1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
|
/*
* Copyright © 2014 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "glamor_priv.h"
#include "glamor_transform.h"
/*
* Set up rendering to target the specified drawable, computing an
* appropriate transform for the vertex shader to convert
* drawable-relative coordinates into pixmap-relative coordinates. If
* requested, the offset from pixmap origin coordinates back to window
* system coordinates will be returned in *p_off_x, *p_off_y so that
* clipping computations can be adjusted as appropriate
*/
void
glamor_set_destination_drawable(DrawablePtr drawable,
int box_index,
Bool do_drawable_translate,
Bool center_offset,
GLint matrix_uniform_location,
int *p_off_x,
int *p_off_y)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
int off_x, off_y;
BoxPtr box = glamor_pixmap_box_at(pixmap_priv, box_index);
int w = box->x2 - box->x1;
int h = box->y2 - box->y1;
float scale_x = 2.0f / (float) w;
float scale_y = 2.0f / (float) h;
float center_adjust = 0.0f;
glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
off_x -= box->x1;
off_y -= box->y1;
if (p_off_x) {
*p_off_x = off_x;
*p_off_y = off_y;
}
/* A tricky computation to find the right value for the two linear functions
* that transform rendering coordinates to pixmap coordinates
*
* pixmap_x = render_x + drawable->x + off_x
* pixmap_y = render_y + drawable->y + off_y
*
* gl_x = pixmap_x * 2 / width - 1
* gl_y = pixmap_y * 2 / height - 1
*
* gl_x = (render_x + drawable->x + off_x) * 2 / width - 1
*
* gl_x = (render_x) * 2 / width + (drawable->x + off_x) * 2 / width - 1
*/
if (do_drawable_translate) {
off_x += drawable->x;
off_y += drawable->y;
}
/*
* To get GL_POINTS drawn in the right spot, we need to adjust the
* coordinates by 1/2 a pixel.
*/
if (center_offset)
center_adjust = 0.5f;
glUniform4f(matrix_uniform_location,
scale_x, (off_x + center_adjust) * scale_x - 1.0f,
scale_y, (off_y + center_adjust) * scale_y - 1.0f);
glamor_set_destination_pixmap_fbo(glamor_priv, glamor_pixmap_fbo_at(pixmap_priv, box_index),
0, 0, w, h);
}
/*
* Set up for solid rendering to the specified pixmap using alu, fg and planemask
* from the specified GC. Load the target color into the specified uniform
*/
void
glamor_set_color_depth(ScreenPtr pScreen,
int depth,
CARD32 pixel,
GLint uniform)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
float color[4];
glamor_get_rgba_from_pixel(pixel,
&color[0], &color[1], &color[2], &color[3],
format_for_depth(depth));
if ((depth == 1 || depth == 8) &&
glamor_priv->one_channel_format == GL_RED)
color[0] = color[3];
glUniform4fv(uniform, 1, color);
}
Bool
glamor_set_solid(PixmapPtr pixmap,
GCPtr gc,
Bool use_alu,
GLint uniform)
{
CARD32 pixel;
int alu = use_alu ? gc->alu : GXcopy;
if (!glamor_set_planemask(gc->depth, gc->planemask))
return FALSE;
pixel = gc->fgPixel;
if (!glamor_set_alu(pixmap->drawable.pScreen, alu)) {
switch (gc->alu) {
case GXclear:
pixel = 0;
break;
case GXcopyInverted:
pixel = ~pixel;
break;
case GXset:
pixel = ~0 & gc->planemask;
break;
default:
return FALSE;
}
}
glamor_set_color(pixmap, gc->fgPixel, uniform);
return TRUE;
}
Bool
glamor_set_texture_pixmap(PixmapPtr texture)
{
glamor_pixmap_private *texture_priv;
texture_priv = glamor_get_pixmap_private(texture);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(texture_priv))
return FALSE;
if (glamor_pixmap_priv_is_large(texture_priv))
return FALSE;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_priv->fbo->tex);
/* we're not setting the sampler uniform here as we always use
* GL_TEXTURE0, and the default value for uniforms is zero. So,
* save a bit of CPU time by taking advantage of that.
*/
return TRUE;
}
Bool
glamor_set_texture(PixmapPtr texture,
int off_x,
int off_y,
GLint offset_uniform,
GLint size_inv_uniform)
{
if (!glamor_set_texture_pixmap(texture))
return FALSE;
glUniform2f(offset_uniform, off_x, off_y);
glUniform2f(size_inv_uniform, 1.0f/texture->drawable.width, 1.0f/texture->drawable.height);
return TRUE;
}
Bool
glamor_set_tiled(PixmapPtr pixmap,
GCPtr gc,
GLint offset_uniform,
GLint size_inv_uniform)
{
if (!glamor_set_alu(pixmap->drawable.pScreen, gc->alu))
return FALSE;
if (!glamor_set_planemask(gc->depth, gc->planemask))
return FALSE;
return glamor_set_texture(gc->tile.pixmap,
-gc->patOrg.x,
-gc->patOrg.y,
offset_uniform,
size_inv_uniform);
}
static PixmapPtr
glamor_get_stipple_pixmap(GCPtr gc)
{
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
ScreenPtr screen = gc->pScreen;
PixmapPtr bitmap;
PixmapPtr pixmap;
GCPtr scratch_gc;
ChangeGCVal changes[2];
if (gc_priv->stipple)
return gc_priv->stipple;
bitmap = gc->stipple;
if (!bitmap)
goto bail;
pixmap = glamor_create_pixmap(screen,
bitmap->drawable.width,
bitmap->drawable.height,
8, GLAMOR_CREATE_NO_LARGE);
if (!pixmap)
goto bail;
scratch_gc = GetScratchGC(8, screen);
if (!scratch_gc)
goto bail_pixmap;
changes[0].val = 0xff;
changes[1].val = 0x00;
if (ChangeGC(NullClient, scratch_gc,
GCForeground|GCBackground, changes) != Success)
goto bail_gc;
ValidateGC(&pixmap->drawable, scratch_gc);
(*scratch_gc->ops->CopyPlane)(&bitmap->drawable,
&pixmap->drawable,
scratch_gc,
0, 0,
bitmap->drawable.width,
bitmap->drawable.height,
0, 0, 0x1);
FreeScratchGC(scratch_gc);
gc_priv->stipple = pixmap;
glamor_track_stipple(gc);
return pixmap;
bail_gc:
FreeScratchGC(scratch_gc);
bail_pixmap:
glamor_destroy_pixmap(pixmap);
bail:
return NULL;
}
Bool
glamor_set_stippled(PixmapPtr pixmap,
GCPtr gc,
GLint fg_uniform,
GLint offset_uniform,
GLint size_uniform)
{
PixmapPtr stipple;
stipple = glamor_get_stipple_pixmap(gc);
if (!stipple)
return FALSE;
if (!glamor_set_solid(pixmap, gc, TRUE, fg_uniform))
return FALSE;
return glamor_set_texture(stipple,
-gc->patOrg.x,
-gc->patOrg.y,
offset_uniform,
size_uniform);
}
|