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path: root/xserver/glamor/glamor_segs.c
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/*
 * Copyright © 2014 Keith Packard
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided that
 * the above copyright notice appear in all copies and that both that copyright
 * notice and this permission notice appear in supporting documentation, and
 * that the name of the copyright holders not be used in advertising or
 * publicity pertaining to distribution of the software without specific,
 * written prior permission.  The copyright holders make no representations
 * about the suitability of this software for any purpose.  It is provided "as
 * is" without express or implied warranty.
 *
 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 * OF THIS SOFTWARE.
 */

#include "glamor_priv.h"
#include "glamor_program.h"
#include "glamor_transform.h"
#include "glamor_prepare.h"

static const glamor_facet glamor_facet_poly_segment = {
    .name = "poly_segment",
    .vs_vars = "attribute vec2 primitive;\n",
    .vs_exec = ("       vec2 pos = vec2(0.0,0.0);\n"
                GLAMOR_POS(gl_Position, primitive.xy)),
};

static Bool
glamor_poly_segment_solid_gl(DrawablePtr drawable, GCPtr gc,
                             int nseg, xSegment *segs)
{
    ScreenPtr screen = drawable->pScreen;
    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    glamor_pixmap_private *pixmap_priv;
    glamor_program *prog;
    int off_x, off_y;
    xSegment *v;
    char *vbo_offset;
    int box_x, box_y;
    int add_last;

    pixmap_priv = glamor_get_pixmap_private(pixmap);
    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
        goto bail;

    add_last = 0;
    if (gc->capStyle != CapNotLast)
        add_last = 1;

    glamor_make_current(glamor_priv);

    prog = glamor_use_program_fill(pixmap, gc,
                                   &glamor_priv->poly_segment_program,
                                   &glamor_facet_poly_segment);

    if (!prog)
        goto bail_ctx;

    /* Set up the vertex buffers for the points */

    v = glamor_get_vbo_space(drawable->pScreen,
                             (nseg << add_last) * sizeof (xSegment),
                             &vbo_offset);

    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
                          sizeof(DDXPointRec), vbo_offset);

    if (add_last) {
        int i, j;
        for (i = 0, j=0; i < nseg; i++) {
            v[j++] = segs[i];
            v[j].x1 = segs[i].x2;
            v[j].y1 = segs[i].y2;
            v[j].x2 = segs[i].x2+1;
            v[j].y2 = segs[i].y2;
            j++;
        }
    } else
        memcpy(v, segs, nseg * sizeof (xSegment));

    glamor_put_vbo_space(screen);

    glEnable(GL_SCISSOR_TEST);

    glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
        int nbox = RegionNumRects(gc->pCompositeClip);
        BoxPtr box = RegionRects(gc->pCompositeClip);

        glamor_set_destination_drawable(drawable, box_x, box_y, TRUE, TRUE,
                                        prog->matrix_uniform, &off_x, &off_y);

        while (nbox--) {
            glScissor(box->x1 + off_x,
                      box->y1 + off_y,
                      box->x2 - box->x1,
                      box->y2 - box->y1);
            box++;
            glDrawArrays(GL_LINES, 0, nseg << (1 + add_last));
        }
    }

    glDisable(GL_SCISSOR_TEST);
    glDisable(GL_COLOR_LOGIC_OP);
    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);

    return TRUE;
bail_ctx:
    glDisable(GL_COLOR_LOGIC_OP);
bail:
    return FALSE;
}

static Bool
glamor_poly_segment_gl(DrawablePtr drawable, GCPtr gc,
                       int nseg, xSegment *segs)
{
    if (gc->lineWidth != 0)
        return FALSE;

    switch (gc->lineStyle) {
    case LineSolid:
        return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs);
    case LineOnOffDash:
        return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs);
    case LineDoubleDash:
        if (gc->fillStyle == FillTiled)
            return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs);
        else
            return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs);
    default:
        return FALSE;
    }
}

static void
glamor_poly_segment_bail(DrawablePtr drawable, GCPtr gc,
                         int nseg, xSegment *segs)
{
    glamor_fallback("to %p (%c)\n", drawable,
                    glamor_get_drawable_location(drawable));

    if (gc->lineWidth == 0) {
        if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
            glamor_prepare_access_gc(gc)) {
            fbPolySegment(drawable, gc, nseg, segs);
        }
        glamor_finish_access_gc(gc);
        glamor_finish_access(drawable);
    } else
        miPolySegment(drawable, gc, nseg, segs);
}

void
glamor_poly_segment(DrawablePtr drawable, GCPtr gc,
                    int nseg, xSegment *segs)
{
    if (glamor_poly_segment_gl(drawable, gc, nseg, segs))
        return;

    glamor_poly_segment_bail(drawable, gc, nseg, segs);
}

Bool
glamor_poly_segment_nf(DrawablePtr drawable, GCPtr gc,
                       int nseg, xSegment *segs)
{
    if (glamor_poly_segment_gl(drawable, gc, nseg, segs))
        return TRUE;

    if (glamor_ddx_fallback_check_pixmap(drawable) &&
        glamor_ddx_fallback_check_gc(gc))
    {
        return FALSE;
    }

    glamor_poly_segment_bail(drawable, gc, nseg, segs);
    return TRUE;
}