diff options
Diffstat (limited to 'games/phantasia/main.c')
-rw-r--r-- | games/phantasia/main.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/games/phantasia/main.c b/games/phantasia/main.c index a40dfb0c310..3ad49dfeaa0 100644 --- a/games/phantasia/main.c +++ b/games/phantasia/main.c @@ -93,7 +93,7 @@ / Process arguments, initialize program, and loop forever processing / player input. / -/***************************************************************************/ +****************************************************************************/ main(argc, argv) int argc; @@ -334,7 +334,7 @@ double dtemp; /* for temporary calculations */ / DESCRIPTION: / Set global flags, and open files which remain open. / -/************************************************************************/ +*************************************************************************/ initialstate() { @@ -395,7 +395,7 @@ initialstate() / DESCRIPTION: / Prompt player, and roll up new character. / -/************************************************************************/ +*************************************************************************/ long rollnewplayer() @@ -514,7 +514,7 @@ int ch; /* input */ / DESCRIPTION: / Process main menu options. / -/************************************************************************/ +*************************************************************************/ procmain() { @@ -747,7 +747,7 @@ bool hasmoved = FALSE; /* set if player has moved */ / DESCRIPTION: / Print important information about game, players, etc. / -/************************************************************************/ +*************************************************************************/ titlelist() { @@ -880,7 +880,7 @@ char hiname[21], nxtname[21];/* used for finding the two highest players */ / DESCRIPTION: / Search for a character of a certain name, and check password. / -/************************************************************************/ +*************************************************************************/ long recallplayer() @@ -966,7 +966,7 @@ int ch; /* input */ / DESCRIPTION: / Handle gurus, medics, etc. / -/************************************************************************/ +*************************************************************************/ neatstuff() { @@ -1100,7 +1100,7 @@ int ch; /* input */ / DESCRIPTION: / Use the lookup table for rolling stats. / -/************************************************************************/ +*************************************************************************/ genchar(type) int type; @@ -1160,7 +1160,7 @@ register struct charstats *statptr;/* for pointing into Stattable */ / DESCRIPTION: / Catch a bunch of signals, and turn on curses stuff. / -/************************************************************************/ +*************************************************************************/ playinit() { @@ -1266,7 +1266,7 @@ playinit() / Close all open files. If we are "in curses" terminate curses. / If 'doexit' is set, exit, otherwise return. / -/************************************************************************/ +*************************************************************************/ cleanup(doexit) bool doexit; |