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path: root/src/sna/sna_render.c
AgeCommit message (Expand)Author
2012-07-14sna: Allow BLT support on future unknown hardwareChris Wilson
2012-07-14sna: Add some DBG for short-circuiting choice of source boChris Wilson
2012-07-14sna: Aim for consistency and use stdbool except for core X APIsChris Wilson
2012-07-09sna: Simplify the DBG incarnationChris Wilson
2012-07-08sna: Fixup fb wrapperChris Wilson
2012-07-04sna: Pass a hint to the backends when using copy_boxes for readbackChris Wilson
2012-06-23sna: extend RandR to support super sized monitor configurationsChris Wilson
2012-06-21sna/gen3+: Keep vbo cachedChris Wilson
2012-06-19sna: Assert expected return valuesChris Wilson
2012-06-19sna: Avoid copying unintialised data during source picture uploadChris Wilson
2012-06-13Lots of trivial semantic fixesChris Wilson
2012-06-07sna: Actually create Y-tiled source pixmapsChris Wilson
2012-06-05sna: Try to create Y-tiled pixmaps for initial source boChris Wilson
2012-06-04sna: Remove bogus check for color == 0Chris Wilson
2012-06-04sna: Check that the buffer was allocated prior to caching itChris Wilson
2012-05-18sna: Give the proxy a unique nameChris Wilson
2012-05-06sna: Add a pair of asserts to track down a NULL pointer dereferenceChris Wilson
2012-05-03sna: Maintain a reference to the chain of proxiesChris Wilson
2012-05-03sna: Remove extraneous SCANOUT flagsChris Wilson
2012-05-03sna: Fix offset for combining damageChris Wilson
2012-04-14sna: Align texture subsurfaces to 2x2 texture samplesChris Wilson
2012-04-14sna: Align redirect subsurfaces to 2x2 or 4x4 render spansChris Wilson
2012-04-06sna: Correct the damage offset for redirected renderingChris Wilson
2012-03-25sna/gen2+: Approximate expensive gradients when using imprecise renderingChris Wilson
2012-03-18sna: Fixup the cpu shadow mappings before uploading the boxChris Wilson
2012-03-13sna: Refactor source upload-to-gpuChris Wilson
2012-03-13sna: Reuse the same upload buffer for the duration of the batchChris Wilson
2012-03-12sna: Always reset the source counter after rendering to with the CPUChris Wilson
2012-03-12sna: After move-to-gpu signals yes, force the GPU bo creationChris Wilson
2012-03-08sna: Fix handling of large glyphs following large and shared buffer workChris Wilson
2012-03-08sna/gen2+: Prefer not to fallback if the source is busyChris Wilson
2012-03-07sna: Convolution filter fixesChris Wilson
2012-03-02sna: Encourage promotion of snooped CPU bo to real GPU boChris Wilson
2012-03-02sna: Prevent backing pixmaps being created laterChris Wilson
2012-02-07sna/gen[4-7]: Fix erroneous scale factor for partial large bo render copiesChris Wilson
2012-02-07sna: Apply offsets correctly for partial src/dst in large copy boxesChris Wilson
2012-02-07sna: Handle tile alignment for untiled large bo more carefullyChris Wilson
2012-02-06sna: Search all active buckets for a temporary allocationChris Wilson
2012-02-04sna: Reduce the downsample tile size to accommodate alignmentChris Wilson
2012-02-04sna: Apply redirection for the render copy into large pixmapsChris Wilson
2012-01-30sna: Track large objects and limit prefer-gpu hint to small objectsChris Wilson
2012-01-30sna: Decrease tiling step size in case we need to enlarge the box laterChris Wilson
2012-01-29sna: Fix the "trivial" fix to improve error handlingChris Wilson
2012-01-29sna: Handle GPU creation failure when uploading subtextureChris Wilson
2012-01-29sna: Determine whether to use a partial proxy based on the pitchChris Wilson
2012-01-29sna: Allow ridiculously large bo, up to half the total GATTChris Wilson
2012-01-27sna: Use a proxy rather than a temporary bo for too-tall but thin targetsChris Wilson
2012-01-27sna: Experiment with a partial sourceChris Wilson
2012-01-26sna: Apply any previous transformation when downsamplingChris Wilson
2012-01-26sna: Use the cpu bo where possible as the source for texture extractionChris Wilson