);
pos += addr.bits.x;
return pos;
}
/**
* Is the tile at (x,y) in cleared state?
*/
static inline uint
is_clear_flag_set(const uint *bitvec, union tile_address addr, unsigned max)
{
int pos, bit;
pos = addr_to_clear_pos(addr);
assert(pos / 32 < max);
bit = bitvec[pos / 32] & (1 << (pos & 31));
return bit;
}
/**
* Mark the tile at (x,y) as not cleared.
*/
static inline void
clear_clear_flag(uint *bitvec, union tile_address addr, unsigned max)
{
int pos;
pos = addr_to_clear_pos(addr);
assert(pos / 32 < max);
bitvec[pos / 32] &= ~(1 << (pos & 31));
}
struct softpipe_tile_cache *
sp_create_tile_cache( struct pipe_context *pipe )
{
struct softpipe_tile_cache *tc;
uint pos;
/* sanity checking: max sure MAX_WIDTH/HEIGHT >= largest texture image */
assert(MAX_WIDTH >= pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_TEXTURE_2D_SIZE));
STATIC_ASSERT(sizeof(union tile_address) == 4);
STATIC_ASSERT((TILE_SIZE << TILE_ADDR_BITS) >= MAX_WIDTH);
tc = CALLOC_STRUCT( softpipe_tile_cache );
if (tc) {
tc->pipe = pipe;
for (pos = 0; pos < ARRAY_SIZE(tc->tile_addrs); pos++) {
tc->tile_addrs[pos].bits.invalid = 1;
}
tc->last_tile_addr.bits.invalid = 1;
/* this allocation allows us to guarantee that allocation
* failures are never fatal later
*/
tc->tile = MALLOC_STRUCT( softpipe_cached_tile );
if (!tc->tile)
{
FREE(tc);
return NULL;
}
/* XXX this code prevents valgrind warnings about use of uninitialized
* memory in programs that don't clear the surface before rendering.
* However, it breaks clearing in other situations (such as in
* progs/tests/drawbuffers, see bug 24402).
*/
#if 0
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
#endif
}
return tc;
}
void
sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
{
if (tc) {
uint pos;
for (pos = 0; pos < ARRAY_SIZE(tc->entries); pos++) {
/*assert(tc->entries[pos].x < 0);*/
FREE( tc->entries[pos] );
}
FREE( tc->tile );
if (tc->num_maps) {
int i;
for (i = 0; i < tc->num_maps; i++)
if (tc->transfer[i]) {
tc->pipe->texture_unmap(tc->pipe, tc->transfer[i]);
}
FREE(tc->transfer);
FREE(tc->transfer_map);
FREE(tc->clear_flags);
}
FREE( tc );
}
}
/**
* Specify the surface to cache.
*/
void
sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
struct pipe_surface *ps)
{
struct pipe_context *pipe = tc->pipe;
int i;
if (tc->num_maps) {
if (ps == tc->surface)
return;
for (i = 0; i < tc->num_maps; i++) {
pipe->texture_unmap(pipe, tc->transfer[i]);
tc->transfer[i] = NULL;
tc->transfer_map[i] = NULL;
}
FREE(tc->transfer);
FREE(tc->transfer_map);
tc->num_maps = 0;
FREE(tc->clear_flags);
tc->clear_flags_size = 0;
}
tc->surface = ps;
if (ps) {
tc->num_maps = ps->u.tex.last_layer - ps->u.tex.first_layer + 1;
tc->transfer = CALLOC(tc->num_maps, sizeof(struct pipe_transfer *));
tc->transfer_map = CALLOC(tc->num_maps, sizeof(void *));
tc->clear_flags_size = (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) * tc->num_maps / 32 * sizeof(uint);
tc->clear_flags = CALLOC(1, tc->clear_flags_size);
if (ps->texture->target != PIPE_BUFFER) {
for (i = 0; i < tc->num_maps; i++) {
tc->transfer_map[i] = pipe_texture_map(pipe, ps->texture,
ps->u.tex.level, ps->u.tex.first_layer + i,
PIPE_MAP_READ_WRITE |
PIPE_MAP_UNSYNCHRONIZED,
0, 0, ps->width, ps->height,
&tc->transfer[i]);
}
}
else {
/* can't render to buffers */
assert(0);
}
tc->depth_stencil = util_format_is_depth_or_stencil(ps->format);
}
}
/**
* Return the transfer being cached.
*/
struct pipe_surface *
sp_tile_cache_get_surface(struct softpipe_tile_cache *tc)
{
return tc->surface;
}
/**
* Set pixels in a tile to the given clear color/value, float.
