summaryrefslogtreecommitdiff
path: root/xserver/GL/glx/rensize.c
blob: c69619a6195076e1afb7edbc62f5d450545a36d9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
** 
** http://oss.sgi.com/projects/FreeB
** 
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
** 
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
** 
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/

#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif

#include <GL/gl.h>
#include "glxserver.h"
#include "GL/glxproto.h"
#include "unpack.h"
#include "indirect_size.h"
#include "indirect_reqsize.h"

#define SWAPL(a) \
  (((a & 0xff000000U)>>24) | ((a & 0xff0000U)>>8) | \
   ((a & 0xff00U)<<8) | ((a & 0xffU)<<24))

static int Map1Size( GLint k, GLint order)
{
    if (order <= 0 || k < 0) return -1;
    return k * order;
}

int __glXMap1dReqSize( const GLbyte *pc, Bool swap )
{
    GLenum target;
    GLint order, k;

    target = *(GLenum*) (pc + 16);
    order = *(GLint*) (pc + 20);
    if (swap) {
	target = SWAPL( target );
	order = SWAPL( order );
    }
    k = __glMap1d_size( target );
    return 8 * Map1Size( k, order );
}

int __glXMap1fReqSize( const GLbyte *pc, Bool swap )
{
    GLenum target;
    GLint order, k;

    target = *(GLenum *)(pc + 0);
    order = *(GLint *)(pc + 12);
    if (swap) {
	target = SWAPL( target );
	order = SWAPL( order );
    }
    k = __glMap1f_size(target);
    return 4 * Map1Size(k, order);
}

static int Map2Size(int k, int majorOrder, int minorOrder)
{
    if (majorOrder <= 0 || minorOrder <= 0 || k < 0) return -1;
    return k * majorOrder * minorOrder;
}

int __glXMap2dReqSize( const GLbyte *pc, Bool swap )
{
    GLenum target;
    GLint uorder, vorder, k;

    target = *(GLenum *)(pc + 32);
    uorder = *(GLint *)(pc + 36);
    vorder = *(GLint *)(pc + 40);
    if (swap) {
	target = SWAPL( target );
	uorder = SWAPL( uorder );
	vorder = SWAPL( vorder );
    }
    k = __glMap2d_size( target );
    return 8 * Map2Size( k, uorder, vorder );
}

int __glXMap2fReqSize( const GLbyte *pc, Bool swap )
{
    GLenum target;
    GLint uorder, vorder, k;

    target = *(GLenum *)(pc + 0);
    uorder = *(GLint *)(pc + 12);
    vorder = *(GLint *)(pc + 24);
    if (swap) {
	target = SWAPL( target );
	uorder = SWAPL( uorder );
	vorder = SWAPL( vorder );
    }
    k = __glMap2f_size( target );
    return 4 * Map2Size( k, uorder, vorder );
}

/**
 * Calculate the size of an image.
 * 
 * The size of an image sent to the server from the client or sent from the
 * server to the client is calculated.  The size is based on the dimensions
 * of the image, the type of pixel data, padding in the image, and the
 * alignment requirements of the image.
 * 
 * \param format       Format of the pixels.  Same as the \c format parameter
 *                     to \c glTexImage1D
 * \param type         Type of the pixel data.  Same as the \c type parameter
 *                     to \c glTexImage1D
 * \param target       Typically the texture target of the image.  If the
 *                     target is one of \c GL_PROXY_*, the size returned is
 *                     always zero. For uses that do not have a texture target
 *                     (e.g, glDrawPixels), zero should be specified.
 * \param w            Width of the image data.  Must be >= 1.
 * \param h            Height of the image data.  Must be >= 1, even for 1D
 *                     images.
 * \param d            Depth of the image data.  Must be >= 1, even for 1D or
 *                     2D images.
 * \param imageHeight  If non-zero, defines the true height of a volumetric
 *                     image.  This value will be used instead of \c h for
 *                     calculating the size of the image.
 * \param rowLength    If non-zero, defines the true width of an image.  This
 *                     value will be used instead of \c w for calculating the
 *                     size of the image.
 * \param skipImages   Number of extra layers of image data in a volumtric
 *                     image that are to be skipped before the real data.
 * \param skipRows     Number of extra rows of image data in an image that are
 *                     to be skipped before the real data.
 * \param alignment    Specifies the alignment for the start of each pixel row
 *                     in memory.  This value must be one of 1, 2, 4, or 8.
 *
 * \returns
 * The size of the image is returned.  If the specified \c format and \c type
 * are invalid, -1 is returned.  If \c target is one of \c GL_PROXY_*, zero
 * is returned.
 */
int __glXImageSize( GLenum format, GLenum type, GLenum target,
		    GLsizei w, GLsizei h, GLsizei d,
		    GLint imageHeight, GLint rowLength,
		    GLint skipImages, GLint skipRows, GLint alignment )
{
    GLint bytesPerElement, elementsPerGroup, groupsPerRow;
    GLint groupSize, rowSize, padding, imageSize;

