1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
/*
* Copyright © 2022 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/set.h"
#include "anv_private.h"
#include "vk_common_entrypoints.h"
/**
* The DOOM 64 rendering corruption is happening because the game always uses
* ```
* vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_UNDEFINED ->
* VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
* vkCmdCopyBufferToImage(...)
* vkCmdPipelineBarrier(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ->
* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
* ```
* when it wants to update its texture atlas image.
*
* According to spec, transitioning from VK_IMAGE_LAYOUT_UNDEFINED means
* that the current image content might be discarded, but the game relies
* on it being fully preserved.
*
* This work-around layer implements super-barebone layout tracking: allows
* the first transition from VK_IMAGE_LAYOUT_UNDEFINED, but replaces
* oldLayout with VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL for each
* subsequent transition of that image.
*
* Gen12+ does not ambiguate CCS data on transition from VK_IMAGE_LAYOUT_UNDEFINED
* so it preserves all compressed information, and this WA is not needed.
*/
VKAPI_ATTR void VKAPI_CALL
doom64_CmdPipelineBarrier(VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers)
{
ANV_FROM_HANDLE(anv_cmd_buffer, command_buffer, commandBuffer);
assert(command_buffer && command_buffer->device);
VkImageMemoryBarrier fixed_barrier;
struct set * defined_images =
command_buffer->device->workarounds.doom64_images;
if (defined_images &&
imageMemoryBarrierCount == 1 && pImageMemoryBarriers &&
pImageMemoryBarriers[0].oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
pImageMemoryBarriers[0].newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
ANV_FROM_HANDLE(anv_image, image, pImageMemoryBarriers[0].image);
if (!_mesa_set_search(defined_images, image)) {
_mesa_set_add(defined_images, image);
} else {
memcpy(&fixed_barrier, pImageMemoryBarriers, sizeof(VkImageMemoryBarrier));
fixed_barrier.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
pImageMemoryBarriers = (const VkImageMemoryBarrier*) &fixed_barrier;
}
}
vk_common_CmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask,
dependencyFlags, memoryBarrierCount,
pMemoryBarriers, bufferMemoryBarrierCount,
pBufferMemoryBarriers,
imageMemoryBarrierCount,
pImageMemoryBarriers);
}
VKAPI_ATTR VkResult VKAPI_CALL
doom64_CreateImage(VkDevice _device, const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator, VkImage* pImage)
{
ANV_FROM_HANDLE(anv_device, device, _device);
assert(device);
if (!device->workarounds.doom64_images) {
device->workarounds.doom64_images = _mesa_pointer_set_create(NULL);
if (!device->workarounds.doom64_images) {
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
}
return anv_CreateImage(_device, pCreateInfo, pAllocator, pImage);
}
VKAPI_ATTR void VKAPI_CALL
doom64_DestroyImage(VkDevice _device, VkImage _image,
const VkAllocationCallbacks *pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_image, image, _image);
assert(device);
struct set * defined_images = device->workarounds.doom64_images;
if (image && defined_images) {
_mesa_set_remove_key(defined_images, image);
if (!defined_images->entries) {
_mesa_set_destroy(defined_images, NULL);
device->workarounds.doom64_images = NULL;
}
}
anv_DestroyImage(_device, _image, pAllocator);
}
|