*/
static void
clear_tile_rgba(struct softpipe_cached_tile *tile,
enum pipe_format format,
const union pipe_color_union *clear_value)
{
if (clear_value->f[0] == 0.0 &&
clear_value->f[1] == 0.0 &&
clear_value->f[2] == 0.0 &&
clear_value->f[3] == 0.0) {
memset(tile->data.color, 0, sizeof(tile->data.color));
}
else {
uint i, j;
if (util_format_is_pure_uint(format)) {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.colorui128[i][j][0] = clear_value->ui[0];
tile->data.colorui128[i][j][1] = clear_value->ui[1];
tile->data.colorui128[i][j][2] = clear_value->ui[2];
tile->data.colorui128[i][j][3] = clear_value->ui[3];
}
}
} else if (util_format_is_pure_sint(format)) {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.colori128[i][j][0] = clear_value->i[0];
tile->data.colori128[i][j][1] = clear_value->i[1];
tile->data.colori128[i][j][2] = clear_value->i[2];
tile->data.colori128[i][j][3] = clear_value->i[3];
}
}
} else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.color[i][j][0] = clear_value->f[0];
tile->data.color[i][j][1] = clear_value->f[1];
tile->data.color[i][j][2] = clear_value->f[2];
tile->data.color[i][j][3] = clear_value->f[3];
}
}
}
}
}
/**
* Set a tile to a solid value/color.
*/
static void
clear_tile(struct softpipe_cached_tile *tile,
enum pipe_format format,
uint64_t clear_value)
{
uint i, j;
switch (util_format_get_blocksize(format)) {
case 1:
memset(tile->data.any, (int) clear_value, TILE_SIZE * TILE_SIZE);
break;
case 2:
if (clear_value == 0) {
memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.depth16[i][j] = (ushort) clear_value;
}
}
}
break;
case 4:
if (clear_value == 0) {
memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.depth32[i][j] = (uint) clear_value;
}
}
}
break;
case 8:
if (clear_value == 0) {
memset(tile->data.any, 0, 8 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.depth64[i][j] = clear_value;
}
}
}
break;
default:
assert(0);
}
}
/**
* Actually clear the tiles which were flagged as being in a clear state.
*/
static void
sp_tile_cache_flush_clear(struct softpipe_tile_cache *tc, int layer)
{
struct pipe_transfer *pt = tc->transfer[layer];
const uint w = tc->transfer[layer]->box.width;
const uint h = tc->transfer[layer]->box.height;
uint x, y;
uint numCleared = 0;
assert(pt->resource);
/* clear the scratch tile to the clear value */
if (tc->depth_stencil) {
clear_tile(tc->tile, pt->resource->format, tc->clear_val);
} else {
clear_tile_rgba(tc->tile, pt->resource->format, &tc->clear_color);
}
/* push the tile to all positions marked as clear */
for (y = 0; y < h; y += TILE_SIZE) {
for (x = 0; x < w; x += TILE_SIZE) {
union tile_address addr = tile_address(x, y, layer);
if (is_clear_flag_set(tc->clear_flags, addr, tc->clear_flags_size)) {
/* write the scratch tile to the surface */
if (tc->depth_stencil) {
pipe_put_tile_raw(pt, tc->transfer_map[layer],
x, y, TILE_SIZE, TILE_SIZE,
tc->tile->data.any, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pt, tc->transfer_map[layer],
x, y, TILE_SIZE, TILE_SIZE,
tc->surface->format,
tc->tile->data.color);
}
numCleared++;
}
}
}
#if 0
debug_printf("num cleared: %u\n", numCleared);
#endif
}
static void
sp_flush_tile(struct softpipe_tile_cache* tc, unsigned pos)
{
int layer = tc->tile_addrs[pos].bits.layer;
if (!tc->tile_addrs[pos].bits.invalid) {
if (tc->depth_stencil) {
pipe_put_tile_raw(tc->transfer[layer], tc->transfer_map[layer],
tc->tile_addrs[pos].bits.x * TILE_SIZE,
tc->tile_addrs[pos].bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tc->entries[pos]->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(tc->transfer[layer], tc->transfer_map[layer],
tc->tile_addrs[pos].bits.x * TILE_SIZE,
tc->tile_addrs[pos].bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tc->surface->format,
tc->entries[pos]->data.color);
}
tc->tile_addrs[pos].bits.invalid = 1; /* mark as empty */
}
}
/**
* Flush the tile cache: write all dirty tiles back to the transfer.
* any tiles "flagged" as cleared will be "really" cleared.
