summaryrefslogtreecommitdiff
path: root/lib/mesa/src/mapi/glapi/gen/glX_server_table.py
blob: f2e664264750c647193cfff84de2dde3f39291b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401

# (C) Copyright IBM Corporation 2005, 2006
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# on the rights to use, copy, modify, merge, publish, distribute, sub
# license, and/or sell copies of the Software, and to permit persons to whom
# the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
#
# Authors:
#    Ian Romanick <idr@us.ibm.com>

import argparse

import gl_XML, glX_XML, glX_proto_common, license


def log2(value):
    for i in range(0, 30):
        p = 1 << i
        if p >= value:
            return i

    return -1


def round_down_to_power_of_two(n):
    """Returns the nearest power-of-two less than or equal to n."""

    for i in range(30, 0, -1):
        p = 1 << i
        if p <= n:
            return p

    return -1


class function_table:
    def __init__(self, name, do_size_check):
        self.name_base = name
        self.do_size_check = do_size_check


        self.max_bits = 1
        self.next_opcode_threshold = (1 << self.max_bits)
        self.max_opcode = 0

        self.functions = {}
        self.lookup_table = []

        # Minimum number of opcodes in a leaf node.
        self.min_op_bits = 3
        self.min_op_count = (1 << self.min_op_bits)
        return


    def append(self, opcode, func):
        self.functions[opcode] = func

        if opcode > self.max_opcode:
            self.max_opcode = opcode

            if opcode > self.next_opcode_threshold:
                bits = log2(opcode)
                if (1 << bits) <= opcode:
                    bits += 1

                self.max_bits = bits
                self.next_opcode_threshold = 1 << bits
        return


    def divide_group(self, min_opcode, total):
        """Divide the group starting min_opcode into subgroups.
        Returns a tuple containing the number of bits consumed by
        the node, the list of the children's tuple, and the number
        of entries in the final array used by this node and its
        children, and the depth of the subtree rooted at the node."""

        remaining_bits = self.max_bits - total
        next_opcode = min_opcode + (1 << remaining_bits)
        empty_children = 0

        for M in range(0, remaining_bits):
            op_count = 1 << (remaining_bits - M);
            child_count = 1 << M;

            empty_children = 0
            full_children = 0
            for i in range(min_opcode, next_opcode, op_count):
                used = 0
                empty = 0

                for j in range(i, i + op_count):
                    if self.functions.has_key(j):
                        used += 1;
                    else:
                        empty += 1;


                if empty == op_count:
                    empty_children += 1

                if used == op_count:
                    full_children += 1

            if (empty_children > 0) or (full_children == child_count) or (op_count <= self.min_op_count):
                break


        # If all the remaining bits are used by this node, as is the
        # case when M is 0 or remaining_bits, the node is a leaf.

        if (M == 0) or (M == remaining_bits):
            return [remaining_bits, [], 0, 0]
        else:
            children = []
            count = 1
            depth = 1
            all_children_are_nonempty_leaf_nodes = 1
            for i in range(min_opcode, next_opcode, op_count):
                n = self.divide_group(i, total + M)

                if not (n[1] == [] and not self.is_empty_leaf(i, n[0])):
                    all_children_are_nonempty_leaf_nodes = 0

                children.append(n)
                count += n[2] + 1

                if n[3] >= depth:
                    depth = n[3] + 1

            # If all of the child nodes are non-empty leaf nodes, pull
            # them up and make this node a leaf.

            if all_children_are_nonempty_leaf_nodes:
                return [remaining_bits, [], 0, 0]
            else:
                return [M, children, count, depth]


    def is_empty_leaf(self, base_opcode, M):
        for op in range(base_opcode, base_opcode + (1 << M)):
            if self.functions.has_key(op):
                return 0
                break

        return 1


    def dump_tree(self, node, base_opcode, remaining_bits, base_entry, depth):
        M = node[0]
        children = node[1]
        child_M = remaining_bits - M


        # This actually an error condition.
        if children == []:
            return

        print '    /* [%u] -> opcode range [%u, %u], node depth %u */' % (base_entry, base_opcode, base_opcode + (1 << remaining_bits), depth)
        print '    %u,' % (M)

        base_entry += (1 << M) + 1

        child_index = base_entry
        child_base_opcode = base_opcode
        for child in children:
            if child[1] == []:
                if self.is_empty_leaf(child_base_opcode, child_M):
                    print '    EMPTY_LEAF,'
                else:
                    # Emit the index of the next dispatch
                    # function.  Then add all the
                    # dispatch functions for this leaf
                    # node to the dispatch function
                    # lookup table.

                    print '    LEAF(%u),' % (len(self.lookup_table))

                    for op in range(child_base_opcode, child_base_opcode + (1 << child_M)):
                        if self.functions.has_key(op):
                            func = self.functions[op]
                            size = func.command_fixed_length()

                            if func.glx_rop != 0:
                                size += 4

                            size = ((size + 3) & ~3)

                            if func.has_variable_size_request():
                                size_name = "__glX%sReqSize" % (func.name)
                            else:
                                size_name = ""

                            if func.glx_vendorpriv == op:
                                func_name = func.glx_vendorpriv_names[0]
                            else:
                                func_name = func.name

                            temp = [op, "__glXDisp_%s" % (func_name), "__glXDispSwap_%s" % (func_name), size, size_name]
                        else:
                            temp = [op, "NULL", "NULL", 0, ""]

