diff options
-rw-r--r-- | games/adventure/init.c | 2 | ||||
-rw-r--r-- | games/hack/hack.do_name.c | 2 | ||||
-rw-r--r-- | games/hack/hack.mon.c | 2 | ||||
-rw-r--r-- | games/hack/hack.unix.c | 16 | ||||
-rw-r--r-- | games/larn/main.c | 2 | ||||
-rw-r--r-- | games/phantasia/fight.c | 22 | ||||
-rw-r--r-- | games/phantasia/gamesupport.c | 12 | ||||
-rw-r--r-- | games/phantasia/interplayer.c | 20 | ||||
-rw-r--r-- | games/phantasia/io.c | 14 | ||||
-rw-r--r-- | games/phantasia/main.c | 20 | ||||
-rw-r--r-- | games/phantasia/misc.c | 50 | ||||
-rw-r--r-- | games/phantasia/setup.c | 6 |
12 files changed, 84 insertions, 84 deletions
diff --git a/games/adventure/init.c b/games/adventure/init.c index e16daa943a9..7526a567586 100644 --- a/games/adventure/init.c +++ b/games/adventure/init.c @@ -214,7 +214,7 @@ startup() demo=Start(0); srand((int)(time((time_t *)NULL))); /* random seed */ - /* srand(371); /* non-random seed */ + /* srand(371); */ /* non-random seed */ hinted[3]=yes(65,1,0); newloc=1; delhit = 0; diff --git a/games/hack/hack.do_name.c b/games/hack/hack.do_name.c index 313b55339c4..c50d45cd13f 100644 --- a/games/hack/hack.do_name.c +++ b/games/hack/hack.do_name.c @@ -134,7 +134,7 @@ char buf[BUFSZ]; break; } } - /* obfree(obj, otmp2); /* now unnecessary: no pointers on bill */ + /* obfree(obj, otmp2);*//* now unnecessary: no pointers on bill */ free((char *) obj); /* let us hope nobody else saved a pointer */ } diff --git a/games/hack/hack.mon.c b/games/hack/hack.mon.c index de3ddb3c72b..56dedce6d32 100644 --- a/games/hack/hack.mon.c +++ b/games/hack/hack.mon.c @@ -137,7 +137,7 @@ char *name; u.uhp = -1; } if(u.uhp < 1) done_in_by(mtmp); - /* flags.botlx = 1; /* should we show status line ? */ + /* flags.botlx = 1; */ /* should we show status line ? */ } dochugw(mtmp) register struct monst *mtmp; { diff --git a/games/hack/hack.unix.c b/games/hack/hack.unix.c index 174248ad58c..eb67a3d4d1b 100644 --- a/games/hack/hack.unix.c +++ b/games/hack/hack.unix.c @@ -97,12 +97,12 @@ struct stat buf, hbuf; gethdate(name) char *name; { /* old version - for people short of space */ /* -/* register char *np; -/* if(stat(name, &hbuf)) -/* error("Cannot get status of %s.", -/* (np = rindex(name, '/')) ? np+1 : name); -/* -/* version using PATH from: seismo!gregc@ucsf-cgl.ARPA (Greg Couch) */ + register char *np; + if(stat(name, &hbuf)) + error("Cannot get status of %s.", + (np = rindex(name, '/')) ? np+1 : name); + + version using PATH from: seismo!gregc@ucsf-cgl.ARPA (Greg Couch) */ /* @@ -166,8 +166,8 @@ veryold(fd) { return(0); /* From: Rick Adams <seismo!rick> - /* This will work on 4.1cbsd, 4.2bsd and system 3? & 5. - /* It will do nothing on V7 or 4.1bsd. */ + This will work on 4.1cbsd, 4.2bsd and system 3? & 5. + It will do nothing on V7 or 4.1bsd. */ if(!(kill(lockedpid, 0) == -1 && errno == ESRCH)) return(0); } diff --git a/games/larn/main.c b/games/larn/main.c index fcacc3cd7aa..fa7c3683bcd 100644 --- a/games/larn/main.c +++ b/games/larn/main.c @@ -208,7 +208,7 @@ main(argc,argv) drawscreen(); /* show the initial dungeon */ predostuff = 2; /* tell the trap functions that they must do a showplayer() from here on */ - /* nice(1); /* games should be run niced */ + /* nice(1); */ /* games should be run niced */ yrepcount = hit2flag = 0; while (1) { diff --git a/games/phantasia/fight.c b/games/phantasia/fight.c index 66f62e75b3d..d60401dfc84 100644 --- a/games/phantasia/fight.c +++ b/games/phantasia/fight.c @@ -34,7 +34,7 @@ / Arbitrate between monster and player. Watch for either / dying. / -/************************************************************************/ +*************************************************************************/ encounter(particular) int particular; @@ -211,7 +211,7 @@ int flockcnt = 1; /* how many time flocked */ / is altered (to add monsters, or make them tougher), this / routine may also need to be changed. / -/************************************************************************/ +*************************************************************************/ pickmonster() { @@ -267,7 +267,7 @@ pickmonster() / DESCRIPTION: / Process all monster battle options. / -/************************************************************************/ +*************************************************************************/ playerhits() { @@ -445,7 +445,7 @@ int ch; /* input */ / Handle all special monsters here. If the monster is not a special / one, simply roll a hit against the player. / -/************************************************************************/ +*************************************************************************/ monsthits() { @@ -722,7 +722,7 @@ SPECIALHIT: / Clear current monster's energy, experience, treasure type, and / flock. This is the same as having the monster run away. / -/************************************************************************/ +*************************************************************************/ cancelmonster() { @@ -755,7 +755,7 @@ cancelmonster() / Hit monster specified number of times. Handle when monster dies, / and a few special monsters. / -/************************************************************************/ +*************************************************************************/ hitmonster(inflict) double