*/
void
sp_flush_tile_cache(struct softpipe_tile_cache *tc)
{
int inuse = 0, pos;
int i;
if (tc->num_maps) {
/* caching a drawing transfer */
for (pos = 0; pos < ARRAY_SIZE(tc->entries); pos++) {
struct softpipe_cached_tile *tile = tc->entries[pos];
if (!tile)
{
assert(tc->tile_addrs[pos].bits.invalid);
continue;
}
sp_flush_tile(tc, pos);
++inuse;
}
if (!tc->tile)
tc->tile = sp_alloc_tile(tc);
for (i = 0; i < tc->num_maps; i++)
sp_tile_cache_flush_clear(tc, i);
/* reset all clear flags to zero */
memset(tc->clear_flags, 0, tc->clear_flags_size);
tc->last_tile_addr.bits.invalid = 1;
}
#if 0
debug_printf("flushed tiles in use: %d\n", inuse);
#endif
}
static struct softpipe_cached_tile *
sp_alloc_tile(struct softpipe_tile_cache *tc)
{
struct softpipe_cached_tile * tile = MALLOC_STRUCT(softpipe_cached_tile);
if (!tile)
{
/* in this case, steal an existing tile */
if (!tc->tile)
{
unsigned pos;
for (pos = 0; pos < ARRAY_SIZE(tc->entries); ++pos) {
if (!tc->entries[pos])
continue;
sp_flush_tile(tc, pos);
tc->tile = tc->entries[pos];
tc->entries[pos] = NULL;
break;
}
/* this should never happen */
if (!tc->tile)
abort();
}
tile = tc->tile;
tc->tile = NULL;
tc->last_tile_addr.bits.invalid = 1;
}
return tile;
}
/**
* Get a tile from the cache.
* \param x, y position of tile, in pixels
*/
struct softpipe_cached_tile *
sp_find_cached_tile(struct softpipe_tile_cache *tc,
union tile_address addr )
{
struct pipe_transfer *pt;
/* cache pos/entry: */
const int pos = CACHE_POS(addr.bits.x,
addr.bits.y, addr.bits.layer);
struct softpipe_cached_tile *tile = tc->entries[pos];
int layer;
if (!tile) {
tile = sp_alloc_tile(tc);
tc->entries[pos] = tile;
}
if (addr.value != tc->tile_addrs[pos].value) {
layer = tc->tile_addrs[pos].bits.layer;
if (tc->tile_addrs[pos].bits.invalid == 0) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
pipe_put_tile_raw(tc->transfer[layer], tc->transfer_map[layer],
tc->tile_addrs[pos].bits.x * TILE_SIZE,
tc->tile_addrs[pos].bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(tc->transfer[layer], tc->transfer_map[layer],
tc->tile_addrs[pos].bits.x * TILE_SIZE,
tc->tile_addrs[pos].bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tc->surface->format,
tile->data.color);
}
}
tc->tile_addrs[pos] = addr;
layer = tc->tile_addrs[pos].bits.layer;
pt = tc->transfer[layer];
assert(pt->resource);
if (is_clear_flag_set(tc->clear_flags, addr, tc->clear_flags_size)) {
/* don't get tile from framebuffer, just clear it */
if (tc->depth_stencil) {
clear_tile(tile, pt->resource->format, tc->clear_val);
}
else {
clear_tile_rgba(tile, pt->resource->format, &tc->clear_color);
}
clear_clear_flag(tc->clear_flags, addr, tc->clear_flags_size);
}
else {
/* get new tile data from transfer */
if (tc->depth_stencil) {
pipe_get_tile_raw(tc->transfer[layer], tc->transfer_map[layer],
tc->tile_addrs[pos].bits.x * TILE_SIZE,
tc->tile_addrs[pos].bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_get_tile_rgba(tc->transfer[layer], tc->transfer_map[layer],
tc->tile_addrs[pos].bits.x * TILE_SIZE,
tc->tile_addrs[pos].bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tc->surface->format,
tile->data.color);
}
}
}
tc->last_tile = tile;
tc->last_tile_addr = addr;
return tile;
}
/**
* When a whole surface is being cleared to a value we can avoid
* fetching tiles above.
* Save the color and set a 'clearflag' for each tile of the screen.
*/
void
sp_tile_cache_clear(struct softpipe_tile_cache *tc,
const union pipe_color_union *color,
uint64_t clearValue)
{
uint pos;
tc->clear_color = *color;
tc->clear_val = clearValue;
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, tc->clear_flags_size);
for (pos = 0; pos < ARRAY_SIZE(tc->tile_addrs); pos++) {
tc->tile_addrs[pos].bits.invalid = 1;
}
tc->last_tile_addr.bits.invalid = 1;
}
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