                        self.lookup_table.append(temp)
            else:
                print '    %u,' % (child_index)
                child_index += child[2]

            child_base_opcode += 1 << child_M

        print ''

        child_index = base_entry
        for child in children:
            if child[1] != []:
                self.dump_tree(child, base_opcode, remaining_bits - M, child_index, depth + 1)
                child_index += child[2]

            base_opcode += 1 << (remaining_bits - M)


    def Print(self):
        # Each dispatch table consists of two data structures.
        #
        # The first structure is an N-way tree where the opcode for
        # the function is the key.  Each node switches on a range of
        # bits from the opcode.  M bits are extracted from the opcde
        # and are used as an index to select one of the N, where
        # N = 2^M, children.
        #
        # The tree is stored as a flat array.  The first value is the
        # number of bits, M, used by the node.  For inner nodes, the
        # following 2^M values are indexes into the array for the
        # child nodes.  For leaf nodes, the followign 2^M values are
        # indexes into the second data structure.
        #
        # If an inner node's child index is 0, the child is an empty
        # leaf node.  That is, none of the opcodes selectable from
        # that child exist.  Since most of the possible opcode space
        # is unused, this allows compact data storage.
        #
        # The second data structure is an array of pairs of function
        # pointers.  Each function contains a pointer to a protocol
        # decode function and a pointer to a byte-swapped protocol
        # decode function.  Elements in this array are selected by the
        # leaf nodes of the first data structure.
        #
        # As the tree is traversed, an accumulator is kept.  This
        # accumulator counts the bits of the opcode consumed by the
        # traversal.  When accumulator + M = B, where B is the
        # maximum number of bits in an opcode, the traversal has
        # reached a leaf node.  The traversal starts with the most
        # significant bits and works down to the least significant
        # bits.
        #
        # Creation of the tree is the most complicated part.  At
        # each node the elements are divided into groups of 2^M
        # elements.  The value of M selected is the smallest possible
        # value where all of the groups are either empty or full, or
        # the groups are a preset minimum size.  If all the children
        # of a node are non-empty leaf nodes, the children are merged
        # to create a single leaf node that replaces the parent.

        tree = self.divide_group(0, 0)

        print '/*****************************************************************/'
        print '/* tree depth = %u */' % (tree[3])
        print 'static const int_fast16_t %s_dispatch_tree[%u] = {' % (self.name_base, tree[2])
        self.dump_tree(tree, 0, self.max_bits, 0, 1)
        print '};\n'

        # After dumping the tree, dump the function lookup table.

        print 'static const void *%s_function_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
        index = 0
        for func in self.lookup_table:
            opcode = func[0]
            name = func[1]
            name_swap = func[2]

            print '    /* [% 3u] = %5u */ {%s, %s},' % (index, opcode, name, name_swap)

            index += 1

        print '};\n'

        if self.do_size_check:
            var_table = []

            print 'static const int_fast16_t %s_size_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
            index = 0
            var_table = []
            for func in self.lookup_table:
                opcode = func[0]
                fixed = func[3]
                var = func[4]

                if var != "":
                    var_offset = "%2u" % (len(var_table))
                    var_table.append(var)
                else:
                    var_offset = "~0"

                print '    /* [%3u] = %5u */ {%3u, %s},' % (index, opcode, fixed, var_offset)
                index += 1


            print '};\n'


            print 'static const gl_proto_size_func %s_size_func_table[%u] = {' % (self.name_base, len(var_table))
            for func in var_table:
                print '   %s,' % (func)

            print '};\n'


        print 'const struct __glXDispatchInfo %s_dispatch_info = {' % (self.name_base)
        print '    %u,' % (self.max_bits)
        print '    %s_dispatch_tree,' % (self.name_base)
        print '    %s_function_table,' % (self.name_base)
        if self.do_size_check:
            print '    %s_size_table,' % (self.name_base)
            print '    %s_size_func_table' % (self.name_base)
        else:
            print '    NULL,'
            print '    NULL'
        print '};\n'
        return


class PrintGlxDispatchTables(glX_proto_common.glx_print_proto):
    def __init__(self):
        gl_XML.gl_print_base.__init__(self)
        self.name = "glX_server_table.py (from Mesa)"
        self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005, 2006", "IBM")

        self.rop_functions = function_table("Render", 1)
        self.sop_functions = function_table("Single", 0)
        self.vop_functions = function_table("VendorPriv", 0)
        return


    def printRealHeader(self):
        print '#include <inttypes.h>'
        print '#include "glxserver.h"'
        print '#include "glxext.h"'
        print '#include "indirect_dispatch.h"'
        print '#include "indirect_reqsize.h"'
        print '#include "indirect_table.h"'
        print ''
        return


    def printBody(self, api):
        for f in api.functionIterateAll():
            if not f.ignore and f.vectorequiv == None:
                if f.glx_rop != 0:
                    self.rop_functions.append(f.glx_rop, f)
                if f.glx_sop != 0:
                    self.sop_functions.append(f.glx_sop, f)
                if f.glx_vendorpriv != 0:
                    self.vop_functions.append(f.glx_vendorpriv, f)

        self.sop_functions.Print()
        self.rop_functions.Print()
        self.vop_functions.Print()
        return


def _parser():
    """Parse arguments and return namespace."""
    parser = argparse.ArgumentParser()
    parser.add_argument('-f',
                        dest='filename',
                        default='gl_API.xml',
                        help='An XML file describing an API.')
    return parser.parse_args()


if __name__ == '__main__':
    args = _parser()
    printer = PrintGlxDispatchTables()
    api = gl_XML.parse_GL_API(args.filename, glX_XML.glx_item_factory())

    printer.Print(api)