    if (w < 0 || h < 0 || d < 0 ||
	(type == GL_BITMAP &&
	 (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX))) {
	return -1;
    }
    if (w==0 || h==0 || d == 0) return 0;

    switch( target ) {
    case GL_PROXY_TEXTURE_1D:
    case GL_PROXY_TEXTURE_2D:
    case GL_PROXY_TEXTURE_3D:
    case GL_PROXY_TEXTURE_4D_SGIS:
    case GL_PROXY_TEXTURE_CUBE_MAP:
    case GL_PROXY_TEXTURE_RECTANGLE_ARB:
    case GL_PROXY_HISTOGRAM:
    case GL_PROXY_COLOR_TABLE:
    case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
    case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
    case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
    case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
	return 0;
    }

    if (type == GL_BITMAP) {
	if (rowLength > 0) {
	    groupsPerRow = rowLength;
	} else {
	    groupsPerRow = w;
	}
	rowSize = (groupsPerRow + 7) >> 3;
	padding = (rowSize % alignment);
	if (padding) {
	    rowSize += alignment - padding;
	}
	return ((h + skipRows) * rowSize);
    } else {
	switch(format) {
	  case GL_COLOR_INDEX:
	  case GL_STENCIL_INDEX:
	  case GL_DEPTH_COMPONENT:
	  case GL_RED:
	  case GL_GREEN:
	  case GL_BLUE:
	  case GL_ALPHA:
	  case GL_LUMINANCE:
	  case GL_INTENSITY:
	    elementsPerGroup = 1;
	    break;
	  case GL_422_EXT:
	  case GL_422_REV_EXT:
	  case GL_422_AVERAGE_EXT:
	  case GL_422_REV_AVERAGE_EXT:
	  case GL_DEPTH_STENCIL_NV:
	  case GL_DEPTH_STENCIL_MESA:
	  case GL_YCBCR_MESA:
	  case GL_LUMINANCE_ALPHA:
	    elementsPerGroup = 2;
	    break;
	  case GL_RGB:
	  case GL_BGR:
	    elementsPerGroup = 3;
	    break;
	  case GL_RGBA:
	  case GL_BGRA:
	  case GL_ABGR_EXT:
	    elementsPerGroup = 4;
	    break;
	  default:
	    return -1;
	}
	switch(type) {
	  case GL_UNSIGNED_BYTE:
	  case GL_BYTE:
	    bytesPerElement = 1;
	    break;
	  case GL_UNSIGNED_BYTE_3_3_2:
	  case GL_UNSIGNED_BYTE_2_3_3_REV:
	    bytesPerElement = 1;	    
	    elementsPerGroup = 1;
	    break;
	  case GL_UNSIGNED_SHORT:
	  case GL_SHORT:
	    bytesPerElement = 2;
	    break;
	  case GL_UNSIGNED_SHORT_5_6_5:
	  case GL_UNSIGNED_SHORT_5_6_5_REV:
	  case GL_UNSIGNED_SHORT_4_4_4_4:
 	  case GL_UNSIGNED_SHORT_4_4_4_4_REV:
	  case GL_UNSIGNED_SHORT_5_5_5_1:
	  case GL_UNSIGNED_SHORT_1_5_5_5_REV:
	  case GL_UNSIGNED_SHORT_8_8_APPLE:
	  case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
	  case GL_UNSIGNED_SHORT_15_1_MESA:
	  case GL_UNSIGNED_SHORT_1_15_REV_MESA:
	    bytesPerElement = 2;
	    elementsPerGroup = 1;
	    break;
	  case GL_INT:
	  case GL_UNSIGNED_INT:
	  case GL_FLOAT:
	    bytesPerElement = 4;
	    break;
	  case GL_UNSIGNED_INT_8_8_8_8:
	  case GL_UNSIGNED_INT_8_8_8_8_REV:
	  case GL_UNSIGNED_INT_10_10_10_2:
	  case GL_UNSIGNED_INT_2_10_10_10_REV:
	  case GL_UNSIGNED_INT_24_8_NV:
	  case GL_UNSIGNED_INT_24_8_MESA:
	  case GL_UNSIGNED_INT_8_24_REV_MESA:
	    bytesPerElement = 4;
	    elementsPerGroup = 1;
	    break;
	  default:
	    return -1;
	}
	groupSize = bytesPerElement * elementsPerGroup;
	if (rowLength > 0) {
	    groupsPerRow = rowLength;
	} else {
	    groupsPerRow = w;
	}
	rowSize = groupsPerRow * groupSize;
	padding = (rowSize % alignment);
	if (padding) {
	    rowSize += alignment - padding;
	}
	if (imageHeight > 0) {
	    imageSize = (imageHeight + skipRows) * rowSize;
	} else {
	    imageSize = (h + skipRows) * rowSize;
	}
	return ((d + skipImages) * imageSize);
    }
}