inflict; @@ -810,7 +810,7 @@ double inflict; / DESCRIPTION: / Prompt player and process magic spells. / -/************************************************************************/ +*************************************************************************/ throwspell() { @@ -1050,7 +1050,7 @@ int ch; /* input */ / Adjust statistics based upon current size. / Handle some special monsters. / -/************************************************************************/ +*************************************************************************/ callmonster(which) int which; @@ -1160,7 +1160,7 @@ struct monster Othermonster; /* to find a name for mimics */ / certain player statistics. / Handle cursed treasure. / -/************************************************************************/ +*************************************************************************/ awardtreasure() { @@ -1608,7 +1608,7 @@ double dtemp; /* for temporary calculations */ / Handle cursed treasure. Look for amulets and charms to save / the player from the curse. / -/************************************************************************/ +*************************************************************************/ cursedtreasure() { @@ -1650,7 +1650,7 @@ cursedtreasure() / DESCRIPTION: / Swap a few player statistics randomly. / -/************************************************************************/ +*************************************************************************/ scramblestats() { diff --git a/games/phantasia/gamesupport.c b/games/phantasia/gamesupport.c index e4742b0f01b..51c26a57740 100644 --- a/games/phantasia/gamesupport.c +++ b/games/phantasia/gamesupport.c @@ -50,7 +50,7 @@ / - another player structure would be necessary to check for names / already in use / -/************************************************************************/ +*************************************************************************/ changestats(ingameflag) bool ingameflag; @@ -510,7 +510,7 @@ BALTER: / DESCRIPTION: / Read monster file, and print a monster listing on standard output. / -/************************************************************************/ +*************************************************************************/ monstlist() { @@ -546,7 +546,7 @@ register int count = 0; /* count in file */ / DESCRIPTION: / Read the scoreboard file and print the contents. / -/************************************************************************/ +*************************************************************************/ scorelist() { @@ -583,7 +583,7 @@ register FILE *fp; /* to open the file */ / DESCRIPTION: / Read player file, and print list of active records to standard output. / -/************************************************************************/ +*************************************************************************/ activelist() { @@ -620,7 +620,7 @@ activelist() / Delete characters which have not been used with the last / three weeks. / -/************************************************************************/ +*************************************************************************/ purgeoldplayers() { @@ -676,7 +676,7 @@ long loc = 0L; /* location in file */ / if an entry is found, and it is lower than the current player, / replace it, otherwise create an entry. / -/************************************************************************/ +*************************************************************************/ enterscore() { diff --git a/games/phantasia/interplayer.c b/games/phantasia/interplayer.c index 2ceeca19b60..8794a0bf447 100644 --- a/games/phantasia/interplayer.c +++ b/games/phantasia/interplayer.c @@ -29,7 +29,7 @@ / current player. / Also update user count. / -/************************************************************************/ +*************************************************************************/ checkbattle() { @@ -106,7 +106,7 @@ long foeloc = 0L; /* location in file of person to fight */ / p_1scratch: / set to total damage inflicted so far; changes to indicate action / -/************************************************************************/ +*************************************************************************/ battleplayer(foeplace) long foeplace; @@ -361,7 +361,7 @@ LEAVE: / Take action action against foe, and decide who is master / for next iteration. / -/************************************************************************/ +*************************************************************************/ myturn() { @@ -469,7 +469,7 @@ HIT: / Check for energy voids, holy grail, and tampering by other / players. / -/************************************************************************/ +*************************************************************************/ checktampered() { @@ -530,7 +530,7 @@ long loc = 0L; /* location in energy void file */ / Take care of energy voids, holy grail, decree and intervention / action on current player. / -/************************************************************************/ +*************************************************************************/ tampered(what, arg1, arg2) int what; @@ -727,7 +727,7 @@ long loc; /* location in file of other players */ / The valar has no coordinates, and is completely invisible if / cloaked. / -/************************************************************************/ +*************************************************************************/ userlist(ingameflag) bool ingameflag; @@ -822,7 +822,7 @@ register int numusers = 0; /* number of users on file */ / Clear energy voids with new king. / Print 'decree' prompt. / -/************************************************************************/ +*************************************************************************/ throneroom() { @@ -904,7 +904,7 @@ long loc = 0L; /* location of old king in player file */ / DESCRIPTION: / Tamper with other players. Handle king/valar specific options. / -/************************************************************************/ +*************************************************************************/ dotampered() { @@ -1156,7 +1156,7 @@ FILE *fp; /* for opening gold file */ / DESCRIPTION: / Write out energy void structure at specified location. / -/************************************************************************/ +*************************************************************************/ writevoid(vp, loc) register struct energyvoid *vp; @@ -1192,7 +1192,7 @@ long loc; / location. / If no inactive ones are found, return one more than last location. / -/************************************************************************/ +*************************************************************************/ long allocvoid() diff --git a/games/phantasia/io.c b/games/phantasia/io.c index 047c0542469..72239f5da15 100644 --- a/games/phantasia/io.c +++ b/games/phantasia/io.c @@ -39,7 +39,7 @@ / / 'mx' is assumed to be at least 2. / -/************************************************************************/ +*************************************************************************/ getstring(cp, mx) register char *cp; @@ -115,7 +115,7 @@ int ch; /* input */ / DESCRIPTION: / Print a message, and wait for a space character. / -/************************************************************************/ +*************************************************************************/ more(where) int where; @@ -147,7 +147,7 @@ int where; / number. / If no valid number is found, return 0.0. / -/************************************************************************/ +*************************************************************************/ double infloat() @@ -185,7 +185,7 @@ double result; /* return value */ / Refresh screen, and get a single character option from player. / Return a random value if player's ring has gone bad. / -/************************************************************************/ +*************************************************************************/ inputoption() { @@ -228,7 +228,7 @@ inputoption() / If the player wants to quit while in battle, he/she automatically / dies. / -/************************************************************************/ +*************************************************************************/ interrupt() { @@ -318,7 +318,7 @@ unsigned savealarm; /* to save alarm value */ / list of choices. / Give up after 3 tries. / -/************************************************************************/ +*************************************************************************/ getanswer(choices, def) char *choices; @@ -429,7 +429,7 @@ YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices); / Come here when the alarm expires while waiting for input. / Simply longjmp() into getanswer(). / -/************************************************************************/ +*************************************************************************/ void catchalarm() diff --git a/games/phantasia/main.c b/games/phantasia/main.c index a40dfb0c310..3ad49dfeaa0 100644 --- a/games/phantasia/main.c +++ b/games/phantasia/main.c @@ -93,7 +93,7 @@ / Process arguments, initialize program, and loop forever processing / player input. / -/***************************************************************************/ +****************************************************************************/ main(argc, argv) int argc; @@ -334,7 +334,7 @@ double dtemp; /* for temporary calculations */ / DESCRIPTION: / Set global flags, and open files which remain open. / -/************************************************************************/ +*************************************************************************/ initialstate() { @@ -395,7 +395,7 @@ initialstate() / DESCRIPTION: / Prompt player, and roll up new character. / -/************************************************************************/ +*************************************************************************/ long rollnewplayer() @@ -514,7 +514,7 @@ int ch; /* input */ / DESCRIPTION: / Process main menu options. / -/************************************************************************/ +*************************************************************************/ procmain() { @@ -747,7 +747,7 @@ bool hasmoved = FALSE; /* set if player has moved */ / DESCRIPTION: / Print important information about game, players, etc. / -/************************************************************************/ +*************************************************************************/ titlelist() { @@ -880,7 +880,7 @@ char hiname[21], nxtname[21];/* used