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authorPaul Janzen <pjanzen@cvs.openbsd.org>1999-09-25 15:52:22 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>1999-09-25 15:52:22 +0000
commit1f392a4b5afa2c9b7442b8574263220a9400956f (patch)
tree86df7545a070242cc88b1c37212ee0954992be45 /games/wump/wump.c
parent14e587faa87cde5eab2f480ee4d6f8e56f18a4a1 (diff)
Tidying and minor changes from or based on jsm28@cam.ac.uk's work for the
Linux bsd-games package and NetBSD. Mainly using 'const'.
Diffstat (limited to 'games/wump/wump.c')
-rw-r--r--games/wump/wump.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/games/wump/wump.c b/games/wump/wump.c
index 928fbd9dae2..ec2df32bba7 100644
--- a/games/wump/wump.c
+++ b/games/wump/wump.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: wump.c,v 1.11 1999/08/17 09:13:12 millert Exp $ */
+/* $OpenBSD: wump.c,v 1.12 1999/09/25 15:52:21 pjanzen Exp $ */
/*
* Copyright (c) 1989, 1993
@@ -47,7 +47,7 @@ static char copyright[] =
#if 0
static char sccsid[] = "@(#)wump.c 8.1 (Berkeley) 5/31/93";
#else
-static char rcsid[] = "$OpenBSD: wump.c,v 1.11 1999/08/17 09:13:12 millert Exp $";
+static char rcsid[] = "$OpenBSD: wump.c,v 1.12 1999/09/25 15:52:21 pjanzen Exp $";
#endif
#endif /* not lint */
@@ -65,6 +65,7 @@ static char rcsid[] = "$OpenBSD: wump.c,v 1.11 1999/08/17 09:13:12 millert Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <time.h>
#include <unistd.h>
#include "pathnames.h"
@@ -272,7 +273,7 @@ quiver holds %d custom super anti-evil Wumpus arrows. Good luck.\n",
void
display_room_stats()
{
- register int i;
+ int i;
/*
* Routine will explain what's going on with the current room, as well
@@ -555,9 +556,8 @@ into room %d!\n", arrow_location, next, cave[arrow_location].tunnel[link]);
void
cave_init()
{
- register int i, j, k, link;
- int delta, int_compare();
- time_t time();
+ int i, j, k, link;
+ int delta;
/*
* This does most of the interesting work in this program actually!
@@ -644,7 +644,7 @@ try_again: link = (random() % room_num) + 1;
void
clear_things_in_cave()
{
- register int i;
+ int i;
/*
* remove bats and pits from the current cave in preparation for us
@@ -657,7 +657,7 @@ clear_things_in_cave()
void
initialize_things_in_cave()
{
- register int i, loc;
+ int i, loc;
/* place some bats, pits, the wumpus, and the player. */
for (i = 0; i < bat_num; ++i) {
@@ -730,7 +730,7 @@ getans(prompt)
int
bats_nearby()
{
- register int i;
+ int i;
/* check for bats in the immediate vicinity */
for (i = 0; i < link_num; ++i)
@@ -742,7 +742,7 @@ bats_nearby()
int
pit_nearby()
{
- register int i;
+ int i;
/* check for pits in the immediate vicinity */
for (i = 0; i < link_num; ++i)
@@ -754,7 +754,7 @@ pit_nearby()
int
wump_nearby()
{
- register int i, j;
+ int i, j;
/* check for a wumpus within TWO caves of where we are */
for (i = 0; i < link_num; ++i) {