/* XXX this is used elsewhere - should it be exported from glxserver.h? */
int __glXTypeSize(GLenum enm)
{
  switch(enm) {
    case GL_BYTE:		return sizeof(GLbyte);
    case GL_UNSIGNED_BYTE:	return sizeof(GLubyte);
    case GL_SHORT:		return sizeof(GLshort);
    case GL_UNSIGNED_SHORT:	return sizeof(GLushort);
    case GL_INT:		return sizeof(GLint);
    case GL_UNSIGNED_INT:	return sizeof(GLint);
    case GL_FLOAT:		return sizeof(GLfloat);
    case GL_DOUBLE:		return sizeof(GLdouble);
    default:			return -1;
  }
}

int __glXDrawArraysReqSize( const GLbyte *pc, Bool swap )
{
    __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
    __GLXdispatchDrawArraysComponentHeader *compHeader;
    GLint numVertexes = hdr->numVertexes;
    GLint numComponents = hdr->numComponents;
    GLint arrayElementSize = 0;
    int i;

    if (swap) {
	numVertexes = SWAPL( numVertexes );
	numComponents = SWAPL( numComponents );
    }

    pc += sizeof(__GLXdispatchDrawArraysHeader);
    compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;

    for (i=0; i<numComponents; i++) {
	GLenum datatype = compHeader[i].datatype;
	GLint numVals = compHeader[i].numVals;
	GLint component = compHeader[i].component;

	if (swap) {
	    datatype = SWAPL( datatype );
	    numVals = SWAPL( numVals );
	    component = SWAPL( component );
	}

	switch (component) {
	  case GL_VERTEX_ARRAY:
	  case GL_COLOR_ARRAY:
	  case GL_TEXTURE_COORD_ARRAY:
	    break;
	  case GL_SECONDARY_COLOR_ARRAY:
	  case GL_NORMAL_ARRAY:
	    if (numVals != 3) {
		/* bad size */
		return -1;
	    }
	    break;
	  case GL_FOG_COORD_ARRAY:
	  case GL_INDEX_ARRAY:
	    if (numVals != 1) {
		/* bad size */
		return -1;
	    }
	    break;
	  case GL_EDGE_FLAG_ARRAY:
	    if ((numVals != 1) && (datatype != GL_UNSIGNED_BYTE)) {
		/* bad size or bad type */
		return -1;
	    }
	    break;
	  default:
	    /* unknown component type */
	    return -1;
	}

	arrayElementSize += __GLX_PAD(numVals * __glXTypeSize(datatype));

	pc += sizeof(__GLXdispatchDrawArraysComponentHeader);
    }

    return ((numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader)) +
	    (numVertexes * arrayElementSize));
}

int __glXSeparableFilter2DReqSize( const GLbyte *pc, Bool swap )
{
    __GLXdispatchConvolutionFilterHeader *hdr =
			(__GLXdispatchConvolutionFilterHeader *) pc;

    GLint image1size, image2size;
    GLenum format = hdr->format;
    GLenum type = hdr->type;
    GLint w = hdr->width;
    GLint h = hdr->height;
    GLint rowLength = hdr->rowLength;
    GLint alignment = hdr->alignment;

    if (swap) {
	format = SWAPL( format );
	type = SWAPL( type );
	w = SWAPL( w );
	h = SWAPL( h );
	rowLength = SWAPL( rowLength );
	alignment = SWAPL( alignment );
    }

    /* XXX Should rowLength be used for either or both image? */
    image1size = __glXImageSize( format, type, 0, w, 1, 1,
				 0, rowLength, 0, 0, alignment );
    image1size = __GLX_PAD(image1size);
    image2size = __glXImageSize( format, type, 0, h, 1, 1,
				 0, rowLength, 0, 0, alignment );
    return image1size + image2size;

}