for finding the two highest players */ / DESCRIPTION: / Search for a character of a certain name, and check password. / -/************************************************************************/ +*************************************************************************/ long recallplayer() @@ -966,7 +966,7 @@ int ch; /* input */ / DESCRIPTION: / Handle gurus, medics, etc. / -/************************************************************************/ +*************************************************************************/ neatstuff() { @@ -1100,7 +1100,7 @@ int ch; /* input */ / DESCRIPTION: / Use the lookup table for rolling stats. / -/************************************************************************/ +*************************************************************************/ genchar(type) int type; @@ -1160,7 +1160,7 @@ register struct charstats *statptr;/* for pointing into Stattable */ / DESCRIPTION: / Catch a bunch of signals, and turn on curses stuff. / -/************************************************************************/ +*************************************************************************/ playinit() { @@ -1266,7 +1266,7 @@ playinit() / Close all open files. If we are "in curses" terminate curses. / If 'doexit' is set, exit, otherwise return. / -/************************************************************************/ +*************************************************************************/ cleanup(doexit) bool doexit; diff --git a/games/phantasia/misc.c b/games/phantasia/misc.c index 1ca8661ec2a..d409fa2e5a2 100644 --- a/games/phantasia/misc.c +++ b/games/phantasia/misc.c @@ -32,7 +32,7 @@ / level. / Check for council of wise, and being too big to be king. / -/************************************************************************/ +*************************************************************************/ movelevel() { @@ -112,7 +112,7 @@ double inc; /* increment between new and old levels */ / Look at coordinates and return an appropriately formatted / string. / -/************************************************************************/ +*************************************************************************/ char * descrlocation(playerp, shortflag) @@ -213,7 +213,7 @@ static char *nametable[4][4] = /* names of places */ / a few books. Higher level players shouldn't even bother to pick / up gold, except maybe to buy mana once in a while. / -/************************************************************************/ +*************************************************************************/ tradingpost() { @@ -501,7 +501,7 @@ bool dishonest = FALSE;/* set when merchant is dishonest */ / DESCRIPTION: / Important player statistics are printed on the screen. / -/************************************************************************/ +*************************************************************************/ displaystats() { @@ -535,7 +535,7 @@ displaystats() / DESCRIPTION: / Print out some player statistics of lesser importance. / -/************************************************************************/ +*************************************************************************/ allstatslist() { @@ -594,7 +594,7 @@ static char *flags[] = /* to print value of some bools */ / has a crown. / If 'shortflag' is TRUE, return a 3 character string. / -/************************************************************************/ +*************************************************************************/ char * descrtype(playerp, shortflag) @@ -687,7 +687,7 @@ static char *results[] = /* description table */ / Search the player file for the player of the given name. / If player is found, fill structure with player data. / -/************************************************************************/ +*************************************************************************/ long findname(name, playerp) @@ -733,7 +733,7 @@ long loc = 0; /* location in the file */ / Search the player file for an unused entry. If none are found, / make one at the end of the file. / -/************************************************************************/ +*************************************************************************/ long allocrecord() @@ -781,7 +781,7 @@ long loc = 0L; /* location in file */ / DESCRIPTION: / Mark structure as not used, and update player file. / -/************************************************************************/ +*************************************************************************/ freerecord(playerp, loc) struct player *playerp; @@ -814,7 +814,7 @@ long loc; / Mark player as inactive, and cleanup. / Do not save players below level 1. / -/************************************************************************/ +*************************************************************************/ leavegame() { @@ -861,7 +861,7 @@ leavegame() / Update scoreboard, lastdead, and let other players know about / the demise of their comrade. / -/************************************************************************/ +*************************************************************************/ death(how) char *how; @@ -991,7 +991,7 @@ static char *deathmesg[] = / DESCRIPTION: / Update location in player file with given structure. / -/************************************************************************/ +*************************************************************************/ writerecord(playerp, place) register struct player *playerp; @@ -1025,7 +1025,7 @@ long place; / Experience level is a geometric progression. This has been finely / tuned over the years, and probably should not be changed. / -/************************************************************************/ +*************************************************************************/ double explevel(experience) @@ -1059,7 +1059,7 @@ double experience; / DESCRIPTION: / Put nul characters in place of spaces at the end of the string. / -/************************************************************************/ +*************************************************************************/ truncstring(string) register char *string; @@ -1096,7 +1096,7 @@ register int length; /* length of string */ / If the player is beyond the point of no return, he/she is forced / to stay there. / -/************************************************************************/ +*************************************************************************/ altercoordinates(xnew, ynew, operation) double xnew; @@ -1172,7 +1172,7 @@ int operation; / DESCRIPTION: / Read structure information from player file. / -/************************************************************************/ +*************************************************************************/ readrecord(playerp, loc) register struct player *playerp; @@ -1203,7 +1203,7 @@ long loc; / DESCRIPTION: / Handle adjustment and maximums on various player characteristics. / -/************************************************************************/ +*************************************************************************/ adjuststats() { @@ -1321,7 +1321,7 @@ double dtemp; /* for temporary calculations */ / DESCRIPTION: / Put a bunch of default values in the given structure. / -/************************************************************************/ +*************************************************************************/ initplayer(playerp) register struct player *playerp; @@ -1403,7 +1403,7 @@ register struct player *playerp; / DESCRIPTION: / If there is a message from other players, print it. / -/************************************************************************/ +*************************************************************************/ readmessage() { @@ -1436,7 +1436,7 @@ readmessage() / DESCRIPTION: / Print message about offending file, and exit. / -/************************************************************************/ +*************************************************************************/ error(whichfile) char *whichfile; @@ -1481,7 +1481,7 @@ error(whichfile) / This function is provided because someone's hypot() library function / fails if x1 == x2 && y1 == y2. / -/************************************************************************/ +*************************************************************************/ double distance(x1, x2, y1, y2) @@ -1517,7 +1517,7 @@ double deltax, deltay; / DESCRIPTION: / When an illegal signal is caught, print a message, and cleanup. / -/************************************************************************/ +*************************************************************************/ ill_sig(whichsig) int whichsig; @@ -1552,7 +1552,7 @@ int whichsig; / Return verbal description of player status. / If player status is S_PLAYING, check for low energy and blindness. / -/************************************************************************/ +*************************************************************************/ char * descrstatus(playerp) @@ -1615,7 +1615,7 @@ register struct player *playerp; / We mask large integers with 32767 to handle sites that return / 31 bit random integers. / -/************************************************************************/ +*************************************************************************/ double drandom() @@ -1653,7 +1653,7 @@ drandom() / Add taxes to tax data base; add remaining gold and gems to / player's cache. / -/************************************************************************/ +*************************************************************************/ collecttaxes(gold, gems) double gold; diff --git a/games/phantasia/setup.c b/games/phantasia/setup.c index c9acd97889f..85cfe4c1a5e 100644 --- a/games/phantasia/setup.c +++ b/games/phantasia/setup.c @@ -37,7 +37,7 @@ / put in these files. / Also, the monster binary data base is created here. / -/************************************************************************/ +*************************************************************************/ static char *files[] = { /* all files to create */ _PATH_MONST, @@ -226,7 +226,7 @@ main(argc, argv) / DESCRIPTION: / Print an error message, then exit. / -/************************************************************************/ +*************************************************************************/ Error(str, file) char *str, *file; @@ -258,7 +258,7 @@ char *str, *file; / / DESCRIPTION: / -/************************************************************************/ +*************************************************************************/ double drandom() |