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path: root/src/intel_uxa.c
AgeCommit message (Expand)Author
2012-07-15uxa: Remove Shadow hackChris Wilson
2012-05-23intel: convert to new screen conversion APIsDave Airlie
2012-03-15uxa: Simplify allocation of backing pixmapChris Wilson
2012-03-15uxa: Remove unused tracking of the current render targetChris Wilson
2012-03-15uxa: Simplify flush trackingChris Wilson
2012-03-15uxa: Kill the complicated in-flight trackingChris Wilson
2012-02-21uxa: Prevent laggy applications by throttling after renderingChris Wilson
2012-02-11Include a local copy of list.hChris Wilson
2012-02-08uxa/glamor: Refine CloseScreen and InitScreen process.Zhigang Gong
2012-01-16uxa/glamor: Create glamor pixmap by default.Zhigang Gong
2011-12-16uxa/glamor: Fallback to new glamor pixmap if failed to create textured pixmap.Zhigang Gong
2011-12-14uxa/glamor: Allocate a fbPixmap with storage for fallbacksChris Wilson
2011-12-14uxa/glamor: Enable the rest of the glamor rendering routinesZhigang Gong
2011-12-13uxa: Wakeup 3s after the last rendering to reap the bo-cacheChris Wilson
2011-12-05uxa: Unmap the buffer after swrastChris Wilson
2011-11-21uxa: Make the glamor/uxa transition more verboseChris Wilson
2011-11-17glamor: Initial commit to introduce glamor acceleration.Zhigang Gong
2011-11-16Compile out UXA if so desiredChris Wilson
2011-11-03uxa: Remove caching of surface binding locationChris Wilson
2011-10-17snb,ivb: Workaround unknown blitter deathChris Wilson
2011-08-29video: check that the pixmap exists before useChris Wilson
2011-04-08intel: Restore manual flush for old kernelsChris Wilson
2011-04-04Take advantage of the kernel flush for dirty bo in the busy ioctlChris Wilson
2011-03-29Cleanup gen2 tiling confusionDaniel Vetter
2011-03-09Update priv->stride after bo reallocationChris Wilson
2011-02-22Fix relaxed tiling on gen2Daniel Vetter
2011-01-20Create the UXA generational resources during screen createChris Wilson
2011-01-08Remove unused GTT/Map sizes and addressesChris Wilson
2010-12-30Don't replace the scanout bo through PutImageChris Wilson
2010-12-23i830: amalgamate consecutive composites into a single primitiveChris Wilson
2010-12-07i965: Invalidate pixmap binding location on reuse.Chris Wilson
2010-12-07Always flush the batch before blocking for new X requestsChris Wilson
2010-12-05uxa: Prevent reading past the last byte on upload/downloadChris Wilson
2010-12-03i965: Amalgamate surface binding tablesChris Wilson
2010-12-03i965: Upload an entire vbo in a single pwrite, rather than per-rectangleChris Wilson
2010-11-14uxa: Relax fencing some more for gen3Chris Wilson
2010-11-01Support BLT acceleration on gen6Zou Nan hai
2010-10-18Fix violation of gen6 requirements for depthbuffer tiling.Eric Anholt
2010-10-07Include a chipset generation number to clarify device specific paths.Chris Wilson
2010-10-06uxa: Re-enable acceleration.Chris Wilson
2010-10-06Revert "Clear pixmap->devPrivate.ptr [regression in 7c7294e]"Chris Wilson
2010-10-06Clear pixmap->devPrivate.ptr [regression from 7c7294e]Chris Wilson
2010-10-04shadow+dri2: Allow dri2 to be independently enabled with shadowChris Wilson
2010-10-04Split shadow handling routines to their own file.Chris Wilson
2010-09-13uxa: Apply source clipping to blitsChris Wilson
2010-09-10shadow: Simply modify the Screen pixmap headerChris Wilson
2010-09-08Enable a shadow buffer and disable GPU acceleration.Chris Wilson
2010-09-04Force use of GTT and fence registers for mapping tiled objectsChris Wilson
2010-08-22Remove accel_pitch_alignmentChris Wilson
2010-08-22Replace ROUND_* macros with ALIGN.Matt Turner