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/* $OpenBSD: hdr.h,v 1.12 2003/06/03 03:01:37 millert Exp $ */
/* $NetBSD: hdr.h,v 1.2 1995/03/21 12:05:02 cgd Exp $ */
/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)hdr.h 8.1 (Berkeley) 5/31/93
*/
/* ADVENTURE -- Jim Gillogly, Jul 1977
* This program is a re-write of ADVENT, written in FORTRAN mostly by
* Don Woods of SAIL. In most places it is as nearly identical to the
* original as possible given the language and word-size differences.
* A few places, such as the message arrays and travel arrays were changed
* to reflect the smaller core size and word size. The labels of the
* original are reflected in this version, so that the comments of the
* fortran are still applicable here.
*
* The data file distributed with the fortran source is assumed to be called
* "glorkz" in the directory where the program is first run.
*/
/* hdr.h: included by c advent files */
#include <sys/types.h>
#include <signal.h>
int datfd; /* message file descriptor */
volatile sig_atomic_t delhit;
int yea;
extern char data_file[]; /* Virtual data file */
#define TAB 011
#define LF 012
#define FLUSHLINE do { int c; while ((c = getchar()) != EOF && c != '\n'); } while (0)
#define FLUSHLF while (next()!=LF)
int loc, newloc, oldloc, oldlc2, wzdark, gaveup, kq, k, k2;
int verb, obj, spk;
extern int blklin;
time_t savet;
int mxscor, latncy;
#define SHORT 50 /* How short is a demo game? */
#define MAXSTR 20 /* max length of user's words */
char wd1[MAXSTR]; /* the complete words */
char wd2[MAXSTR];
#define HTSIZE 512 /* max number of vocab words */
struct hashtab { /* hash table for vocabulary */
int val; /* word type &index (ktab) */
char *atab; /* pointer to actual string */
} voc[HTSIZE];
#define SEED 1815622 /* "Encryption" seed */
struct text {
#ifdef OLDSTUFF
int seekadr; /* DATFILE must be < 2**16 */
#endif /* OLDSTUFF */
char *seekadr; /* Msg start in virtual disk */
int txtlen; /* length of msg starting here */
};
#define RTXSIZ 205
struct text rtext[RTXSIZ]; /* random text messages */
#define MAGSIZ 35
struct text mtext[MAGSIZ]; /* magic messages */
int clsses;
#define CLSMAX 12
struct text ctext[CLSMAX]; /* classes of adventurer */
int cval[CLSMAX];
struct text ptext[101]; /* object descriptions */
#define LOCSIZ 141 /* number of locations */
struct text ltext[LOCSIZ]; /* long loc description */
struct text stext[LOCSIZ]; /* short loc descriptions */
struct travlist /* direcs & conditions of travel*/
{ struct travlist *next; /* ptr to next list entry */
int conditions; /* m in writeup (newloc / 1000) */
int tloc; /* n in writeup (newloc % 1000) */
int tverb; /* the verb that takes you there*/
} *travel[LOCSIZ],*tkk; /* travel is closer to keys(...)*/
int atloc[LOCSIZ];
int plac[101]; /* initial object placement */
int fixd[101], fixed[101]; /* location fixed? */
int actspk[35]; /* rtext msg for verb <n> */
int cond[LOCSIZ]; /* various condition bits */
extern int setbit[16]; /* bit defn masks 1,2,4,... */
int hntmax;
int hints[20][5]; /* info on hints */
int hinted[20], hintlc[20];
int place[101], prop[101], linkx[201];
int abb[LOCSIZ];
int maxtrs, tally, tally2; /* treasure values */
#define FALSE 0
#define TRUE 1
int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
bird, door, pillow, snake, fissur, tablet, clam, oyster,
magzin, dwarf, knife, food, bottle, water, oil, plant, plant2,
axe, mirror, dragon, chasm, troll, troll2, bear, messag,
vend, batter, nugget, coins, chest, eggs, tridnt, vase,
emrald, pyram, pearl, rug, chain, spices, back, look, cave,
null, entrnc, dprssn, enter, stream, pour, say, lock, throw,
find, invent;
int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */
odloc[7], dflag, daltlc;
int tk[21], stick, dtotal, attack;
int turns, lmwarn, iwest, knfloc, detail, /* various flags & counters */
abbnum, maxdie, numdie, holdng, dkill, foobar, bonus, clock1,
clock2, saved, closng, panic, closed, scorng;
int demo, limit;
/* We need to get a little tricky to avoid strings */
#define DECR(a,b,c,d,e) decr(*#a+'+',*#b+'-',*#c+'#',*#d+'&',*#e+'%')
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