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-rw-r--r--games/phantasia/main.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/games/phantasia/main.c b/games/phantasia/main.c
index a40dfb0c310..3ad49dfeaa0 100644
--- a/games/phantasia/main.c
+++ b/games/phantasia/main.c
@@ -93,7 +93,7 @@
/ Process arguments, initialize program, and loop forever processing
/ player input.
/
-/***************************************************************************/
+****************************************************************************/
main(argc, argv)
int argc;
@@ -334,7 +334,7 @@ double dtemp; /* for temporary calculations */
/ DESCRIPTION:
/ Set global flags, and open files which remain open.
/
-/************************************************************************/
+*************************************************************************/
initialstate()
{
@@ -395,7 +395,7 @@ initialstate()
/ DESCRIPTION:
/ Prompt player, and roll up new character.
/
-/************************************************************************/
+*************************************************************************/
long
rollnewplayer()
@@ -514,7 +514,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Process main menu options.
/
-/************************************************************************/
+*************************************************************************/
procmain()
{
@@ -747,7 +747,7 @@ bool hasmoved = FALSE; /* set if player has moved */
/ DESCRIPTION:
/ Print important information about game, players, etc.
/
-/************************************************************************/
+*************************************************************************/
titlelist()
{
@@ -880,7 +880,7 @@ char hiname[21], nxtname[21];/* used for finding the two highest players */
/ DESCRIPTION:
/ Search for a character of a certain name, and check password.
/
-/************************************************************************/
+*************************************************************************/
long
recallplayer()
@@ -966,7 +966,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Handle gurus, medics, etc.
/
-/************************************************************************/
+*************************************************************************/
neatstuff()
{
@@ -1100,7 +1100,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Use the lookup table for rolling stats.
/
-/************************************************************************/
+*************************************************************************/
genchar(type)
int type;
@@ -1160,7 +1160,7 @@ register struct charstats *statptr;/* for pointing into Stattable */
/ DESCRIPTION:
/ Catch a bunch of signals, and turn on curses stuff.
/
-/************************************************************************/
+*************************************************************************/
playinit()
{
@@ -1266,7 +1266,7 @@ playinit()
/ Close all open files. If we are "in curses" terminate curses.
/ If 'doexit' is set, exit, otherwise return.
/
-/************************************************************************/
+*************************************************************************/
cleanup(doexit)
bool doexit;